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There are features of this game that you cannot even completely open, by design, until about a week after you first trigger them. And those are mostly NOT early game features.
I venture to say that you cannot discover all features and varieties of play in over 100 hours, even if those hours were RUTHLESSLY dedicated to finding and touching features, once.
Yes, the game lacks depth in many areas, but there is still near infinite variety in the landscapes and creatures you discover. Yes, many things will look similar, but not exactly the same.
If you're disappointed, that's ok, the game is not for everyone.
But for those of us who have spent 100s or 1000s of hours, the shallowness isn't an issue. It's the vibe that has caught us. The feeling you get while exploring a new planet, wondering what will be similar, and what will be different.
When I want a challenging gaming experience, I play something else (maybe Dark Souls or the like), but when I just want to chill and wander around some beautiful (or not) landscapes, NMS has my back.
Most of the time i probably spent going around thinking oh that's neat, but is there any depth to this feature and then digging in and realizing there is nothing to "dig". Game has lots of crafting so you spend a lot of time hunting for resources. Worst thing that happened to me was hunting for quartzite for hours just to learn i won't be able to find it anywhere without story progression. That was infuriating honestly.
Sure the planets can be very interesting to look at but all are the same.
The only way I can describe this is walking up to a table of the most delicious looking food from baked pies to barbecue spare ribs and it all tastes like chicken. Mind you I really enjoy chicken but I do have my limits (haa).
The game world or universe lacks a solid foundation to build upon which is why it feels so shallow.
To be honest I don't mind the game, and most important I do support the developer. My only hope is that Light No Fire will be different.
So all games have flaws, but NMS is very well crafted for a game built by 5 to 20 programmers. Procedural generation allowed them to build a huge game field that surpasses even what a triple A studio (with thousands of programmers and game designers) could do. It is mimicking that level of game, and it shows once you have 50 to 100 hours.
The basic game design, music, controls, environment, and drop dead beauty that can leave me struck in awe keeps me coming back. 5,000 hours, so must be doing something right.*
* Started at launch so getting to experience the evolution probably helped me get those kind of hours. Not sure if I played through for the first time today I would get those numbers.
I played a small indie game called Star Explorers and Outer Wilds first before I play NMS, while the scale of the games are literally incomparable, but there is really one thing that I miss in Star Explorers and OW that i wish it could have been in NMS: Space is uncaring, in NMS fuel is essentially free, except you wrap / use pulse drive / launch, but Tritum is everywhere, and launch is a lump sump cost, if you failed to launch, you just stay on the planet to find resouce to craft a starship fuel, every single planet has the resources you need to go into space.
In short, you cannot die in space unless you get shot down by another starship,
in Star Explorers your fuel could get so low, there is chance of being totally stranded inside a star system, in that situation each landing/wrap becomes a gamble, because your suit slowly breaks on hazardous planets, and there is no guarantee that the planets holds the resource that you are looking for, pray to god that you have enough resources to repair your suit. so you may want to explore close to your mothership and used them as a gas station/vendor.
Planet scanning is also very different, In NMS, you have designations like "Torrid planet", "Life incompatible planet", "Terraforming Catastrophe"...etc and the resources it holds to give you an idea of the type of planet you are about to land.
In Star Explorers, you get infomation about the temperature, presence of liquid, day/night cycle, atmoshpere, and orbit size, the rest is up to you to decide whether that planet is worthy to land upon, there is more of a mystery element of not knowing what you could find, not knowing what resource the planet holds beforehand really forces you to explore. But one thing for sure is landing on a planet with extreme temperature/ swings from day/night cycle guarantees a costly trip.
You could also fly too close to suns /planets and get suck into a gravity well.
Still, I've put a 100hrs in NMS, and I have had a lot fun and I hope to return some day after some major update.
Most the time you live a calm life with everything under control, but if you drop the ball, bye bye 30h save.
Like it or not, agree or not, the game is very shallow/limited, and I have thousands of hours of playing over the years, so I think I have at least earned the right to be honest and say that.
Yes, the planets are almost literally carbon copies (thank god for planet types now, so there's some relief); the fauna and flora are always the same, as well as the buildings and ships. (HG:)"New?" You want something "New"? Ok, we'll change the palette, hope that works, and we'll ocasioinally add new content and things to do, so have a good day." And as for the look of the fauna and flora, especially being the (exact) same on every planet . . . . . well . . . not even getting into that, but just agreeing; most of them are absolutely ridiculous and not even suited, never mind look, like they could possibly have evolved from/into their environments. But at least we don't have elephants flying and fish on land (not quite). Though to be honest, a lot of the land creatures just glide across the terrain, if anyone hasn't noticed.
But there are things that keep me playing and coming back to NMS for more. The Expeditions, mainly, which breathe a little new life into the game. But some really take it away again (Relics? Really? Kudos for introducing something new into the game (Archeology), but not really something I would make an Ex for, too boring to drag out for two weeks or more. ("Relics", imho, should have been much more of an update kind of thing, like Fractal or Waypoint, Not a full Ex. Agree and like, or not and dislike, I don't care, It's true and I can admit it.) But these are the things that keep me coming back to NMS & pass the time, while waiting to see what the Devs/HG has brought/brings to the table now; glimpses of what comes next (with LNF, for example, which I believe/think they are bringing bits of it here to test before fully installing into LNF) and then, eventually, at some point SOON, hopefully, they will be releasing to us with LNF.
But don't be angry/defensive/upset or take it personally because someone else is honest with what they feel and experience with NMS. Like you said if it's for you, great, if not, that's ok also. If that's what you feel and think, great. Give it some time to get comfortable with and enjoy the ride, or don't and move on onto something else that gets your heart racing, if that's what you want. But whatever you choose, just enjoy & feel free to discuss, whatever your viewpoint. Learn something new with another's viewpoint and then like it or not. And then keep playing or find something else, if that's your choice.
Personally, I still am waiting to see if Worms become able to be scanned and huntable bosses or not, where you can have a dozen or more (30, 40?)players fight the Shai-hulud with absolutely rare armor and lootable items not in the game right now. Now THAT would definitely be Expedition-worthy to introduce!!!