No Man's Sky

No Man's Sky

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xClasiqs 16 ABR a las 4:34 a. m.
CAN WE ADD!!! Crouch and Prone with better melee/hand options and animations ??
Thought i would start a discussion on movement and melee seeing as games forget to implement these most needed player controls as far as the melee wouldn't it be better with some new animations ? maybe with your help we can get someone to listen
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Mostrando 16-30 de 41 comentarios
Shadow Strider 16 ABR a las 10:38 a. m. 
Publicado originalmente por Wizard of Woz:
Why would you melee when you have a gun...
Why do bayonets exist?

Publicado originalmente por xClasiqs:
thanks for your reply though man yeah if it did have beneficial purpose as to ad stealth so maybe a aggressive ai wouldn't target you or less chance of finding you also with aggressive players a prone animation would ad some cover from projectiles behind cover or in fauna i would never say no to more movement mechanics and neither should you
Although the idea of stealth could be interesting if implemented well, the AI for sentinels and fauna would need to be massively improved for it to be necessary... they are already pretty blind...
And again, in NMS you are usually better off just moving around than taking cover... mechanics that limit your mobility are not beneficial
Última edición por Shadow Strider; 16 ABR a las 10:42 a. m.
Lindy Bomber 16 ABR a las 10:39 a. m. 
Crouch could be useful for the same reason it is in real life, make yourself a small footprint target and better use if cover. However I don't play FPS games so I don't know how well that works in game.
Wizard of Woz (Bloqueado) 16 ABR a las 11:35 a. m. 
Publicado originalmente por Shadow Strider:
Publicado originalmente por Wizard of Woz:
Why would you melee when you have a gun...
Why do bayonets exist?
Why do dogs exist? Why do cheese sandwich exists? Are we just asking asinine questions now? You seeing a lot of bayonets in this game?
Shadow Strider 16 ABR a las 11:44 a. m. 
Publicado originalmente por Wizard of Woz:
Publicado originalmente por Shadow Strider:
Why do bayonets exist?
Why do dogs exist? Why do cheese sandwich exists? Are we just asking asinine questions now? You seeing a lot of bayonets in this game?
You asked why would there be a need for melee when you have a gun, the fact that bayonets exist (literally a way to make a gun usable as a melee weapon) should be a clear answer to that question. If you don't understand the point I was making, then maybe you should think a little harder on it...
And yes, your question was asinine...
Última edición por Shadow Strider; 16 ABR a las 11:44 a. m.
Wizard of Woz (Bloqueado) 16 ABR a las 11:54 a. m. 
Publicado originalmente por Shadow Strider:
Publicado originalmente por Wizard of Woz:
Why do dogs exist? Why do cheese sandwich exists? Are we just asking asinine questions now? You seeing a lot of bayonets in this game?
You asked why would there be a need for melee when you have a gun, the fact that bayonets exist (literally a way to make a gun usable as a melee weapon) should be a clear answer to that question. If you don't understand the point I was making, then maybe you should think a little harder on it...
And yes, your question was asinine...
Yeah except we are in an advanced universe, not WW2. Just because you made a poorly though out point isn't my fault.
Shadow Strider 16 ABR a las 11:57 a. m. 
Publicado originalmente por Wizard of Woz:
Publicado originalmente por Shadow Strider:
You asked why would there be a need for melee when you have a gun, the fact that bayonets exist (literally a way to make a gun usable as a melee weapon) should be a clear answer to that question. If you don't understand the point I was making, then maybe you should think a little harder on it...
And yes, your question was asinine...
Yeah except we are in an advanced universe, not WW2. Just because you made a poorly though out point isn't my fault.
We still have ammo/charge to contend with... it's rarely an issue, and fairly easily resolved, but there can feasibly be moments where you would benefit from resorting to melee...
Not to mention that a melee attack exists already, it just sucks.

Also, bayonets are still a thing, they are not obsolete even with today's weaponry...
Gears of War is based in a reasonably advanced universe too, but yet the lancer's chainsaw bayonet is still a staple weapon, that comes in very handy
Última edición por Shadow Strider; 16 ABR a las 12:04 p. m.
CatPerson 16 ABR a las 1:42 p. m. 
I would like a stand on tippy-toes hotkey, or maybe an insta-deploy stepladder, so I can see over the height of all the clustered fauna without jetting into the sky. And sometimes the minerals too. My chr. must be three feet high. And no I'm not a Gek.
Última edición por CatPerson; 16 ABR a las 1:43 p. m.
Lystent 16 ABR a las 3:11 p. m. 
Publicado originalmente por Shadow Strider:
I...I don't really see the need for crouch and prone options beyond roll play. There isn't much need in terms of strategy/accuracy... best way to avoid be hit is to keep moving, so anything that reduces movement would be a significant detriment in a fight
For combat, I'd say smaller target, but I don't think that works with the AI in this game.

