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It had a cool story, but once you know the story, once you know where everything is, the fact it's a hand-crafted world goes against it in the replayability factor.
Once you know where everything is, you can beeline straight to objectives, you can optimize where you go and when, there's no exploring to do and thus no reason to play after the first time you clear the game unless you're just looking to build a huge base or something.
NMS has proc-gen worlds, and has you going to many different worlds over the course of play. You also happen upon things early-game randomly that might change how you approach early-game and assuming you're not beelining for the best equipment ASAP, this can effect even Mid-game too.
Storywise, however, NMS suffers a bit. Story is there, but it's told in snippets that you have to be paying attention, and most lifeforms in the game speak using alien languages that you have to learn word-by-word so a huge chunk of the story is lost in a language barrier and you have to open up your journal to read through it periodically as you discover more of the alien language. Some players like this, others don't. I really wish NMS would let you do a New Game+ that lets you start with all the unlocked language anytime you start a new file, but eh. That's just me. /shrug
Is there an end goal in NMS? Like a story you can complete?
I did see that, thank you. :) I'm hyped for it, but i'm waiting for it to exit early access. I want to experience games fully, and i'm not sure how far into early access this game is already.
Base building art style is heavily inspired by subnatica lol.
It's on my wishlist.
Yeah, subnautica's replayability is somewhoat lacking. I finished it a couple of times, but last playthrough i had to use mods cause of some QoL stuff and just adding things.
I know NMS is way bigger and random in comparison, that's a plus in my book.
As for story, as long as there is one i'm cool with it being told sparingly. Though, until i experience it first hand i guess i won't know for sure lol. I just need some end goal to work towards. Subnautica had curing yourself and leaving the planet, here i suspect there is something right?
Will i get a good idea in those 2 hours? That seems like not a lot for a game of this scope.
No you won't get a feell for it in two hours unless you abjectly hate it. That was an uneccessarily snarky post.
There is no "end goal". Once you finish the 2 main storylines and the new "quest" for purple stars, you are on your own. You free to explore and do whatever catches your fancy. It's an open ended sandbox
There are group/guild missions, but most of those are of the simple fetch or do this task types. It's just a method to get certain things/supplies/currency etc. with less wandering unknown self exploration.
The MQ itself isn't something I enjoy/want to do over and over. In restarts you used to be able to ignore it if you wished, but with Worlds 2/purple systems, you can't really anymore. Edit: well technically you can, but not if you want access to all systems/planet types etc
For myself, this game scratches two itches: having one or two "main saves" that eventually have mostly everything, where I simply like checking out new planets or experimenting a bit. And also, restarting/new save, the early "struggle" and/or any self-challenges for early game I may think of - where after I reach a certain point I just delete the save to do it again.
I like the exploration and sandbox. I don't care about space combat, combat in general, or the missions.
But anyway, there IS a story to pursue, that's cool. In the meantime and after, i definitely like the casual "whatever catches your fancy" approach. :)
Cool! I'll look up a few more gameplay vids, but this does seem like something i might enjoy. Thanks for your input!
The game literally explains everything you need to know, but you need to
READ
THE
TIPS
AT
THE
BOTTOM
RIGHT
CORNER
OF
THE
SCREEN
I can't stress this enough. We get countless questions in this discussion forum. Don't get me wrong, I myself and others love helping out newbies, but when they are questions that the game answers with little popup messages in the bottom-right corner, it gets old after awhile because they would know the answer already if they just read the little tips (or hit Escape and read the information in the LOG tab).
The game literally tells you how to do pretty much everything. Some nuances are left unsaid, but generally, pretty much everything you need to know is explained.
Yeah, a lot has happened since the game release.
And it's on sale now 60% so, i'll probably get it.
Highly recommended you do, esp for 60% off!
That's an insane price for a game that has given me hundreds of hours of play.
Being a newbie means that everything in the game is new and you can explore with open minded wonder, but do keep in mind that it is a sandbox and sandboxes are usually "what you make of them".
I myself, I like starting a new save file every time a major update occurs. That's just my "thing" though I do keep a save that has the main story done for updates that have new stuff unlocked after the main story (the last couple were like this).
EDIT: Also keep in mind that major updates can be a bit shaky. Though the game looks like a Triple A, it's run by an AA studio and so it takes them a week or two to iron out the bugs in these huge mega-patches.
These updates are easily the size of most games' DLCs, but yet they are free additions to the game. So please be patient. I know it stinks when a major bug makes it difficult to progress or something, but they WILL fix it, just give em some time.