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Take exocraft for example, sure they look REALLY nice, but they are barely different from one another and lack the abilities on-foot exploration has like scanning(seriously what the heck?) and starship's ability of flight. Or Settlements, sure they LOOK nice but there is pretty much nothing to do in them once it's built. I like the saying "work smarter, not harder" and I believe Hello Games should apply it to No Man's Sky.
The realities of the updates it they are quick to build and sell more units. They could spend two years to release a very sophisticated update of some feature, but the math does not work out- especially on an eight year old game. They could add programming staff, but they don't want to get big.
So accept their decisions or move along. You are not in control here.
EDIT: Example of me pretending to be in control would be "Ok guys I'm gonna fix this game and you are gonna help me" yet my tone is nothing like this throughout my posts.
No Man's Sky is one of the best games in these 2 areas that I've ever seen
I am happy with what they are providing. I know that although they love this creation and will continue working on it for at least a while, they are working harder on LNF. They are clearly using NMS updates to test some features for LNF. I am not expecting any further in-depth development for NMS. The only tweak I hope for with each update is more reasons to explore caves. I want to have getting lost in a cave meaningful because of the reward (whether item, FOMO widget, or NPC mission). However, I would consider this a minor change to the already dominant exploration theme of the game.
A direct quote from your first reply "You are not in control here."
I've made a screenshot so don't bother editing it. You started with "we" but ended with "you"
These things would take time, but making 4 expeditions per year also takes some time. So we could have 2, higher quality expeditions instead.
Another idea is - someone takes control over your starship and makes you pulse towards a certain spot of a star system(could be done in an expedition) we already have similar mechanics in the game.
See? I'm not suggesting anything revolutionary, the game already has mechanics which would allow for this.
That's the main reason why triple A games are in a bad spot now. Yes beautifull, but boring as hell because everyone is lazy copying gameplay and DLC mechanics.
Also when graphics are getting near realistic, they look all the same and often not they just re-use an existing model asset from an unreal engine 3D library website, secondly they give you another reason to get new hardware for their lazyness.