No Man's Sky

No Man's Sky

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Runic Lens & Hi-jacked laser
Been back to the game since a couple days to try the new content.

Last time I played was when interceptor came out and there was those new sentinel multitools (among other things...) that had a particular "glitch/bug" on them that allowed the player to have both the Sentinel Hi-jackeded laser along the "classic" mining laser, giving it a tremendous boost in mining power...

Since I returned I went farming for the new stuff, got myself a few atlantide multi tools and noticed they had something similar to the sentinel MT with the runic lens.
This Runic Lens can be coupled with the classic mining laser the same way the Hi-jacked laser can be...

This was believed to be a bug exploit on the sentinel MT to the point some were worried (myself included) of having their MT broken once the patch to fix it come (there's no legit way to dismantle a mining laser once it's installed).
But now having something similar on the new atlantide MT makes me wonder: Are both of them a bug or a wanted feature ?

More simply said: Will it get patched or is it a keeper ?

I wasnt too worried with the sentinel one, because at the time I was using a simple pistol for mining (pistol had the highest bonus to mining at the time), so i didnt bother with the sentinel Hi-jacked "exploit" at all....

But now with the Atlantide MT, it's the MT with the highest mining bonus and so I made one as my new mining MT.... so now I'm again worried that a patch might come to remove that "glitch/feature" (?).


What are you thoughs/info on the matter ? (and if you didn tknow know about that exploit: you're welcome)

Small picture of my Atlantide "mining-tool":
https://steamcommunity.com/sharedfiles/filedetails/?id=3051386113
Last edited by Guh~hey~hey~♫; Oct 15, 2023 @ 4:39am
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Showing 1-10 of 10 comments
smurfy Oct 15, 2023 @ 4:46am 
As far as I'm concerned, it's legit. They put in a prohibition message when trying to do similar in a Salvaged Sentinel Interceptor (i.e. you cannot put a Photon Cannon alongside the Sentinel Cannon to double its output) but didn't do the same for the Mining Laser in the Multi-tool.
So in my mind, if they had wanted to prohibit this, they could have, but didn't, so it is OK.
umop-apisdn Oct 15, 2023 @ 7:22am 
Wait... they're not separate? I had assumed they would toggle as separate weapons, like the mining laser/terrain manipulator/boltcaster/etc.

If you'll excuse me, I need to run off and do some experimentation real quick...
Redwolf Oct 15, 2023 @ 7:39am 
No, there is no separation between Runic Lens and the 'normal' mining laser. You can only choose Runic Lens.

OP, what exactly is the problem if HG would remove the mining laser glitch (if it's one) from the Atlantid MT? It will still have the best stats for mining. And i don't think there would be a huge difference without the additional mining laser. We don't know if the mining laser is of additional value at all.

Mining with my S-Class Atlantid MT - with 2 S-class upgrade modules on supercharged slots (not even side by side) - was already incredibly fast and powerful before I added the 'normal' mining laser (and i'm not sure if it added a benefit at all).

The Atlantid MT is an absolute beast for mining.
Last edited by Redwolf; Oct 15, 2023 @ 8:16am
frvind74 Oct 15, 2023 @ 8:28am 
Originally posted by Guh~hey~hey~♫:
Been back to the game since a couple days to try the new content.

Last time I played was when interceptor came out and there was those new sentinel multitools (among other things...) that had a particular "glitch/bug" on them that allowed the player to have both the Sentinel Hi-jackeded laser along the "classic" mining laser, giving it a tremendous boost in mining power...

Since I returned I went farming for the new stuff, got myself a few atlantide multi tools and noticed they had something similar to the sentinel MT with the runic lens.
This Runic Lens can be coupled with the classic mining laser the same way the Hi-jacked laser can be...

This was believed to be a bug exploit on the sentinel MT to the point some were worried (myself included) of having their MT broken once the patch to fix it come (there's no legit way to dismantle a mining laser once it's installed).
But now having something similar on the new atlantide MT makes me wonder: Are both of them a bug or a wanted feature ?

More simply said: Will it get patched or is it a keeper ?

I wasnt too worried with the sentinel one, because at the time I was using a simple pistol for mining (pistol had the highest bonus to mining at the time), so i didnt bother with the sentinel Hi-jacked "exploit" at all....

But now with the Atlantide MT, it's the MT with the highest mining bonus and so I made one as my new mining MT.... so now I'm again worried that a patch might come to remove that "glitch/feature" (?).


What are you thoughs/info on the matter ? (and if you didn tknow know about that exploit: you're welcome)

Small picture of my Atlantide "mining-tool":
https://steamcommunity.com/sharedfiles/filedetails/?id=3051386113

Sorry but... do I see on the picture more that 1,000,000 of nanites?? If it's true then I'm Queen Elisabeth or I made all wrong until now LOL
Scaramouche Oct 15, 2023 @ 8:45am 
Originally posted by frvind74:
Sorry but... do I see on the picture more that 1,000,000 of nanites?? If it's true then I'm Queen Elisabeth or I made all wrong until now LOL
You are Queen Elisabeth.:steamhappy:
A settlement in pirate system will make you rich in nanites. Buy suspicious packets at market, open them, sell them to any tech seller. You can also buy larval core and hadal core for even more nanites
Last edited by Scaramouche; Oct 15, 2023 @ 8:47am
umop-apisdn Oct 15, 2023 @ 8:53am 
In truth, nanites are just like units (money); you never have enough, then you figure out how to acquire them in mass quantities, then you run out of things to spend them on.
Redwolf Oct 15, 2023 @ 8:56am 
There are several methods to increase the nanites balance.

