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If you beefed up your Iron Vulture, run the expedition with it. Once in the expedition, claim the base version FIRST, break it down for the part you want, then claim your suped up version. I do not recommend working on it further, bring any Ship Augmentations you get back with you.
When you finish the expedition, bring your part back, and make sure to leave in your suped up Iron Vulture,
Now, this is where it is gonna make you squeem.
Because the Iron Vulture you're bringing back is a base version, it will share the same seed with your existing ship. Therefor, you can not claim it. You will need to break down your original Iron Vulture first, then you can claim the one you brought back from the expedition. Scrap that for part #2. rinse and repeat for part #3. You can keep doing this as much as you want, but each time costs nanites, so it can get expensive.
I recommend using these 3 parts to build a custom Iron Vulture to use in future expeditions. Because it is constructed using ship customization, it does NOT share the seed with the one you claim from the quicksilver guy, and it will not interfere with you claiming it again in future expeditions.
Sadly, this will need to be redone with each character you make in the future.
Alternatively if you simply start a new game in another empty save slot (there are 15 in total), then when you reach the Anomaly you can claim any expedition rewards like ships. Every subsequent new game you start you can do this.
However I think you are saying you are continuing the game on the save you just completed the story on? If so, then with your choice to reset, I think when you reach the Anomaly you should be able to claim expedition rewards, however as it is a continuation of sorts, previously claimed rewards I don't think are available to claim again on that save. Once you reach the Anomaly that should become clear.
Normally only if you start an entirely new game in an empty save slot, will you be able to claim the rewards again. However a reset of the game may be different in so far as, you are continuing with the tools and ship(s) you have gained.
Spoiler game play follows:
Most commonly starting the game again in a new galaxy, usually all you need to do is repairs to any broken technology. However after a reset as I think you have explained, removes tech so ships and tools start in their default conditions. (it's been a while since I did this).
All is not lost though as you can transfer tech from one ship to another, by first storing it in your ship inventory and then transferring it to your suit or other inventory, then re-install it again. You may be able to do the expedition again and buy a copy of the ship back from the expedition terminal. I don't know if that applies to a reset game in the same continuing slot.
Otherwise you may be able to find a willing player or use a second account if you have one to transfer ships to each other. One player only needs to start a new custom save slot
to bypass the tutorial and reach the Anomaly to claim rewards. There are threads in this forum explaining how to exchange ships between players at space stations using a landing pilot as a broker to sell a ship to and then immediately buy it back. Ships transferred this way will be working but usually are in their default layouts and default class.
Difficulty game settings can be played with to make purchases very easy and that might be an option to quickly and painlessly obtain any missing tech or equivalent tech that you had before a reset.
Game play spoiler follows:
Next time when you reach the end of the story it can be wise to swap to a junk ship or junk multi-tool to minimise any damage.
I took a while writing this but the comment above mentions building your own vulture ship from parts. This is also a possibility but until the vulture is made available again you may have to go the route of a mod to do the expedition or as already suggested use a friend or another account that has already completed the vulture expedition, to claim the vulture several times by starting several new custom saves or creative saves, (to skip the tutorial) and reach the Anomaly vendor with expedition rewards. Salvage the ship several times for as many parts and transfer the parts.
Lastly, most recent expeditions now I think only allow a player to bring back (by purchase with nanites) one copy of the tool or ship in use at the time of completion of the expedition, to a player's established save used to join the expedition. This prevents abuse of obtaining many duplicates of tech.
You can only claim a reward ship once per save... if you scrap it, you can't claim another one.
However, you can get another if you trade with another player via an NPC,
or by starting an expedition via the anomaly, claiming one within the expedition, then making a copy to the primary save.
But you can easily just repair your ship after the galaxy jump... no idea why you would scrap it.
You also could have reloaded, swapped to a throwaway ship, then used that for the galaxy jump. then switch to your main ship again. But I presume you've already made a restore point save after the jump...
You can claim again in the expedition.
Exit the expedition while make that ship your main.
In you main save, you can copy as many as you want given you have the money and please note you can only claim 1 at a time.
But please note, i think it will be reset when the new expedition took place, CMIIW.
It had been years since I went down the Artemis rabbit hole, as well as the exit of the first universe. I seemed to remember the exit differently, but completely missed the opportunity to do a restoreable save prior to the final click.
I was just hoping I could, in this new game, salvage my utterly damaged ship, then claim it again at the anomaly.
Since it's not my main, multi-hundred, years' old save, it's not a concern. I can run through the process again, using a new save slot, working my way through everything then switching to a different ship.
I had two different ones as well as additional multitools on the ready as I headed down the space freeway; I just missed the exit ramp. :-)
Thanks folks for your patience and time in responding - very much appreciated.