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Until now, they added some features to help with FPS but mostly are features to cope with their poor optimization. I mean, they are still using the "cancer filled" object from launch, and not fixed even if it was brought up to light in 2020
https://steamcommunity.com/app/275850/discussions/0/2850173019345001990/#c2850173019345113792
This is a simple basebuilding object that you usually see. Ok, multiply it by 64, and that's what you need to render when you see a base. That enourmous polygon/tris count.
But i'm sure that 4000 gen gpu are benefiting from frame gen. It still an unoptimized game, but i believe modern hardware gives solution to "cope" with it.
Probably BL's experience but it kind of sort of holds a stable 72 fps for the Quest 2.
I'm not sure they actually improved it on PCVR, it's possible you just lucked into a 'sweet spot' where it works better?
I.e., it is running really great for me on Quest 3 over Virtual Desktop now I know how to make it do that, but I can certainly break it again by changing a few settings! :)
Spec: i5-12600k, 3080ti, 32GB, Quest 3 w/ Virtual Desktop
btw I run through steam VR directly from the PC meta app. meta 3, ryzen 9, RTX 4070ti 32gb
I've only run it through SteamVR directly and haven't spent any time trying to fix it though. I gave up and stick to flatscreen for NMS.
CPU is a 6 year old first-gen Ryzen 1700 on a B350 mobo with 16 GB of system RAM (coincidentally, that's the same amount the video card has). 3 SSDs in the system; one stick on the board for OS, and a pair of SATA SSDs (one for games and another for work). The base rig is nothing to write home about other than being a solid piece of equipment; that 4060 Ti is what's pulling all the weight.
TL;DR: It's all about the GPU.
Temper expectations, you need to make significant compromises for a smooth(er) experience. As mentioned, lack of VRAM is killer at higher resolutions and settings.
The biggest impact on VRAM and performance in general is SteamVR resolution and the Planet Quality setting.
Some tips:
I find clearing all caches and settings (Nvidia shader cache, game cache files, game settings files) helps if it's been a while and the game seems to be in a 'broken' performance state - could be placebo though.
For reference, here are the settings I use for my 12GB VRAM spec:
Virtual Desktop/Quest 3
SteamVR
= 2328x2408
NMS
This is giving me a pretty good 120Hz experience, though obviously the game still occasionally hits rough spots and freaks out - no getting around that. :)
Spec: i5-12600k, 3080ti 12GB, 32GB, Quest 3 w/ Virtual Desktop
Which is proof of the terrible optimization. When an 8GB card can run HL Alyx, or FO4 VR heavily modded, etc. but struggles with NMS then there's clearly room for improvement.
You should be able to get it working on an 8GB card. Just use a low SteamVR resolution, all game settings on lowest or off, and enable DLSS performance.
Play the game and check Windows Task Manager's 'Performance' tab, 'Dedicated GPU Memory'.
Depending on your PC setup, you can also claw back up to 500MB VRAM by setting your desktop resolution very low and disabling Windows HDR.
Doing this I was able to keep VRAM use down around 7GB. Whether you are willing to play at low res like this is another matter...
Very good points, also if that can help, I have a 10850k with a graphics chipset the uhd630 and when I had my 3080 ti it was really hard not to use the full 12gb with nms despite lowering the resolution quite drastically.
Something that worked really well was to use my third monitor which is hooked to my graphics chipset and only use this as my main monitor, this saved me 2gb of vram because my 3080 ti was not utilized at all so the vram was empty until I start VR and I got much more room, so you could try that.
I'm still using this method with my 4090 because I want the highest resolution possible and the game is absolutely beautiful, I'm tho eating 22gb of vram which is really crazy. It's the vive pro 2 after all.
Even better!
With only a single monitor I guess we can just plug it into CPU integrated graphics for this game. A hassle, but every free MB counts! :D