But that wasn't the first thing to pop in my mind; the first thing to pop in my mind is from all those times I went spelunking in the caves for critters, and often had to blast out a big hole because an opening in a wall was just slightly too short.
Publicado originalmente por CatPerson:
I would like a stand on tippy-toes hotkey, or maybe an insta-deploy stepladder, so I can see over the height of all the clustered fauna without jetting into the sky. And sometimes the minerals too. My chr. must be three feet high. And no I'm not a Gek.
Maybe a "HEY! I'm over HERE! HERE, YOU _____" key for everytime the sentinels lose sight of you somehow.
Última edición por Lystent; 16 ABR a las 3:13 p. m.
Shadow King 16 ABR a las 3:56 p. m. 
Publicado originalmente por xClasiqs:
thanks for your reply though man yeah if it did have beneficial purpose as to ad stealth so maybe a aggressive ai wouldn't target you or less chance of finding you also with aggressive players a prone animation would ad some cover from projectiles behind cover or in fauna i would never say no to more movement mechanics and neither should you
Maybe you have not played enough, but Stealth is already a thing in the game. There are 2 different multi tool techs that allow you to cloak or disappear while on foot, although I have yet to find them to work all that well.

Would also say a dodge roll would be nice, but then I imagine the multi tool shield tech would be even less useful than I find it to already be. More often than not, I am just equipping the paralyzer or scope as my secondary.

Combat as a whole is pretty basic in this game. I mean, the space combat can literally be played with only a single finger.

If, when, or until they enhance or start focusing more on combat (I am still waiting for underwater predators), I would rather they focus more on just fixing all the existing broken gameplay, instead of adding more complexity to something that will more than likely not work from the start.
Lindy Bomber 16 ABR a las 6:03 p. m. 
Publicado originalmente por Wizard of Woz:
Publicado originalmente por Shadow Strider:
You asked why would there be a need for melee when you have a gun, the fact that bayonets exist (literally a way to make a gun usable as a melee weapon) should be a clear answer to that question. If you don't understand the point I was making, then maybe you should think a little harder on it...
And yes, your question was asinine...
Yeah except we are in an advanced universe, not WW2. Just because you made a poorly though out point isn't my fault.

And laser swords or chainsaw weapons don't exist in any popular space fantasy IPs. :steammocking:
Lystent 16 ABR a las 6:57 p. m. 
Publicado originalmente por Lindy Bomber:
Publicado originalmente por Wizard of Woz:
Yeah except we are in an advanced universe, not WW2. Just because you made a poorly though out point isn't my fault.

And laser swords or chainsaw weapons don't exist in any popular space fantasy IPs. :steammocking:
I think Warhammer: 40k has straight-up swords, whilst Star Trek has that inverted crescent-bladed weapon (of questionable practicality), also of unadulterated metalwork.

Would it fit in the NMS "universe"? Even if it had that much "direction", I still would think so, but primarily because the Vy'keens are very much Klingon-adjacent. There also already have their "lesser" racial 'curiosity' item as a dagger, and the model for their leg armor includes another small-ish blade strapped to the leg. We also already have staffs, not too much unlike those of some wizards from medieval fantasy.

Now, would it fit in the NMS gameplay? IMO, not very. AFAIK, it would prove most helpful with smaller aggressive fauna. But you would still likely end up always trading damage, unless it was a 1-hit-kill blade with a long reach or a very well-timed swing. Also, ammo's cheap and can be easily made OP.
Ozwald 16 ABR a las 7:06 p. m. 
I want blowguns & ninja stars.
Lystent 16 ABR a las 7:15 p. m. 
Publicado originalmente por Ozwald:
I want blowguns & ninja stars.
I'm pretty sure atleast one of the Ratchet & Clank titles features the later, but flavored with holographic blades.

(Edit)on the subject of old weapons in future'esk settings...
Última edición por Lystent; 16 ABR a las 7:19 p. m.
Shadow King 16 ABR a las 7:23 p. m. 
Publicado originalmente por Lystent:
Publicado originalmente por Lindy Bomber:

And laser swords or chainsaw weapons don't exist in any popular space fantasy IPs. :steammocking:
I think Warhammer: 40k has straight-up swords, whilst Star Trek has that inverted crescent-bladed weapon (of questionable practicality), also of unadulterated metalwork.
To be fair, Warhammer, while far in the future is still a very much post-apocalyptic steampunk style universe, so probably not the best comp. Humans of that era barely know how to do most of their tech.
Lystent 16 ABR a las 7:58 p. m. 
Publicado originalmente por Shadow King:
Publicado originalmente por Lystent:
I think Warhammer: 40k has straight-up swords, whilst Star Trek has that inverted crescent-bladed weapon (of questionable practicality), also of unadulterated metalwork.
To be fair, Warhammer, while far in the future is still a very much post-apocalyptic steampunk style universe, so probably not the best comp. Humans of that era barely know how to do most of their tech.
I do indeed find Warhammer's 40k universe convoluted in that regards. But my bank in NMS is overfilled with various fish and there was a fossil hunting update in NMS. Ratchet & Clank had a whole title (but rather small) to dealing with grog-guzzling robopirates. Starfox had a title dedicated to dinosaurs who were capable of making architecture, among other things. And robed swordsmen with telekinetic powers was a major role of Starwars (albeit they did stick with the newer 'laser'-flavored blades).
So I'm hesitant to ignore the sword fights on spaceships just because the swordsmen's civilization didn't build the ships.
Última edición por Lystent; 16 ABR a las 8:00 p. m.
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