Steam installieren
Anmelden
|
Sprache
简体中文 (Vereinfachtes Chinesisch)
繁體中文 (Traditionelles Chinesisch)
日本語 (Japanisch)
한국어 (Koreanisch)
ไทย (Thai)
Български (Bulgarisch)
Čeština (Tschechisch)
Dansk (Dänisch)
English (Englisch)
Español – España (Spanisch – Spanien)
Español – Latinoamérica (Lateinamerikanisches Spanisch)
Ελληνικά (Griechisch)
Français (Französisch)
Italiano (Italienisch)
Bahasa Indonesia (Indonesisch)
Magyar (Ungarisch)
Nederlands (Niederländisch)
Norsk (Norwegisch)
Polski (Polnisch)
Português – Portugal (Portugiesisch – Portugal)
Português – Brasil (Portugiesisch – Brasilien)
Română (Rumänisch)
Русский (Russisch)
Suomi (Finnisch)
Svenska (Schwedisch)
Türkçe (Türkisch)
Tiếng Việt (Vietnamesisch)
Українська (Ukrainisch)
Ein Übersetzungsproblem melden
They give you a free Nutrient Processor later on as a reward from a milestone.
Really, all you need is to make a single full skeleton for each RP, and 3 bones for the quests involving the Processor, 2 to make the broth and one to make another marrow to give to Cronus. You start with more than enough inventory to handle this; I only used the very first suit slot rewards and then kept the rest of the suit expansion slots to bring back to the main save afterwards and never ran out of room.
Once you get all of those done, the last bone-related milestone wants 80 bones, but you can just make random skeletons to condense 5 bones into 1 skeleton item that you can dump on any trade terminal for cash. And, at that point, you will have gotten the NP and can store bones in it while you dig up the 80 bones for that last milestone.
By the time you do all of that stuff, you could probably just boost jump your way to the end of the expedition.
ALL Expeditions are best with MP off, yes. For various reasons.
A bit overkill, just 1 sentinel (to use as your main ship) will easily do. It has 30+ inventory slots which should be more than enough. Though, claiming more ships will get you more nanites at the end of the expedition.
Also, IIRC, while you CAN use radiant shards, you aren't forced to as fuel. Normal fuel works just fine. You can also just slap the launch auto-recharger on it and never worry about launch fuel ever again, at least on the main ship. Wouldn't bother doing that for all the ships.
You can also just take the free freighter that you will inevitably get after your 4th warp and never have to summon the ships, ever.
Here's another tip: sell all of that stuff you get your hands on before completing the expedition and then recruit as many frigates as possible.
I recruited 10 and got 20,000 nanites just from frigates for a total of 40,000 for completing the expedition.
I also suggest hitting escape/cancel when the game wants you to apply inventory upgrades gained from a milestone reward; you get to keep the upgrade items and can take them with you to the main save; I brought over 27 exosuit upgrades and a handful of starship and tool upgrades to my main save (which is now maxed out on exosuit tech slots and has like 10-12 slots left to max out the main inventory).
And thanks to you too Mr. Grumpy Masestro. Nothing like throwing cold water on someone who takes the time to set up a thread to help others. Though your reflection on perfection are also valid but then there's always more than one way to skin the NMS cat. (No cats or even bone cats were injured in this thread, to my knowledge anyway,)
Carry on.
Wasn't being grumpy at all, the OP was providing "tips" that are either overkill, or has the player going in long windy paths around the objectives.
It's kinda like if someone wants some tips on how to mow their lawn and you tell them that they should go buy a CNC machine and build themselves a lawnmower instead of just, you know, buying one from Lowes or something.
I'll throw in one, look for the Phase 5 milestone "Written in Stone". This can be completed on the starting planet very easily.
I'll say it again.... the real beauty of NMS is we can ALL play the game exactly how we want.
points awarded, thanks again
EDIT: <1000 words>
https://steamcommunity.com/sharedfiles/filedetails/?id=3454348269
Está a la derecha del secuenciador de huevos.
I mean it would totally work but for the price of 10 salvaged data... I'll build my own and bring it with me. But +10 points for thinking outside the box.
The tips I included are from a new file point of view (that is how I like to start each expedition) where one has very limited inventory slots, either suit or ship.
One of the reasons I included the sentinels is that later on one can sell these for a high amount of units, especially good to know for new players, and since these are available in the first meet system.
Happy gaming to all
Right before ending the Expedition, I pimped my new staff with the tech from the cloned one. Then I decided to decomission the clone. But stupid me didn't realize it defaulted back to the gun I got from the start....
So people, before you end, always check if you are equiped with the correct staff you want to clone in main save.