Beside what @Scaramouche mentioned - you can add some with a Save Editor.

You can build a base next to runaway mold - refining it into nanites can give you 1000 nanites every 10 minutes.

In the past there was a glitch where you could sell a upgrade modul from the ship inventory a unlimited time. If you made use of that glitch you could earn some 100'000 nanites in no time.
Guh~hey~hey~♫ Oct 15, 2023 @ 11:15am 
About the mining laser. I'm not sure either, if adding it really has an effect on the mining speed.... I had maxed the runic lens before adding it, it's also fully supercharged (though only 2 modules, I prefer to use the fourth supercharging slot for the optical drill, to increase the yield).

So it's kinda difficult to see if adding the mining laser really has an effect.... anyway I'm sure that the mining laser doesnt consumme anything when I use the runic lens so....
Does that confirm the hypotesis of it being a bug ?

My worry if it's really a bug is that: the mining laser cant be dismantled nor stored, so if a patch fix it, this might cause problems (further bugs) with the MT....

Originally posted by frvind74:

Sorry but... do I see on the picture more that 1,000,000 of nanites?? If it's true then I'm Queen Elisabeth or I made all wrong until now LOL

That's what you find unbelievable ? I've beaten the million nanites mark a couple years ago (mostly trough starship scrapping), and it was no big deal really.... wasted quite a lot when the patch that allowed to upgrade the class on starships and then multitools came, but interceptor brought the old scrapping method back up.... and that's wihtout taking into account all other way to produce nanites (refiner, nexus missions, etc....).

My current save is pretty old....

What impress me the most in the picture are the supercharged slots on that MT.... it was only my fourth or fifth Atlantide MT find, and it already has a perfect supercharged slots layout (yes, the fourth slot was also connected when I upgraded it to S-rank) and it is also in my favorite color. (after 3 pool swapping tries for the color).
Last edited by Guh~hey~hey~♫; Oct 15, 2023 @ 11:17am
smurfy Oct 15, 2023 @ 2:58pm 
Originally posted by Guh~hey~hey~♫:
About the mining laser. I'm not sure either, if adding it really has an effect on the mining speed.... I had maxed the runic lens before adding it, it's also fully supercharged (though only 2 modules, I prefer to use the fourth supercharging slot for the optical drill, to increase the yield).

So it's kinda difficult to see if adding the mining laser really has an effect.... anyway I'm sure that the mining laser doesnt consumme anything when I use the runic lens so....
Does that confirm the hypotesis of it being a bug ?
{snip}
Turn on damage numbers, take off all your other upgrades and watch the damage at least double when mining compared to another one without the Mining Beam.

As you say, it never uses the fuel in the mining beam, and when the Hijacked/Runic runs out, you have to recharge even if the Mining is fully charged.
Guh~hey~hey~♫ Oct 16, 2023 @ 6:43am 
Originally posted by smurfy:
Originally posted by Guh~hey~hey~♫:
About the mining laser. I'm not sure either, if adding it really has an effect on the mining speed.... I had maxed the runic lens before adding it, it's also fully supercharged (though only 2 modules, I prefer to use the fourth supercharging slot for the optical drill, to increase the yield).

So it's kinda difficult to see if adding the mining laser really has an effect.... anyway I'm sure that the mining laser doesnt consumme anything when I use the runic lens so....
Does that confirm the hypotesis of it being a bug ?
{snip}
Turn on damage numbers, take off all your other upgrades and watch the damage at least double when mining compared to another one without the Mining Beam.

As you say, it never uses the fuel in the mining beam, and when the Hijacked/Runic runs out, you have to recharge even if the Mining is fully charged.

Well... the problem was, it was already installed and cant be removed without using the save editor....

But I did the testing and the result is: It doesnt give an increase as big as when coupled to the Hi-jacked laser.... but !... given the suplementary adjacency bonus it provide when placed correctly, it actually gives a small, non negligeable increase in mining power.....

For example on my atlantid MT, I had 1359 damages with both mounted (runic lens+mining laser), I went down to 1159 when placing the mining laser away from the modules (no adjacency bonus) and 659 when I removed the mining laser. using the save editor....

My Atlantide MT have no other weapon, I always put only one single primary weapon per MT and this one is my mining tool (so mining laser and terrain manipulator, nothing else)

But now.... the game engine might count the added damages of both the runic lens and the mining laser even though the mining laser never get actually used....

Though the added adjacency bonus from having the mining laser touching with the modules/runic lens definitely have an effect, a small one (slightly below 10%), but still....
Last edited by Guh~hey~hey~♫; Oct 16, 2023 @ 6:44am
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Date Posted: Oct 15, 2023 @ 4:36am
Posts: 10