No Man's Sky

No Man's Sky

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Shuttle Master Race?
I'm a basic Starborn Ship user, but i've been actually wanting a shuttle as my main ship for some reason. They can look cool and are unique because almost nobody uses them.

I saw this at the anomoly and fell in love:
https://steamcommunity.com/sharedfiles/filedetails/?id=3436071536
https://steamcommunity.com/sharedfiles/filedetails/?id=3436071655

Anyone here mains shuttles as their primary flagship?

UPDATE: I replaced my Starborn with a shuttle as my main ship!
https://steamcommunity.com/sharedfiles/filedetails/?id=3454645225
https://steamcommunity.com/sharedfiles/filedetails/?id=3454645297
Last edited by SoCaliber; Mar 29 @ 6:04pm
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Showing 1-15 of 18 comments
Very "meh" on all fronts :steambored:
Originally posted by SoCaliber:
<snip>
Anyone here mains shuttles as their primary flagship?
Years ago, at the dawn of NMS, Shuttles were my go to ship. This was back before you could upgrade or expand your ship.

Shuttle's were the poor mans Exotic since they did/do not specialize in any one thing but it was very common (for me) to find an "S" class that was around +10% to +14% on all stats. They were relatively cheap and eventually used less Plutonium for launch thrusters (an important feature back when "Survival" mode was added). It was common to locate crashed shuttles to repair (as compared to exotics).

Sadly times (and the game) have changed; Shuttle's now rank 1 level above Hauler's (which are last on my list of ships)
zythaxx Mar 25 @ 9:55am 
Am I the only one who wanted more interior space for Shuttles and Haulers? Like, you could just move from the flight deck to a bed or recliner while lazily drifting around in space or riding out a storm on a planet's surface?
Mavin Mar 25 @ 9:59am 
Originally posted by zythaxx:
Am I the only one who wanted more interior space for Shuttles and Haulers? Like, you could just move from the flight deck to a bed or recliner while lazily drifting around in space or riding out a storm on a planet's surface?

don't tease me with that. a cabin that you can add stuff to. your hauler bed in back decorated with the posters you painstakingly opened up, only to have to glitch to look good in base...
Ehh, I really doubt they'll suddenly turn this game into "Euro Track Simulator 3: SpaceBalls" :lunar2019deadpanpig:
Originally posted by SoCaliber:
Anyone here mains shuttles as their primary flagship?
Love my X-wing shuttle!
https://steamcommunity.com/sharedfiles/filedetails/?id=3451922310
Originally posted by Grimmslayer73:
Love my X-wing shuttle!
One of the few examples of a shuttle looking tolerable enough. If only they'd ditch these ugly cuboid cockpits which stick out like a sore thumb... maybe that's why HG haven't given us the ability to build custom Shuttles yet. What if they're re-working their entire aesthetic and stats? They could really use a new facelift.
Last edited by Hykril Tynyx; Mar 25 @ 10:24am
Andreas Mar 25 @ 2:53pm 
Originally posted by Hykril Tynyx:
Originally posted by Grimmslayer73:
Love my X-wing shuttle!
One of the few examples of a shuttle looking tolerable enough. If only they'd ditch these ugly cuboid cockpits which stick out like a sore thumb... maybe that's why HG haven't given us the ability to build custom Shuttles yet.
I think it is because there are a lot more shuttle variations than there are for other ship types. It would not work well with the current build system.
(Or maybe I'm just imagining it. Not like I have catalogued the things.)
Mavin Mar 25 @ 3:04pm 
Originally posted by Hykril Tynyx:
Ehh, I really doubt they'll suddenly turn this game into "Euro Track Simulator 3: SpaceBalls" :lunar2019deadpanpig:

....You own a Freighter, you gather materials, and more than likely sell them, what you think you playing? PubG?
Never used one as a main for a super long time, but I have used them as long-term starter (and later, storage) ships. Given my penchant for "wingless" ships, my favorite one was this thing:
https://steamcommunity.com/sharedfiles/filedetails/?id=3452106310

IIRC I bought it as a B or A, made it S, got its maneuverability to around 750 and warp distance to 1200ly. It was fine as far as non-Sentinel, non-hovering ships go. Minus that, shuttle cockpits aren't my favorite thing in the world, so after many hours/experience of playing NMS I largely ignore them now.
Originally posted by CatPerson:
Never used one as a main for a super long time, but I have used them as long-term starter (and later, storage) ships. Given my penchant for "wingless" ships, my favorite one was this thing:
https://steamcommunity.com/sharedfiles/filedetails/?id=3452106310

IIRC I bought it as a B or A, made it S, got its maneuverability to around 750 and warp distance to 1200ly. It was fine as far as non-Sentinel, non-hovering ships go. Minus that, shuttle cockpits aren't my favorite thing in the world, so after many hours/experience of playing NMS I largely ignore them now.
750 manuv? Is that the best shuttles can do? I have 3 amazing pulse engine mods that i can transfer from my ship + a photonix core that adds another +11%. Think i can push it over 1000 without wasting all my supercharged slots on the pulse engine?
Originally posted by SoCaliber:
750 manuv? Is that the best shuttles can do? I have 3 amazing pulse engine mods that i can transfer from my ship + a photonix core that adds another +11%. Think i can push it over 1000 without wasting all my supercharged slots on the pulse engine?
I'm sure one could do at least somewhat better than I did. I'd guess you'd need at least two, possibly three SC slots for it tho. Or max-stat X modules, or something.

That's only as high as I bothered with, with the typical scattered supercharged slot arrangements it came with - two were close together, the other two far apart etc - and with my personal desire to always focus mostly on warp distance. I generally don't care about maneuverability over 800 or so in any ship. I mean if it happens, cool, but it's not my focus.

Based on *base stat range& concepts I've seen, shuttles are 3rd lowest manueverability potential, with the two lowest being Haulers and Living Ships.
If it helps any, I took a look at mine just now. As its S class:

---core manuverability = 311
---pulse engine by itself, no SC slot = 344
---pulse engine in a SC slot = 469
---pulse engine in SC slot with three S modules = 754 (two were 10%, one was 13% so not tops)
---pulse engine in SC and 13% module in SC = 1060

So, ofc depends what you get/have as core, and probably need to use 2 SC slots.
Edit: still don't entirely trust those viewable stats. That was viewing them while it was the "active" ship vs. scan-view when not the active ship.
Last edited by CatPerson; Mar 25 @ 5:47pm
Ok nice. Thank you. 1000 is the bare minimum for me otherwise it feels too slow
CatPerson Mar 25 @ 11:36pm 
I'm guessing you already know but just in case, I believe manuerability stat on a module just affects the turning speed. The boost affects the general forward travel speed. Then it does some kind of average or total for the ship stat? Maybe someone else knows better.

I've had some high manuev. mods before but I still felt like the ships turned like an ocean liner when flying or in combat. I mostly notice boost speed difference.
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Date Posted: Mar 25 @ 9:14am
Posts: 18