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Although the idea of stealth could be interesting if implemented well, the AI for sentinels and fauna would need to be massively improved for it to be necessary... they are already pretty blind...
And again, in NMS you are usually better off just moving around than taking cover... mechanics that limit your mobility are not beneficial
And yes, your question was asinine...
Not to mention that a melee attack exists already, it just sucks.
Also, bayonets are still a thing, they are not obsolete even with today's weaponry...
Gears of War is based in a reasonably advanced universe too, but yet the lancer's chainsaw bayonet is still a staple weapon, that comes in very handy
But that wasn't the first thing to pop in my mind; the first thing to pop in my mind is from all those times I went spelunking in the caves for critters, and often had to blast out a big hole because an opening in a wall was just slightly too short.
Maybe a "HEY! I'm over HERE! HERE, YOU _____" key for everytime the sentinels lose sight of you somehow.
Would also say a dodge roll would be nice, but then I imagine the multi tool shield tech would be even less useful than I find it to already be. More often than not, I am just equipping the paralyzer or scope as my secondary.
Combat as a whole is pretty basic in this game. I mean, the space combat can literally be played with only a single finger.
If, when, or until they enhance or start focusing more on combat (I am still waiting for underwater predators), I would rather they focus more on just fixing all the existing broken gameplay, instead of adding more complexity to something that will more than likely not work from the start.
And laser swords or chainsaw weapons don't exist in any popular space fantasy IPs.
Would it fit in the NMS "universe"? Even if it had that much "direction", I still would think so, but primarily because the Vy'keens are very much Klingon-adjacent. There also already have their "lesser" racial 'curiosity' item as a dagger, and the model for their leg armor includes another small-ish blade strapped to the leg. We also already have staffs, not too much unlike those of some wizards from medieval fantasy.
Now, would it fit in the NMS gameplay? IMO, not very. AFAIK, it would prove most helpful with smaller aggressive fauna. But you would still likely end up always trading damage, unless it was a 1-hit-kill blade with a long reach or a very well-timed swing. Also, ammo's cheap and can be easily made OP.
(Edit)on the subject of old weapons in future'esk settings...
So I'm hesitant to ignore the sword fights on spaceships just because the swordsmen's civilization didn't build the ships.