Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1. You can change your settings so that the costs are even less if you wish, then revert to default if you prefer.
2. It is a good ship, miles better than your starter ship. Also there are tons of other ships and varieties out there such as with sentinel ships from dissonant planets which can, potentially be found with some higher stats than the starborn phoenix AND have the chance to have 4 super charged slots together 4 squared, T, L, etc adjacency).
3. There's nothing to ruin your progression. You can and will progress the same whether you stick with the starter ship or get another one. Only differences will be in your speed/effectivity in some play goals. The game has linear elements to be sure but it is a game that pretty much lets you also ignore that and do as you please so its all ultimately a player's choice.
You can own 12 ships concurrently, so you can add it to your collection whenever you want.
It's not just that the ship is S-class, which can happen right out of the gate if you're lucky. The preinstalled stuff on the Starborn Phoenix, though, is beyond what you can find at a crash site, and the ship doesn't need repairs, which also isn't the case for crash sites. So I have to disagree with @Smurfy's post above.
The question, of course, is whether or not that particular bit of progression even matters to you.
One aspect I do not know is if you fly around in a S-class ship at the beginning if this will trigger early Dreadnought Pirate battles.
Recommended 3 months blind vanilla play-through , before Y-tube / discord / reddit / etc
use your own gamer brain to 'figgur it oot' not uncle google
wandering a paradise beach shooting the water making chlorine thinking i was in the big money 'Lost in Space' ah those were the days :) nms no speed run to finish line , you have woken up with amnesia ..
The anomaly ship another option if it's going to nag u is claim & scrap it
remove mods or not (they are only mid S mods no photonix-core sadly)
scrap may give 50 mil ? roughly , you can then look what u like in standard ships at spacestations
even if u have claimed a expedition/anomaly ship on save u can claim them on (available) expedition & bring back later on , or just not worry & try that ship on alt/other save glhf.
Let's analyse that.
Starborn Phoenix
S Class preset SC slots
27 Tech slots unlocked
37 Cargo slots unlocked
A class Pulse Drive RNG upgrade = Approx 650 Nanites
A class Pulse Drive RNG upgrade = Approx 650 Nanites
S class Pulse Drive RNG upgrade = Approx 1000 Nanites
Phase Beam core tech = 150 Nanites
Fourier De-Limiter Phase Beam upgrade = 120 Nanites
Nonlinear Optics Photon Cannon upgrade = 75 Nanites
Launch Autocharger Launch Thrusters upgrade = 460 Nanites
Ablative Armour Shields upgrade = 85 Nanites
Golden Starship Trail = 800 Quicksilver
Atlas Figurine = 3,200 Quicksilver
Salvaged Interceptor (used for more direct comparison due to no slot repairs needed as you rightly mention for normal salvaged ships)
S class RNG with possibly better SC slot layout
23-28 Tech Slots unlocked
30-40 Cargo slots unlocked
1 to 3 upgrades pre-installed from:
Cargo Scan Deflector = 240 Nanites
Economy Scanner = 150 Nanites
Conflict Scanner = 150 Nanites
Phase Beam = 150 Nanites
Rocket Launcher = 150 Nanites
Teleport Receiver = ? nanites
C/B/A/S/X class Phase Beam RNG upgrade(s) = 120-1000 Nanites
Fourier De-Limiter Phase Beam upgrade = 120 Nanites
Really not sure if I should go through with buying it or not. Or maybe I should play the expedition or whatever to get the Iron ship? I'm really not sure what to do here.
You actually need to salvage parts from multiple (at least 3) other purchased or claimed salvage ships to be able to re-compile them into your own design.
Since you have unlocked the Phoenix, it will remain available for whenever you decide you want to claim it.
There really is no "should do" in NMS. You just do whatever entertains you.
No, starship ownership has no bearing on the Dreadnought event. You just need to own a Freighter for them to start appearing.
Maybe I really should pick up the Starborn Phoenix, lol
But I do also think that the addition of interceptors does have the potential to ruin early game progression. It's unlikely to happen just through random luck, but it can.
So your example really just stated what I consider a near-equivalency. At least with the interceptor though the player can be super excited they had such great good fortune. It's a one in a million find for early-game-wasn't-really-looking-yet. That's not the case with a ship you just click to get.
My main reason for using the ship builder is because I get to paint it....you don't get to do that with the Starborn Phoenix (or any other ship except one you build yourself).
Just as an example, the most recent ship I built for myself was a solar and I spent over 2 months (on and off) working on finding the specific parts that I needed to build it. That amount of time was largely because I was undecided on the wings, so I gathered a whole bunch of different wings so that I could compare, but even so...it wasn't an early-game type of endeavor.
Basically, by the time you're using the ship builder, you've already got a decent ship, perhaps more than one.
My brother bought NMS in the past week and the advice I gave him is the same as what @smurfy said in his last reply above. "Claim it on the Steam store, now, while it's free. But maybe wait to claim it game until you've got your legs under you more in the game itself. You're choice on that."
After claiming or buying a Freighter, a Pirate Dreadnought freighter rescue can occur instead of the normal ones. This has a powerful Dreadnought attacking a civilian fleet and there are various results possible (trying not to spoil future content too much here).
However, there is also a chance that the Pirate Dreadnought event can occur every time in certain star systems, outside the 3 hour/5 warp criteria. So every warp from now on has the potential to have one for you.
You don't need high-powered ships to win any of these battles, but they help.
There is also no compulsion to engage in any encountered pirate rescue battle. You can just turn and head for the Space Station instead.
Yo man. If you are doing the expedition, remember that the iron ship can also be claimed at the Quicksilver guy, independent to the one you get DURING the expedition. Meaning you can get TWO iron ship.
I realize that after I throw away the A class sentinel ship I wanted to keep. Don't be like me.
-sob-
Again, you're not missing out. You can own multiple ships in the game.
Ship building has limitations though and you need to have scrapped previous ships(many) in order to procure 1 part each per scrapped ship to combine into a ship of your build part choices. Additionally, each space station has different super charged slot position results depending on the engine class selected as well.
There are lots of ytube resources on ship building, sentinel, freighter(like where to get good freighters from what systems etc.
Your intense fear on "missing out" on virtually anything is really just misplaced.