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Rapporter et problem med oversettelse
Yea I might enter a ticket if my new attempt fails. Anyone can watch my last two twitch streams where I was doing the event to see what I did exactly.
It started last expedition and HG tried to fix it but to the best of my knowledge, the fix didn't work for most...
https://steamcommunity.com/app/275850/discussions/0/727997490786230711/
https://www.nomanssky.com/2025/03/worlds-part-ii-5-58/
This is why I tend to end up recommending the "set milestone(s) to optional" workaround, because I really don't have confidence that HG will be able to fix it.
There has been an increase in malicious multiplayer activity in Expeditions lately. The spawning of multiple Lost in Space derelict freighters on top of rendezvous POIs is the most notable.
I have my suspicions that this is also a multiplayer issue caused (deliberately or maybe even unintentionally?) by other players with mods/exploits but that's really hard to prove.
Purely playing with MP enabled hasn't triggered this auto-complete issue for me, yet. But that probably just means I haven't been in a session with a player that causes the issue.
To me when I was on multiplayer mode, there just seemed to be just way too many bases on planets, over 100, and too many players allowed to spawn at the digs, I think I had about 10 at one point. I could be wrong but all that stuff to load I assume was causing the long warp times, glitching reps and frame drops.
Thanks for the help Smurfy :)
Good News: I have got a save where the issue has occurred (Dig Sites 2-5 all auto-completed)
Bad News: it is a save on the Experimental Branch using the latest 2nd April patches, so it's not fixed in Experimental yet.
It is on a severely underpowered old laptop that I fired up for some other troubleshooting, and did occur after a couple of game crashes after the game tried to load (laptop PC related rather than game).
Will load that save on a decent machine and see if I can find any solutions better than an offline hack.
Even manually reverting the auto-completed Dig Site milestones to not completed in the raw JSON with the save editor did not fix this issue. They all reverted back to auto-completed every time I re-loaded the edited save(s).
The only way I could get past it was to manually set all the affected subsequent Bone Collection milestones to completed.
That allowed me to claim their rewards when I loaded the save, as opposed to the isOptional method which makes those rewards unobtainable.
It's an option for players with the issue, but it's not one I particularly like to recommend.
The save file I just replicated it in is 20 minutes old. It has not left the starter planet.
The Milestones for arriving at Dig Site 2, 3, 4 & 5 are all marked as done, so I will never get directions to those sites.
Examples - Titan:
1. Since the 5.58 patch:
- Expedition chronicles 2 not working
- Rendezvous auto completed
- Notes Note Notes - Reply 37 here was the 1st I saw that claimed it didn't fix it
2. Before the 5.58 patch:- rendevous auto complete cant finish the quests
- Expedition help.
- %Planet% Titan Expidition Killer Bug?
- Titan Expedition - Rendezvous Points
- Titan rendezvous bugged - cant proceed
- Expedition 17 Massively Bugged
- Problem rendezvous points expedition
Examples - Relics:The 2nd milestones do not require talking to the Gek, you just need to get back to the Dig Site, but if your Dig Site milestones autocompleted, then getting to the right site will not help.
You will have a few options:
1. Leave the Expedition open and hope HG come up with a working patch.
2. If the Expedition is being run as a brand new save, just delete it and start again (turn MP off to hopefully avoid this bug). If it is an existing save, return to the main save and refer to option #1.
3. Implement a manual workaround to make the bugged milestone(s) optional and complete the Expedition. See reply 13 on page 1 here.
4. Use a save editor to mark the hand-in milestones as completed (see reply #22 above)
https://steamcommunity.com/sharedfiles/filedetails/?id=3457252742
The only solution was to completely restart the game.
My guess is that similar corruption is occurring on other platforms with longer play times, such as in Expedition play, but possibly with just the issues described. Probably some internal memory scratch pads are being reused without clearing or something like that.
I had been trying to trigger this bug for a while (as I mentioned in several other threads linked above). I now suspect it is due to any sort of crash that occurs as the game is doing an autosave.
I'm trying to re-trigger it again to see if I can do it on demand. Then I will send my findings and the data to Zendesk with the corrupted save files. As shown above, HG acknowledged the issue was present in Titan Expedition and published an ineffective fix in 5.58.
The first weird corruption occurred while jumping galaxies. In one jump, I ended up deep under the surface, similar to the recent -900 u event with the grey screen, and then when my avatar was pushed to the surface, my crashed ship spawned directly under my avatar, (not in a crash zone 500+ u away as is normal):
https://steamcommunity.com/sharedfiles/filedetails/?id=3441858071
https://steamcommunity.com/sharedfiles/filedetails/?id=3441862357
And then in Relics at R5, the corruption of dialogue boxes and other routines such as the save modules.
And as already shown, the -900 u plunge into darkness followed by a reload which did not clear the error, just simply placed my character in another corrupted area of the map where the last save was:
https://steamcommunity.com/sharedfiles/filedetails/?id=3457252742
I can pretty clearly see all of these events are related as they never ever occurred prior to Worlds II, and in my game they all occurred after a few hours of play. Reloading could not fix these issues, only restarting NMS whole allowed a reset of the game to playable state.
There were a couple other similar crashes/corruptions under similar circumstances early enough on so I hadn't noticed a pattern and therefore didn't bother to document the weirdness.