No Man's Sky

No Man's Sky

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Is it just me or does the Omega Expedition make you ridiculously OP?
It seems to be aimed at new players (at least based on the progression of the missions) but by the end of it I had vastly better equipment than I ever did playing the game normally. I suppose it's intended as a "New Game Plus" perhaps?

I honestly think I may restart my game with a standard game. The expedition was a lot of fun but I feel vastly too powerful for the amount of actual *work* I put into my character.
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Showing 1-15 of 19 comments
enon Feb 18, 2024 @ 4:58pm 
I believe it's designed to be a short campaign given the time limit to complete it.
gussmed Feb 18, 2024 @ 5:05pm 
Expeditions are like that. All of them give you substantial rewards for the work you put into them. This wasn't a balance concern when they were isolated from normal save games.
Duke Flapjack Feb 18, 2024 @ 5:08pm 
Originally posted by gussmed:
Expeditions are like that. All of them give you substantial rewards for the work you put into them. This wasn't a balance concern when they were isolated from normal save games.

True enough. It just strikes me as a bit unbalanced how powerful my character ended up after about only ten hours or so of work.
gussmed Feb 18, 2024 @ 5:20pm 
In a way, Expeditions are an "easy mode." If you've never played before, you start off with a substantial head start compared to playing normally.

For me, I'd played through several games from the start, at Normal, Survival, and Permadeath difficulties. I've never continued an Expedition after it finishes. Even though they give you a big boost up compared to a fresh start, I was never anywhere near as well-off as I was in an existing save game with 150 hours in it.

IF I were new, and my first play-through was with an Expedition start, I might start over again with a normal game. Just for the additional challenge, the way I did a Permadeath game after "finishing" the game on lower difficulties.
Mr. Bufferlow Feb 18, 2024 @ 5:23pm 
Originally posted by Duke Flapjack:
Originally posted by gussmed:
Expeditions are like that. All of them give you substantial rewards for the work you put into them. This wasn't a balance concern when they were isolated from normal save games.

True enough. It just strikes me as a bit unbalanced how powerful my character ended up after about only ten hours or so of work.
Since the expedition had almost nothing to do with your character's stats, not sure why it is a concern. I actually got the kill 25 sentinels on the starting planet by just killing a few and running in my base and waiting for the all clear and repeating it over again.

I guess I could see your point if the tasks were more in the line of fighting or surviving so many minutes on an extreme planet types of challenges. I am not sure OP matters when you are baking biscuits:steamhappy:,
Duke Flapjack Feb 18, 2024 @ 6:30pm 
Originally posted by Mr. Bufferlow:
Originally posted by Duke Flapjack:

True enough. It just strikes me as a bit unbalanced how powerful my character ended up after about only ten hours or so of work.
Since the expedition had almost nothing to do with your character's stats, not sure why it is a concern. I actually got the kill 25 sentinels on the starting planet by just killing a few and running in my base and waiting for the all clear and repeating it over again.

I guess I could see your point if the tasks were more in the line of fighting or surviving so many minutes on an extreme planet types of challenges. I am not sure OP matters when you are baking biscuits:steamhappy:,

Well, I can honestly say it was something I'd never done before...

I decided to get back into NMS after something like six-months and obviously the expedition was THE thing to try. I'm glad I did, but I'm also glad I afterward found a mod that spawns your start ship hundreds of kilometers away from your starting location. I'm having a far more fun time wandering around a rather pleasant planet scanning stuff and exploring.

On a side note, am I insane or did you used to be able to research the Roamer exocraft from the portable tech thing? I do not have that ability. The Roamer would be very much a handy thing to have about now.
TheJebblue Feb 18, 2024 @ 7:55pm 
Originally posted by Duke Flapjack:
Originally posted by gussmed:
Expeditions are like that. All of them give you substantial rewards for the work you put into them. This wasn't a balance concern when they were isolated from normal save games.

True enough. It just strikes me as a bit unbalanced how powerful my character ended up after about only ten hours or so of work.

How so? I completed the expedition, and, like always, started my main save, went to the anomaly and picked up all the goodies my character was awarded. Any backpack, weapon, ship or freighter upgrades I already had in my main save or better.

Not everyone plays the expeditions, the rewards are good for those who do so it is a better start than a brand new save. I'm not even sure how well I'd do if I never played then the first time I played the game, it was an expedition. Not even sure I'd finish it. I'd probably exit early from frustration and go start a normal game to figure out how to play before tackling an expedition again.

Doesn't seem OP to me.
Asmosis Feb 18, 2024 @ 9:53pm 
It's not really any different to previous expeditions, they all vastly accelerate your progress usually with S rank ship and/or multitool and bucket loads of inventory expansion slots.

It's really designed to compensate existing players for having to give up all the stuff they currently have to try the new stuff by starting a new game.

That said, an experienced player could quite easily get the same amount of rewards in the same time on a new save just by utilising knowledge of how the game works.

I like to think of expeditions as "No Man's Sky: abridged"
Last edited by Asmosis; Feb 18, 2024 @ 9:57pm
Duke Flapjack Feb 19, 2024 @ 3:23am 
Originally posted by Asmosis:
It's not really any different to previous expeditions, they all vastly accelerate your progress usually with S rank ship and/or multitool and bucket loads of inventory expansion slots.

It's really designed to compensate existing players for having to give up all the stuff they currently have to try the new stuff by starting a new game.

That said, an experienced player could quite easily get the same amount of rewards in the same time on a new save just by utilising knowledge of how the game works.

