No Man's Sky

No Man's Sky

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Thefudge happened to VR performance?!
I used to be able to at least get 70 fps in standard with dlss on planets, now i barely manage to maintain 45... what the hell did you devs do to mess this up this badly?!
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Showing 1-15 of 22 comments
I can't even play VR. Using an Oculus Quest 2, RTX 3060 + Ryzen 7 5800H, 32GB of RAM. Should be able to play it at stable frames.
I get lower than 10 FPS and all textures have triangles poking out of the edges. Having graphics on minimum or ultra makes no difference. Also crashes constantly and the entire Oculus Link thing exits out. Completely unplayable in it's current state.
Originally posted by Iteration: Al Terra:
I can't even play VR. Using an Oculus Quest 2, RTX 3060 + Ryzen 7 5800H, 32GB of RAM. Should be able to play it at stable frames.
I get lower than 10 FPS and all textures have triangles poking out of the edges. Having graphics on minimum or ultra makes no difference. Also crashes constantly and the entire Oculus Link thing exits out. Completely unplayable in it's current state.
yeah i got the same gpu and a ryzen 7 5800X and 32GB of ram myself... it's quite sad how little care the devs put in VR optimization... tehy obviously care about the game (otherwise they'd not have pulled it around as much as they did) but MAN they do not care about VR at all it seems... at least on the pc side of things...
Feelgoodtripp Feb 16, 2024 @ 7:58pm 
VR is becoming more and more popular. Headsets are becoming more affordable. VR is the future of gaming! Why are you devs not putting more effort into fixing the VR implementation in your game?
Even before this update I was barely able to play without lowering graphics and settings to the point of it being ridiculous.
Specs:
Ryzen 9, 32gb ram, 3060ti, ssd, quest2 , Pico 4 via virtual desktop.
f3 Feb 17, 2024 @ 9:23am 
This was never an easy game to run in VR - with a 7800x3d, 64 gb and a 4090 you'll definitely feel plenty of frametime variance (even with DLSS on, which incidentally is hideous in VR btw)
Zak Feb 17, 2024 @ 9:34am 
Originally posted by Feelgoodtripp:
VR is becoming more and more popular. Headsets are becoming more affordable. VR is the future of gaming!

VR is the future of gaming? Hardly. As of January 2024 there are 2.24% of Steam users with VR headsets, a 0.4% uptick from January. It's hardly growing. Oculus Rift was released in 2016. In 8 years, VR has single-digit gaming market share. VR is pretty much a commercial failure at this point. VR needs to be rethought and redesigned from the basic concepts. As it is right now, it's just not a sustainable tech.
Khaziir Everflight Feb 17, 2024 @ 12:25pm 
Originally posted by Zak:
Originally posted by Feelgoodtripp:
VR is becoming more and more popular. Headsets are becoming more affordable. VR is the future of gaming!

VR is the future of gaming? Hardly. As of January 2024 there are 2.24% of Steam users with VR headsets, a 0.4% uptick from January. It's hardly growing. Oculus Rift was released in 2016. In 8 years, VR has single-digit gaming market share. VR is pretty much a commercial failure at this point. VR needs to be rethought and redesigned from the basic concepts. As it is right now, it's just not a sustainable tech.
and why do you think that is? other than companies (like hello games or FDev with elite dangerous) deciding to not support it propperly, therefore actively hindering its growth, that is... rhetorical question btw, because that is the main issue. if more developers would support it, it WOULD grow. and that is a definite "would". it does not need to be redesigned or whatever, it needs to be supported AT ALL by more than a few indie level devs that only "made it" because noone else filled their specific nieche. The only thing that is holding it back, is the lack of software support. The hardware is good enough to get going bigtime by now with the pico4 and quest3 and whatever valve is cooking up with the deckard. Once that demand is filled propperly theoretically, more people WILL go for it, making it a more marketable ecosystem, which in return allows the hardware side of it to put more money into it to make even better tech for anyone but the top10% earners.
Last edited by Khaziir Everflight; Feb 17, 2024 @ 12:27pm
Kobs Feb 17, 2024 @ 12:44pm 
VR is the future of gaming? Hardly. As of January 2024 there are 2.24% of Steam users with VR headsets,

It doesn't mean anything, blacks are like 12% of the population of the US and look at the place they take loll

But seriously, if you don't play VR it's because you can't aford it (no offence to those who can't) because VR is like if you could stick your head in your screen and look left right up and down ... I mean who wouldn't want to get a 3D view of his game
Last edited by Kobs; Feb 17, 2024 @ 12:47pm
Zak Feb 17, 2024 @ 12:51pm 
Originally posted by Khaziir Everflight:
and why do you think that is?
Uncomfortable, heavy hardware, cables, unrealistic space requirements, poor controls, bad ergonomics, lack of standards and interoperability, too many different configurations to support and write software for, then Facebook bought Oculus... and all that led to low market and developer interest.

VR needs hardware revolution, evolution is not enough, and there must be standards. I don't need to worry if a game will run on an NVIDIA or AMD card. Average person doesn't want to deal with that.
Irot Noot Feb 17, 2024 @ 12:53pm 
Its a huge ask to think a developer should focus so many resources on merely 2% of the player base. Early on, there seemed to be a chance that VR would grow more, but it leveled off and didn't continue to grow even back when there was a lot more support for VR than is currently going on. 2% isnt worth the money to support, this is why you are seeing previously supported games slide away from VR support. Most of the VR player base has already bought all the VR games that are worth even a minute of your time. No new money, too small a group. I say this having 2 old VR headsets sitting on my shelf, never used anymore.
Zak Feb 17, 2024 @ 12:55pm 
Originally posted by Kobs:
But seriously, if you don't play VR it's because you can't aford it
No, lack of space, physical discomfort and lack of standards and compatibility between platforms are the top reasons for lack of interest in VR. People who spend thousands of dollars on high end hardware have zero interest in VR.
Feelgoodtripp Feb 17, 2024 @ 3:28pm 
Originally posted by Zak:
Originally posted by Feelgoodtripp:
VR is becoming more and more popular. Headsets are becoming more affordable. VR is the future of gaming!

