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Multiple ships can, in general, be good because no ship can be optimized for every purpose. An S-class ship only has four boosted slots, so you can't focus it around every conceivable use. It also gets really annoying to scroll through an endless list of weapons, so you don't really want to install every weapon system in the same ship.
If you jump in your spaceship and not in your Freighter, the Starborn Phoenix doesn't have the greatest hyperdrive boost of all ships. An S-class explorer is better for that specific purpose.
The Iron Vulture from the current expedition is arguably a better ship overall. Depends on what you want your best boosts to be in.
A lot of people like Sentinel ships better, or Solar ships. Solar ships have a unique pulse drive module so they're potentially faster and more agile than anything else, and Sentinel ships can hover in place which is a relatively rare ability (I'm not sure if the phoenix can do it or not).
And of course there's appeal to ships that you just like the looks of, or that you design yourself.
Anyway, in regards to those bonuses, the Starborn Phoenix is a little OP, as it has an aggregate of bonus values higher than any standard procedurally generated ship can have. The only other ships which compete in that respect are some of the unique ships that are expedition rewards.
That said, the only bonus factor that I, personally, even notice in terms of gameplay is maneuverability. Ships handle kind of sluggishly if they have a low maneuverability bonus, imo. But even that is more personal "feeling" than anything.
At the end of the day those bonuses don't matter all that much, because you can do anything and everything in the game with any ship. Which means aesthetics....whether you like how the ship looks and like the cockpit view...are probably going to be the main deciding factor in what ships you want to keep.
I think the main feature of the Starborn Phoenix that does set it apart is that it can hover in atmosphere. Only 2 other unique ships and 1 procgen ship type can do that, so that is a pretty special feature.
My sentinel can hover. It's the only one I've ever had, I just assumed all sentinel ships could.
Copy that. I think I've got a solid 3 minutes in that cockpit, so I wasn't sure. I should fly it more - it's fun.
I pick ships 100% on aesthetics. I upgrade them, but I'll pass over better specs just because I don't like the looks or the color or whatever.
There's nothing in this game that really demands anything from your ship. My first daily driver after the Radiant Pillar on this save was a bulky shuttle. It was just fun to fly, it has a cool cockpit & did everything I needed it to do. It wasn't the fastest or most maneuverable ship. I'm sure the firepower was lacking, but I could hold my own against any attacks with ease.
Just find the prettiest or coolest or whatever you like. That is the best ship.
I'm up to having 10 ships in my 'fleet' because I switch which one use pretty regularly, simply because I get bored with the look of what I'm flying and want a change of pace.
I even finally just added a Living Ship to the list this past week. I'm not a very big fan of Living Ships, but it's a ~10 month old save, so it was past time to do it. I ended up getting one that (kind of) like the look of, so I decided to keep it.
I have a shuttle in my fleet too, due to a thread here a few weeks ago that had a few shuttles I actually thought were cute. I fly it surprisingly often, considering I used to mock the poor shuttles. It's just fun.
Many(not all) prefer Sentinel ships because of the wide array of looks available, chances for finding ones with 500+ maneuverability (before you add upgrades), hover capability, cargo space storage size (As some ship types are much smaller), and more. Whether that matches you or not who knows.
All sentinel ships can hover.
Appreciate everyone's help.
Having a tricked out Sentinel ship basically lets you warp from Rendezvous point to rendezvous point without having to stop at all the planets in between to get there.
The lowest stat is the shield on mine, but with High Maneuverability, and Infra-knives, the other ships don't last long enough to be a threat.
It's got really cool fold out wings, and kind of looks like a Cicada when it's parked.
https://steamcommunity.com/sharedfiles/filedetails/?id=3357279949
https://steamcommunity.com/sharedfiles/filedetails/?id=3357280100
Like:
All sentinel ships found on a given planet look exactly alike. The engine uses a single planet seed to generate them. Class and stats will vary, however. But a planet is big - even the Class and stats can theoretically be found identical.
All Sentinel Interceptors that are called to 'police' events in a system are identical.
"Wild" S class ships will have different stats to the upgraded ones though (can be better or worse depending on RNG)