I like to think of expeditions as "No Man's Sky: abridged"

That was why I went to the "New Game Plus" idea. It was just a bit too speedy an advancement for my tastes. Nothing against how anybody else plays, of course!
maestro Feb 19, 2024 @ 3:35am 
Originally posted by Duke Flapjack:
It seems to be aimed at new players (at least based on the progression of the missions) but by the end of it I had vastly better equipment than I ever did playing the game normally. I suppose it's intended as a "New Game Plus" perhaps?

I honestly think I may restart my game with a standard game. The expedition was a lot of fun but I feel vastly too powerful for the amount of actual *work* I put into my character.

The stuff you get in the Expedition is the same stuff you have access to everywhere.

It's just instead of getting S-Rank upgrade modules for free, you normally have to buy them for ~600 nanites (on normal), but even that's not hard when you can get 3,000 nanites by scanning all the creatures on a 12 creature planet (go to virtually any Star Bulb planet with water).

The ships, tools, etc that I got with the exception of the Atlas Scepter were all very "meh", it's just they give you nice upgrades to put on them that you'd normally need to hunt down which can take time to sift through all the C and B rank trash the space stations usually sell you, only to see an S-rank of something you don't care about, rinse repeat until you FINALLY find a station selling you something you want in S-rank.
askew1 Feb 19, 2024 @ 3:49am 
Originally posted by Duke Flapjack:
On a side note, am I insane or did you used to be able to research the Roamer exocraft from the portable tech thing? I do not have that ability. The Roamer would be very much a handy thing to have about now.

Expeditions can hide recipes that you normally have access to in order to tailor the experience however they want. There was an expedition where the nanite cost of mods was like 5x normal because they didn't want you to be casually modding your tech. On another expedition you were forced to play permadeath which turned off many people but it had a story purpose for that expedition and encouraged you to build more bases.
Several expeditions didn't give you base computer recipe until the very end.
Last edited by askew1; Feb 19, 2024 @ 3:51am
Duke Flapjack Feb 19, 2024 @ 3:58am 
Originally posted by maestro:
Originally posted by Duke Flapjack:
It seems to be aimed at new players (at least based on the progression of the missions) but by the end of it I had vastly better equipment than I ever did playing the game normally. I suppose it's intended as a "New Game Plus" perhaps?

I honestly think I may restart my game with a standard game. The expedition was a lot of fun but I feel vastly too powerful for the amount of actual *work* I put into my character.

The stuff you get in the Expedition is the same stuff you have access to everywhere.

It's just instead of getting S-Rank upgrade modules for free, you normally have to buy them for ~600 nanites (on normal), but even that's not hard when you can get 3,000 nanites by scanning all the creatures on a 12 creature planet (go to virtually any Star Bulb planet with water).

The ships, tools, etc that I got with the exception of the Atlas Scepter were all very "meh", it's just they give you nice upgrades to put on them that you'd normally need to hunt down which can take time to sift through all the C and B rank trash the space stations usually sell you, only to see an S-rank of something you don't care about, rinse repeat until you FINALLY find a station selling you something you want in S-rank.

Oh I 100% understand that, it's just I tend to not play quickly and thus when I was done with the expedition I had basically no hurdles to jump over. I had access to basically anywhere and had a very powerful ship that I don't feel I worked hard enough for.

Originally posted by askew1:
Originally posted by Duke Flapjack:
On a side note, am I insane or did you used to be able to research the Roamer exocraft from the portable tech thing? I do not have that ability. The Roamer would be very much a handy thing to have about now.

Expeditions can hide recipes that you normally have access to in order to tailor the experience however they want. There was an expedition where the nanite cost of mods was like 5x normal because they didn't want you to be casually modding your tech. On another expedition you were forced to play permadeath which turned off many people but it had a story purpose for that expedition and encouraged you to build more bases.
Several expeditions didn't give you base computer recipe until the very end.

I meant in my current new game. I'm not playing the expedition anymore.

I think I would have preferred smaller excursions with fewer (if similar) rewards. It's just how I play. I don't like getting a lot of powerful stuff handed to me.
Last edited by Duke Flapjack; Feb 19, 2024 @ 3:59am
Foxglovez Feb 19, 2024 @ 11:35am 
The expeditions are just an intro to new mechanics, added fluff in the game. You can run them then delete those saves and go on about your business. The shinies are at the QS vendor which you can choose to or not to pick up on other saves. Don't overthink the value of weapons or ships in this game. Everything makes you OP if you let it. Some like that, others not so much. There are difficulty sliders now that change the game quite a lot, it's all up to you if you like the sandbox niche.
Duke Flapjack Feb 19, 2024 @ 3:05pm 
Originally posted by Foxglovez:
The expeditions are just an intro to new mechanics, added fluff in the game. You can run them then delete those saves and go on about your business. The shinies are at the QS vendor which you can choose to or not to pick up on other saves. Don't overthink the value of weapons or ships in this game. Everything makes you OP if you let it. Some like that, others not so much. There are difficulty sliders now that change the game quite a lot, it's all up to you if you like the sandbox niche.

And that's exactly what I'm doing. I think the issue I had was I got a bit overwhelmed with both how quickly my PC advanced in the game (in eight-ish hours of work I got to a position that takes me many days to normally) and how much powerful stuff that was thrown my way. I WILL eventually claim all the stuff I unlocked, just in my own time now.
Foxglovez Feb 19, 2024 @ 5:30pm 
Indeed, but you have to accept the fact that new gamers atm aren't used to working for things, al la grinding, or what most of us call playing the game. Gotta make them sales, so then in a week or two they come back and ask why the game is so boring and they're so OP. Limiting OPness by whatever means opens up more replayability for some/many.
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Date Posted: Feb 18, 2024 @ 4:53pm
Posts: 19