VR is the future of gaming? Hardly. As of January 2024 there are 2.24% of Steam users with VR headsets, a 0.4% uptick from January. It's hardly growing. Oculus Rift was released in 2016. In 8 years, VR has single-digit gaming market share. VR is pretty much a commercial failure at this point. VR needs to be rethought and redesigned from the basic concepts. As it is right now, it's just not a sustainable tech.
I can agree that VR headsets definitely need work. Also the software. I still believer VR is the future of Gaming... However I do agree with you Zak.
Last edited by Feelgoodtripp; Feb 17, 2024 @ 3:31pm
Khaziir Everflight Feb 17, 2024 @ 10:36pm 
Originally posted by Zak:
Originally posted by Khaziir Everflight:
and why do you think that is?
Uncomfortable, heavy hardware, cables, unrealistic space requirements, poor controls, bad ergonomics, lack of standards and interoperability, too many different configurations to support and write software for, then Facebook bought Oculus... and all that led to low market and developer interest.
It is only uncomfortable if you allow it to be. My Pico4 is comfortable as ♥♥♥♥, because i decided to buy accessories like a better facial interface and some other nice stuff. fell asleep with it on a few times watching movies with a good friend of mine. Aint heavy either, and (speaking for the pico4, since that'S the one i use) it is well balanced so it does not feel like somehting hands from your nose. I can play wireless aswell, perfectly well actually. and i don'T call a recommended 2x2meter area unrealistic at all, if i, a low income guy in a german small town can manage it perfectly well in a 2.5 room appartment, living there with another person. controlls only are poor if the devs implement them badly. I am perfectly able to controll characters in the game i play with at least the level of finesse that i require to be fully immersed, and in shooters for example i even do better in VR aim wise, than in pc, and there i don't have to controll my entire body to aim well but only my hand. And ergonomics and them being bad or not is so subjective andequal to gaming on both pc and consoles, i won't even bother with that. I can use the Valve index knuckle controllers with ANY headset, if i play on steam VR (which on pcvr you do)... sounds rather interoperable to me... i can go and get the code of the slimeVR open source full body trackers for free, and build my own full body tracking set for material cost... and there is not any more configurations than there are for general PC gaming. The headsets are nothing but a fancy screen and the controllers just that, fancy controllers. and with openXR as a runtime that works with both steamVR and oculus/meta, it is perfectly able to be supported as easy as anything on pc. I admit that facebook owning oculus is meh, due to them being... well one of the worst datamines there are, but then again their budget allowed for the quest platform to be a thing which was more or less the start of the budget VR scene. and again, if more devs got into the scene, there would be more players, fi there were more players, there would be more money in the hardware side, both on budget and high end sides of the spectrum, which again solidifies my statement that the only REAL issue (that is not subjective opinion such as ergonomics) for VR is the lack of support due to developers "refusing" to give the medium a propper genuine chance, meaning they either don't get into it at all, or instantly pull back out of it (like ubisoft did after their AC vr game did not do as well as they'd hope).

Honestly, i don'T know why i even am argueing with you. You have your mind made solidly, not based on fact or (as far as i can tell) experience but on feeling and hearsay alone and refuse to acknowledge arguments that go against your opinion, no matter what. To elaborate on the "experience" part there, you only own one "dedicated" vr game, and that one might be because you got it linked with the non-vr version, and the two other games i know you have that supports vr, is no mans sky, and elite dangeorus (the game that got me into vr, funnily enough). Therefore it is safe to say for me that you are nothing but the newest version of the good old "Oh, [new technology] is nothing but a fad. it will never become a real thing because [insert subjective 'reasons' here" that existed with every mayor innovation, from the radio to tv and even originally the personal computer and mobile phones (talking the original mobile phones, not smartphones, mind you, tho i am sure there were folks like that with the move to true smartphones awell) and the list goes on and on. I'd say don't bother responding further as i won't, but i know you will respond either way, even with me saying how little interest i have in continuing this conversation, therefore i will simply block you on my end, so i do not have to read your messages in the future.
Last edited by Khaziir Everflight; Feb 17, 2024 @ 10:39pm
KatanAメ Feb 18, 2024 @ 2:38am 
12
Kobs Feb 18, 2024 @ 4:24am 
People who spend thousands of dollars on high end hardware have zero interest in VR.

Lol that's a good one, don't generalize your way of thinking it's more like peoples who spend thousands of dollars on flat screen games don't want to change
Btw. a lot of peoples had the same ideas about gaming with a computer when they were 3 and 4 thousand dollars when peoples earn $100 a week they said computers are for serious work and look where we are

It takes only one to turn a thread about FPS into a "VR is dead" thread
Last edited by Kobs; Feb 18, 2024 @ 4:31am
bernardb Feb 18, 2024 @ 4:32am 
So after being away from NMS for a few months because the VR performance was intolerable (I only play VR), I tried it again about a week ago after all the updates and like magic it runs flawlessly now...I don't understand why but for me it is running almost perfectly now. Quest 3, Virtual Desktop, Wifi6 Router, i9-9900K, 32GB, 3080, Win10, SSD.
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Date Posted: Feb 16, 2024 @ 7:52am
Posts: 22