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No, it's still pretty loud unless I'm also crazy
Not in beta.
Patch notes says it was fixed, but it's still loud. What are you reading?
Are you playing on experimental?
Zooming in and out in bases has also been fixed as noted in Relic natch potes.
Short low stone wall A actually has worse flickering here on *experimental* - Who knew that was even possible... Back to the drawing board but thanks for the effort.
All low stone walls within the area of overlap still flicker but it's not obvious and not probably fixable.
https://steamcommunity.com/sharedfiles/filedetails/?id=3452688223
The doors take NO damages
This is on Steam on Windows 10. I never opted into the experimental branch, but I saw that updates were being downloaded today before I tried to play and I can't figure out how to undo them.
Yes, I noticed my game updated 3 times today. Public build, then two experimental updates, which is why I'm here. Just wondering why it seems like nothing changed.