No Man's Sky

No Man's Sky

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Doctor Teo Oct 15, 2023 @ 2:19am
What's The Advantage of a High-Tier Freighter?
Hey all, been playing mostly blind, but this one has me stumped. I'm using my first freighter, a humble B-tier capital ship serving me well, but with the urge to move up I'm baffled as to exactly why I would even want a 'better' ship. I ended up landing on a giant A-tier death-star style freighter after saving it from a pirate ship, but when I saw the price tag of 100m, I did a bit of a double take, especially since its only real advantage was 1 more point in fleet coordination and... more cargo space, I guess? Not like I can't have 9 storage containers on the ship if I needed them. Anyways, I hesitated, the freighter got attacked, I left, and couldn't get back in due to infinitely respawning ships for some reason, so the decision got pushed aside.

But for next time I find an A, or possibly S class, what exactly is a person looking for in a Freighter anyways that would make you want to pick one over another?

Guides just say 'higher tier has better hyperdrive range and cargo!', but is that really it?
Last edited by Doctor Teo; Oct 15, 2023 @ 2:23am
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Showing 1-15 of 17 comments
笛野めのん Oct 15, 2023 @ 2:28am 
Honesty.
In terms of performance, you are right.
However, it is actually the 'mentality' that is most affected.
When you have an S-rank, you will never again keep it somewhere in your mind, "Oh, there's more up there".
In a sandbox = endless game, this is actually very important.
smurfy Oct 15, 2023 @ 2:32am 
I've been regularly up and downgrading my Freighter in this current save (Expedition 11 converted to an ongoing custom difficulty save)
Started with the expedition C, found an A, downgraded that to a better looking B, upgraded that to a horrible S, just downgraded that to a good looking A...

Honestly there is very little difference if you are not using your freighter for long warps to the galaxy center.

There does seem to be a reduction in the Frigate Expedition rewards when I went from the S to the A... but I don't really do them for Unit rewards anyway.

As far as the bug with the Pirate Dreadnought and the re-attack and infinite pairs of pirate fighters, there's a trick to avoid that. After defeating the Dreadnought you need to find each of the 6 Pirate Frigates and either hire them or destroy them, before landing in the Civilian Freighter or the Space Station, otherwise the attack will go into that loop.
Redwolf Oct 15, 2023 @ 3:35am 
Originally posted by Doctor Teo:
Guides just say 'higher tier has better hyperdrive range and cargo!', but is that really it?

Yes, that's it. Maybe you will also have better rewards from frigate expeditions with a higher tier, but i'm not sure as the frigates have their own class.

You can place storage container 0 to 9 (means 10) on every type and tier of freighter. There's no difference in regards to building on the freighter.
Last edited by Redwolf; Oct 15, 2023 @ 4:01am
Guh~hey~hey~♫ Oct 15, 2023 @ 4:05am 
Hidden bonus to fleet coordination (increase stats of your frigates) and hyperdrive range. The game doesnt show those bonuses, you need to open your save in the editor to see them.

It's the same as with the multi tools and starships, higher classes have (wayyy) higher bonuses and for now there's no way to improve the rank of a freighter like you can with multi tools and starships....

So since the freighter is a big investement in time and ressources (upgrade modules, bulkhead, etc...), better save your efforts for an endgame/definitive S-rank freighter....

This doesnt mean you shouldnt get a freighter before you find a perfect one (size and class) though...
It's just that it's a waste of time to try to improve a freighter that isnt "perfect".... because at some point you'll come across one (eventually) and most the efforts you've put into improving your old low-tier freighter (bulkhead, frigate modules, color changes...) will be lost when swapping it for the perfect one....

But now if you dont mind having to re-do the entire farming for bulkhead, modules, nanites, etc.... just ignore that and go with the flow... that works too.
umop-apisdn Oct 15, 2023 @ 6:20am 
Originally posted by smurfy:
upgraded that to a horrible S

Please define "horrible S".

Was it a Dreadnought? Those poles in front of the hangar always trip me up; they're why I went with the Venator this playthrough.
Mr. Bufferlow Oct 15, 2023 @ 6:33am 
Originally posted by Guh~hey~hey~♫:
Hidden bonus to fleet coordination (increase stats of your frigates) and hyperdrive range. The game doesnt show those bonuses, you need to open your save in the editor to see them.
Actually, they are not hidden. You can find those factors listed on your freighter main tab page. The fleet coordination stat is kind of a meh factor. It does not help that much and usually by the time you are at the stage, you really don't need the credits anymore. It is nice, but not really game changing.

As it is with a lot of games that feature upgrades, by the time you have the upgraded item, you are generally OP for whatever it would have provided back when you really needed something like it.

Unless you play a lot of multiplayer with friends, freighter class is kind of meaningless. The only one that helps in MP is Warp Range. It is nice to be able to park your ships and travel farther with a nice S class freighter. (assuming that feature is working again. It was not a few months ago)

My advice would be to grab an S class if you find one and like the looks of it. If not, you really are not losing much.
Tirandys Oct 15, 2023 @ 6:53am 
I have not ever done it with less than an S class freighter so I don't know if it will matter. But with an S class freighter, the 3 fuel saver tech modules, and support frigates, I have not had to spend frigate fuel on frigate missions. Even with all c frigates no fuel spent and 5 star missions.

