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They are pretty dumb and blind for most of the time though, it doesn't take too much distance for them to go into search mode and the count down begins.
If you kill a wave or two of Interceptors to release the Pulse Drive lock-up, and do a long Pulse across the system out of aggro range, that will end space pursuit also.
But the more efficient way is to just learn to kill the ground Sentinels. It is actually pretty easy from the LP door of a Minor Settlement. Other kinds of buildings have some ideocyncracies to the hide'n'shoot tactics. And the run.n.gun style needs even a bit more practice. But the planetary shut down that results, and the various Sentinel resources and Upgrades are certainly worth it.
On the ground, any kind of hiding-in-cover where the Sentinels cannot precisely detect you and target you will cause them to give up and deactivate in about 20 to 30 seconds. There is a count down clock in the upper right of screen when they are Searching for you.
Buildings, interior of ruins, or even TM tunnels you have dug deep enough will provide the cover you need, especially if aided by the personal Cloaking Device. You might have to recharge and cloak a couple of times before the swarm fully deactivates, though.
Once you have the knack of it, and the right timing, you can actually just Cloak, and RUN out of the Sentinel patrols aggro range
There ARE exceptions and caveats to the ground tactics.
If you whittle down a wave of Sentinels to just a Quad, or a Hardframe, or a Walker, it won't deactivate just from timing out. You need to get out of the area, preferably with a Cloak to help break the initial detection.
Regular floaters can't locate you well enough to shoot you if you are in a building/tunnel, even with the door open ... but quads CAN, and their laser hurts FAST! Stay around a corner while resting inside. Quads can also sometimes get under the floor of a low building, and glitch their heads up through the floor just enough to shoot you inside the building - be prepared to move to put an object between you.
Hardframes can target you through a doorway, but they can't get in / glitch in, and they won't target you if you a bit deeper in the room. On the other hand, they do not shoot upwards very well, so if it is just you and the Hardframe (or sometimes you and a Quad), and the weather is decent, your best "end the round" tactic may be to dash out and jump to the roof to finish the hold out.
Alternatively, if you get your hands on a Sentinel map (admittedly problematic UNLESS you fight at least one Sentinel battle to conclusion), or otherwise find a Senitnel Pillar, you can just land right next to the Interface Terminal (the colorful pad on the ground beside the Pillar), ignore the defenders for a few moments, open the Interface, and TURN OFF all the planetary Sentinels from there. They will stay turned off until you end your session or leave the system.
Or save/reload
I dig down and cloak to make the meter go down. Between that and them unable to find me i never had this issue. It was a bit of an issue before the cloaking upgrade. Good luck!
This won't work in a straight line like it will when you zig--a--zag.. :-)