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True enough. It just strikes me as a bit unbalanced how powerful my character ended up after about only ten hours or so of work.
For me, I'd played through several games from the start, at Normal, Survival, and Permadeath difficulties. I've never continued an Expedition after it finishes. Even though they give you a big boost up compared to a fresh start, I was never anywhere near as well-off as I was in an existing save game with 150 hours in it.
IF I were new, and my first play-through was with an Expedition start, I might start over again with a normal game. Just for the additional challenge, the way I did a Permadeath game after "finishing" the game on lower difficulties.
I guess I could see your point if the tasks were more in the line of fighting or surviving so many minutes on an extreme planet types of challenges. I am not sure OP matters when you are baking biscuits
Well, I can honestly say it was something I'd never done before...
I decided to get back into NMS after something like six-months and obviously the expedition was THE thing to try. I'm glad I did, but I'm also glad I afterward found a mod that spawns your start ship hundreds of kilometers away from your starting location. I'm having a far more fun time wandering around a rather pleasant planet scanning stuff and exploring.
On a side note, am I insane or did you used to be able to research the Roamer exocraft from the portable tech thing? I do not have that ability. The Roamer would be very much a handy thing to have about now.
How so? I completed the expedition, and, like always, started my main save, went to the anomaly and picked up all the goodies my character was awarded. Any backpack, weapon, ship or freighter upgrades I already had in my main save or better.
Not everyone plays the expeditions, the rewards are good for those who do so it is a better start than a brand new save. I'm not even sure how well I'd do if I never played then the first time I played the game, it was an expedition. Not even sure I'd finish it. I'd probably exit early from frustration and go start a normal game to figure out how to play before tackling an expedition again.
Doesn't seem OP to me.
It's really designed to compensate existing players for having to give up all the stuff they currently have to try the new stuff by starting a new game.
That said, an experienced player could quite easily get the same amount of rewards in the same time on a new save just by utilising knowledge of how the game works.
I like to think of expeditions as "No Man's Sky: abridged"
That was why I went to the "New Game Plus" idea. It was just a bit too speedy an advancement for my tastes. Nothing against how anybody else plays, of course!
The stuff you get in the Expedition is the same stuff you have access to everywhere.
It's just instead of getting S-Rank upgrade modules for free, you normally have to buy them for ~600 nanites (on normal), but even that's not hard when you can get 3,000 nanites by scanning all the creatures on a 12 creature planet (go to virtually any Star Bulb planet with water).
The ships, tools, etc that I got with the exception of the Atlas Scepter were all very "meh", it's just they give you nice upgrades to put on them that you'd normally need to hunt down which can take time to sift through all the C and B rank trash the space stations usually sell you, only to see an S-rank of something you don't care about, rinse repeat until you FINALLY find a station selling you something you want in S-rank.
Expeditions can hide recipes that you normally have access to in order to tailor the experience however they want. There was an expedition where the nanite cost of mods was like 5x normal because they didn't want you to be casually modding your tech. On another expedition you were forced to play permadeath which turned off many people but it had a story purpose for that expedition and encouraged you to build more bases.
Several expeditions didn't give you base computer recipe until the very end.
Oh I 100% understand that, it's just I tend to not play quickly and thus when I was done with the expedition I had basically no hurdles to jump over. I had access to basically anywhere and had a very powerful ship that I don't feel I worked hard enough for.
I meant in my current new game. I'm not playing the expedition anymore.
I think I would have preferred smaller excursions with fewer (if similar) rewards. It's just how I play. I don't like getting a lot of powerful stuff handed to me.
And that's exactly what I'm doing. I think the issue I had was I got a bit overwhelmed with both how quickly my PC advanced in the game (in eight-ish hours of work I got to a position that takes me many days to normally) and how much powerful stuff that was thrown my way. I WILL eventually claim all the stuff I unlocked, just in my own time now.