No Man's Sky

No Man's Sky

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Hello Games  [developer] Apr 2 @ 9:34am
Experimental Branch 02/04
Hello Everyone,

First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced.

To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the textbox and press "CHECK CODE", then select it from the dropdown menu.

The patch notes are as follows:
Experimental Branch 03/04
  • Fixed an issue which caused the suit voice audio to be too loud.

Experimental Branch 02/04
  • Fixed an issue which occurred during multiplayer when interacting with a wandering NPC.
  • Fixed an issue which could result in very long load times when loading onto a planet.
  • Fixed a crash that could occur when using the mining laser while in an exocraft.
  • Fixed an issue that prevented the planetary class (e.g. "planet" or "moon") from displaying in the scanned planet details for a marked planet in the Discoveries page.
  • Fixed an issue in Abandoned Mode that prevented some products and technologies, including the Atlantid Drive, from appearing in the constructable Research Stations.
  • Fixed a rare blocker in In Stellar Multitudes, which caused players to learn the incorrect Reality Anchor recipe for their first purple star system.
  • Fixed an issue that could cause the notifications for "An Arm for a Leg" in the Relics expedition to flicker in an empty star system.
  • Fixed a lodding issue with relic skulls.
  • Fixed an issue that caused the pick-up icon to fail to display when looking at individual placed fossils.
  • Fixed an issue that caused relic decorations to be lost when deleting a wall that had a relic attached to it.
  • Fixed an issue that could cause a marker to appear above the hologram on the ship communicator.
  • Fixed a minor text issue in the Mission Log during the fossil construction milestones in the Relics expedition.
  • Prevent duplication of single fossil decorations without the requisite fossil being in the player's inventory.
  • Moving and duplicating fossil decoration no longer have a chance of losing the fossil model.
  • Fixed an issue which caused wonders and the catalogue to appear empty.
  • Fixed an issue that could allow items other than bones to be traded with the Fossil Collector.
  • Fixed an issue that could cause players to be spawned in an invalid location when joining a multiplayer game in an inaccessible RGBP system.
  • Fixed an issue which caused placeholder text to appear in the catalogue.
  • Fixed an issue that caused UI elements attached to fossil plinths to be hard to read in VR.
  • Improved texture streaming on PS4.
  • Improved stability of fossil exhibits when viewed by a remote player.
  • Fix for rare crash when generating a settlement after a warp.
  • Fixed a number of other crashes.

As always, thank you to all players who use Experimental and take the time to report any issues you encounter.

Please note there is the possibility that experimental builds may introduce new issues that haven't been caught in test. We'd like to recommend that all players back up their save files, by making a local copy of the st_[userid] folder found here on PC: %appdata%\HelloGames\NMS\ and here on mac: ~/Library/Application Support/HelloGames/NMS/

Note that we don't anticipate any issues here. However, performing your own backups could mean the difference between resuming play immediately, or waiting for the next patch.

If you decide to opt out of experimental and return to the main branch, we strongly recommend resuming from a backed-up save from the main branch, rather than taking an experimental branch save back to main, which may cause unexpected behaviour.

Feedback and reports of new bugs/issues being found on Experimental are welcome, so please reply to this thread or submit a ticket to https://hellogames.zendesk.com/ with the phrase "Steam Experimental" in the ticket title. If you are running any mods for the game, please list them along with your bug report.
Last edited by Hello Games; Apr 5 @ 3:19pm
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Showing 1-15 of 48 comments
>> Fixed a crash that could occur when using the mining laser while in an exocraft.

Sweet! I had multiple crashes from this exact issue. I will have to test it.
gNg Apr 2 @ 10:40am 
Thanks for the fixes - especially those relating to the deco fossils issues :steamthumbsup:
Originally posted by Hello Games:
  • Fixed an issue in Abandoned Mode that prevented some products and technologies, including the Atlantid Drive, from appearing in the constructable Research Stations.
Thank you.
So, what version is the Steam PC release version at?? Just had an update, yet the latest patch notes for PC are from March 27th; and newest patch notes are for PS4/PS5.
They still haven't fixed the loud exosuit voice?
RG_Blade Apr 2 @ 12:08pm 
Still Crashing at launch, 3 Updates to fix an issue a lot of people are complaining about and still not resolved. The Xbox game pass version works flawless.
Originally posted by RG_Blade:
Still Crashing at launch, 3 Updates to fix an issue a lot of people are complaining about and still not resolved. The Xbox game pass version works flawless.

