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The trailer for their new game shows that they've learned absolutely ♥♥♥♥♥♥♥ nothing about their ♥♥♥♥♥♥ flight mechanics, they are the exact same as in NMS. There's not even any way to mod in 6DOF. I'm giving up on these devs unless they add it in, NOW.
Then you can have all the ‘fun’ in the world (literally) and it works with HOTAS, Joypad, keyboard and mouse or any combination, even a dedicated VR setup menu.
Yes I do have both games on Steam and the flight sim and I have been playing games since they were text based so be thankful there a such talented people that can produce games and entertainment like we have today.
you might as well just use a controller now rather than wishing for something that ain't coming
Ah dang, well thanks for the replies.
That's the thing, if there was 6DOF I could rig up some HOTAS support of my own, done it with a few space games - some pad emulation using the native/steam support (as N4m33b points out there is), maybe a touch of autohotkey to fix up strafes, whatever as long as the flight model allows the ship to move along and rotate around X, Y and Z you can get it working to an extent. It's the flight model itself that prevents it, and kinda spoils the game for me.
Flying a ship from this perspective with a gamepad would be extremely strange for me, much like using a one-button mouse - I would be much more likely to use kb/m than a gamepad myself.
anyways gl
Yeah that's what I was trying to answer - 6dof is the concrete difference, the line it would have to get over for me (and it's what's needed, mechanically speaking, for hotas support to really be applicable).
Can't speak for anyone else but it isn't something I would vent about, It just makes it a game to approach in a different way to Elite: Dangerous, X, Everspace etc. I was just asking in case things changed since the last time I checked.