Just a minor annoyance for me but I dislike crafting frigate fuel.
Dirak2012 Oct 15, 2023 @ 6:55am 
It doesn't really matter.
umop-apisdn Oct 15, 2023 @ 7:40am 
Originally posted by Dirak2012:
It doesn't really matter.
... but it kinda does. Better stats and more storage are minor buffs, I'll grant you that, but they are buffs nonetheless.

The real issue is this: if you have a C-class spaceship you like the looks of, you can spend nanites to "level it up" to S-class so it handles better, has more supercharged slots, etc. There's no way to do that with freighters, so S-class is just a straight-up better choice, every time.
Originally posted by Guh~hey~hey~♫:
.........It's just that it's a waste of time to try to improve a freighter that isnt "perfect".... because at some point you'll come across one (eventually) and most the efforts you've put into improving your old low-tier freighter (bulkhead, frigate modules, color changes...) will be lost when swapping it for the perfect one....

But now if you dont mind having to re-do the entire farming for bulkhead, modules, nanites, etc.... just ignore that and go with the flow... that works too.

As someone pointed out a while back in another thread, as long as you keep something in the freighter main inventory, you are able to transfer the freighter base when you switch to a new freighter. Personally, I store all of the junk that I pick up along the way in the main freighter inventory (the various slime's that I find while looting damaged machinery and visiting abandoned buildings for example). This probably works for me best because the first thing I focus on getting for my freighter is the matter transport.

When swapping to a new freighter, you are able to remove the installed tech and place it into your inventory, just do it before you buy the new freighter. This saves you from having to remake the tech for every freighter. ALSO, make sure you remove the matter transport LAST. I occasionally forget that I am working on my freighter (thinking I am in one of my ships - I blame old age for that!) and lose everything because I remove all tech into the freighter inventory instead of placing it into my own inventory. I would also like to suggest that you save up the bulkhead modules for use after you get an "S" class freighter that you like. I mean, it isn't like there is a shortage of them anymore (dreadnought battles can either drop upgrades or bulkheads), but I save mine for use on an "S" class freighter.
Last edited by The Cog (O.T.H.G.); Oct 15, 2023 @ 7:45am
frazzled Oct 15, 2023 @ 8:28am 
As you go up in class tiers you get access to more super charged technology slots. C-class gets one... S-class gets 4.

By picking what tech goes in those slots your frigates can complete their expeditions wicked fast, or burn very little fuel. Or your jump range can be huge. yada yada.

I think the higher classes also have large storage potential, but I've never really had problems there, since I regularly shift stuff from freighter space to storage containers.

If HG ever makes capital ship combat a thing, I think the larger freighters have better defenses. But at this point those don't see to have much relevance.
Eagle_of_Fire Oct 15, 2023 @ 8:35am 
The first ever freighter I got on this save, I realised while looking at it that it had a lot of spots. With a little research on the wiki, I realised it was a "Capital Capital Ship". Meaning it is better and bigger than a normal freighter.

So even tho it is an A and that technically an S could be even better... This freighter is already so good that it is probably already way better than an S "normal" freighter. I didn't look at it twice since then.
UncreativelyNamed Oct 15, 2023 @ 9:00am 
I would say that, because NMS is a sandbox game, it depends on how you play and how you use the freighter.

For me, my freighter mostly serves as mobile storage, including storage of ships, since I like to switch which ship I fly every once in a while, depending on what I'm doing. I get the matter transporter upgrade thing so that I always have access to the storage on the freighter so that I can spend lots of time on planets exploring and gathering things. Like, I usually have one storage container of each of the elements used for extra hazard protection (Uranium, phosphorus, dioxite, ammonia), and once I can access the storage containers from the surface of planets, I can stay on them indefinitely, even the most extreme ones. So for me, any old freighter will do, and I don't care what it looks like. I always stick with the one I get for free from the first "freighter rescue" battle. I never use it to warp and I only collect frigates and do frigate missions occasionally, so all the bonuses and upgrades for that stuff don't matter much to me. Pretty much the only things I install on it are the matter transporter and the indium engine so that I can summon the freighter to any system.

Sure, I play oddly, but that's kind of the point. Whether or not a player will see anything in the game as necessary to do or useful to have or whatever will depend entirely on how they play the game and what they do in it.
Guh~hey~hey~♫ Oct 15, 2023 @ 11:27am 
Originally posted by OTH.Incognito:

When swapping to a new freighter, you are able to remove the installed tech and place it into your inventory, just do it before you buy the new freighter. This saves you from having to remake the tech for every freighter. ALSO, make sure you remove the matter transport LAST. I occasionally forget that I am working on my freighter (thinking I am in one of my ships - I blame old age for that!) and lose everything because I remove all tech into the freighter inventory instead of placing it into my own inventory. I would also like to suggest that you save up the bulkhead modules for use after you get an "S" class freighter that you like. I mean, it isn't like there is a shortage of them anymore (dreadnought battles can either drop upgrades or bulkheads), but I save mine for use on an "S" class freighter.

Ah yes.... I've seen somewhere that nowaday you can do this and also keep your base when swapping freighters.... havent tested it yet though.... I had my definitive reighter for several years now....
The only things I've changed regarding this lately are my fleet (new type of frigates, just finished swapping all my combat ones for raider ones), cosmetic (new thruster colors) and that new "reset base" function that made re-designing the interior so much easier (and costly).
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Date Posted: Oct 15, 2023 @ 2:19am
Posts: 17