Xbox has a wait for updates, I don't call that flawless. Sure, it might not crash, but that is one piece of hardware for all. PCs are different. I have had no crashes here for example.

I'm wondering if these crashes are happening due to some hardware. Like are you using NVIDIA or Intel or what for graphics? I am running Linux and using Proton, I would probably be more likely to crash and have none.
Last edited by RatedAboveX; Apr 2 @ 12:39pm
Originally posted by RG_Blade:
Still Crashing at launch, 3 Updates to fix an issue a lot of people are complaining about and still not resolved. The Xbox game pass version works flawless.

PC Steam version works great for me.
cogvos Apr 2 @ 1:27pm 
Originally posted by RatedAboveX:
Originally posted by RG_Blade:
Still Crashing at launch, 3 Updates to fix an issue a lot of people are complaining about and still not resolved. The Xbox game pass version works flawless.

Xbox has a wait for updates, I don't call that flawless. Sure, it might not crash, but that is one piece of hardware for all. PCs are different. I have had no crashes here for example.

I'm wondering if these crashes are happening due to some hardware. Like are you using NVIDIA or Intel or what for graphics? I am running Linux and using Proton, I would probably be more likely to crash and have none.

No crash for me on stable branch, Nvidia 1060 and AMD 3600. No fix for suddenly loud exosuit or lighting issues etc introduced in Worlds 1/2 or issues from before orbital. Most of those are cosmetic, but really reduce my fun in this game.
I think the Stellar Extractor bug is caused by mutable position when the Freighter warps. Simplest solution is to give the Extractors xyz based on the Freighter's position so the game can tell them apart. Or assign each build cell in the Freighter an ID. It's caused by the game losing track of inventory by time or space. If you stay in the same system, time works fine. It has to be a spatial issue!

Nota Bene: Best to apply this fix to refiners and nutrient processors as well - anything with temporal and spatial dependent inventory.
Last edited by TachyonTraveller; Apr 2 @ 1:41pm
Originally posted by RG_Blade:
Still Crashing at launch, 3 Updates to fix an issue a lot of people are complaining about and still not resolved. The Xbox game pass version works flawless.

I'm on game pass version and get multiple crashes each session (on top of other bugs). I'm sure some of it is on my side but NMS is the only game I play that's crashing, so it's just PC things like usual. I have to clear out my crash dumps folder pretty regularly recently, lol.

On a sidenote, would like some of these updates from 5.61 onwards.. I guess MS is holding things up
smurfy Apr 2 @ 7:09pm 
Originally posted by HYST JDM12983:
So, what version is the Steam PC release version at?? Just had an update, yet the latest patch notes for PC are from March 27th; and newest patch notes are for PS4/PS5.
5.62 patch notes page applies to Steam main branch now (they still haven't updated the icons 18 hours later).
The last item
  • Fixed an issue where systems with two GPUs could fail to load into the game.
wasn't there when it only applied to PlayStation.


Originally posted by Blackheart6004:
They still haven't fixed the loud exosuit voice?
See the workaround in this thread to set all volumes to 100% (or at least the 80% defaults) and use Windows Mixer to set the actual volume level. That gets suit voice to the same level as the FX.
Originally posted by smurfy:
Originally posted by HYST JDM12983:
So, what version is the Steam PC release version at?? Just had an update, yet the latest patch notes for PC are from March 27th; and newest patch notes are for PS4/PS5.
5.62 patch notes page applies to Steam main branch now (they still haven't updated the icons 18 hours later).
The last item
  • Fixed an issue where systems with two GPUs could fail to load into the game.
wasn't there when it only applied to PlayStation.


Originally posted by Blackheart6004:
They still haven't fixed the loud exosuit voice?
See the workaround in this thread to set all volumes to 100% (or at least the 80% defaults) and use Windows Mixer to set the actual volume level. That gets suit voice to the same level as the FX.

Thanks; didn't actually read the newest notes - didn't see they updated on the actual page.
Fixed an issue in Abandoned Mode that prevented some products and technologies, including the Atlantid Drive, from appearing in the constructable Research Stations.

Now I can't build those stations **at all** on macos version experimental
Cross Apr 3 @ 10:36am 
Hey there,

Im unsure if it supposed to be a bug or Im simply missing something. There are 3 bone tail types (stub and 2 tailfans), that I cannot seem to find, plus it is not listed at the fossil collector either. Anyone been able to get their hand on these? If yes, how?
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Date Posted: Apr 2 @ 9:34am
Posts: 48