No Man's Sky

No Man's Sky

Zobacz statystyki:
Cablelag 4 marca o 7:58
1
Patch notes Notes
Hello Everyone,

Thank you to everyone playing No Man’s Sky – Worlds Part II, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 5.58, which is now live on Steam and will be coming to other platforms as soon as possible.



Bug Fixes

Fixed an issue that prevents completion of the Chronicle expedition milestones if the Rendezvous milestones autocomplete.
Fixed an issue that could cause players not to know the Terrain Manipulator recipe in the Titan Expedition.
Fixed an issue that caused misleading mission text when locating storm crystals for an expedition.


Fixed a rare mission blocker in In Stellar Multitudes.
Fixed a number of rare mission blockers that could cause players to have the wrong crafting recipes during In Stellar Multitudes.
Fixed an issue that could cause a second mission marker to persist when not needed during In Stellar Multitudes.
Fixed a rare blocker in In Stellar Multitiudes where Polo would offer the incorrect dialogue.


Fixed an issue that could cause the Under a Rebel Star mission to get stuck after fleeing sentinels.
Fixed a number of minor mission text issues that could occur when switching to a new settlement.
Fixed a rare mission blocker that could prevent players from acquiring a replacement radiant brain from Tethys in A Trace of Metal.
Fixed a rare mission blocker in They Who Returned.


Fixed an issue that could cause Sentinel Walkers to fail to spawn.
Fixed an issue that could cause the base building hologram to fail to collide correctly with the planet surface.
Players can now archive their current starship or Multi-Tool, as long as it is not the only one left.
Fixed a number of rare issues related to the Atlas Station.
Fixed an issue that prevented players from recolouring Solar ships in the starship customiser.
Fixed a number of issues that could occur after exchanging ships with an NPC.
Fixed an issue that could cause players to pop to the surface while swimming on moons.
If players die in midair while on a planet, their grave will now spawn on the planet's surface.
Fixed a text issue with the S-Wing Megalith Engine ship part.
Reloading a save made inside an Exocraft will no longer place you outside it.


Fixed an issue that prevented the Quick Menu from being accessible in Exocraft when using the swap Quick/Build Menu option.
Fixed an issue that prevented the full range of terrain manipulator modes being accessible in while in an Exocraft.
Fixed an issue that prevented hotkeys that were set for the Minotaur AI from saving correctly.
Fixed an issue that caused the Minotaur to sink into its geobay.
Fixed an issue that caused the Nautilon to dive slightly when using the keyboard to navigate the Quick Menu.
Made a number of improvements to buoyancy and control when piloting the Nautilon on the surface of the water.
Made a significant number of improvements to the Nautilon's visual effects.


Fixed an issue where an expedition reward Multi-Tool with a custom name would overwrite the primary Multi-Tool's name.
Fixed an issue that caused some inventory sort hover tips to clip off the edge of the screen.
Fixed an issue that caused expanded tech or cargo inventories not to reset properly when switching inventory pages.
Fixed an issue that caused some backpacks to appear very small in the inventory.
Localised weather anomalies are now tracked in the Analysis Visor.
Crabs can now be adopted as player companions.
Fixed an issue that could cause the "New Planet Discovered" UI to be squashed by the saving UI.
Fixed a number of audio issues in the loading starfield.
Fixed a minor animation glitch when using the Analysis Visor.
Fixed a number of clipping issues when wearing a cape and another cloth item at the same time.


Fixed a minor visual glitch with some specific barren trees.
Fixed a minor visual glitch with some specific lush trees.
Fixed a number of rare visual glitches with water rendering.
Fixed an issue that caused some large planetary objects to vanish shortly after spawning.
Fixed a number of visual issues with foam when in Photo Mode.
Fixed a number of minor visual issues with planet atmosphere rendering.
Fixed a number of minor visual issues with metal surface rendering.
Fixed an issue that could cause water effects to appear above the surface.
Fixed a visual glitch that could occur when loading into game on PC while alt-tabbed to a different window.
Fixed an issue that could caused the loading starfield to appear jittery.
Fixed an issue that could cause some starship trails to appear in front of the ship while moving at high speed.
Fixed a number of minor visual glitches with the display of moons in the Discovery Page.


Improved the quality of GTAO in PC VR.
Fixed an issue that caused flickering when rendering water in VR.


Fixed a number of ghosting issues on Xbox.
Introduced a significant memory optimisation for PlayStation 4.
Fixed an issue that prevent foliage being pushed properly by nearby objects on Mac.
Fixed a number of visual issues on Mac.
Fixed a specific performance issue on PlayStation 5.
Fixed a crash that occurs when playing the PlayStation 4 version of NMS on PlayStation 5.


Improved indexing in arrays of data, to help mod authors more easily merge in modded data. The index ID is also now clearly highlighted in the output of the SaveOutModdedMetadata option.


Fixed a rare issue that could cause a crash followed by an infinite load after claiming abandoned ships on water worlds.
Introduced a significant memory optimisation for all platforms.
Fixed a rare issue that could cause a softlock when opening the galaxy map after landing on a derelict freighter.
Fixed a number of rare crashes.


We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games
< >
Wyświetlanie 46-54 z 54 komentarzy
Początkowo opublikowane przez Geldric™:
Początkowo opublikowane przez Hykril Tynyx:
Hopefully the next few updates will be focused on bug hunting too, it's high time they polished some rough edges.
https://steamcommunity.com/sharedfiles/filedetails/?id=3352648226
:steamhappy:
WELL DONE ALL THE DEV'S has to be said from launch to now you keep fixing making new stuff and all free its outstanding, cant wait for the next game.
thank you once again
Początkowo opublikowane przez nigel992002:
WELL DONE ALL THE DEV'S has to be said from launch to now you keep fixing making new stuff and all free its outstanding, cant wait for the next game.
thank you once again

...but what next game? There is no new game worth playing! This is THE GAME, and it should be cherished forever!
Początkowo opublikowane przez frvind74:
Początkowo opublikowane przez nigel992002:
WELL DONE ALL THE DEV'S has to be said from launch to now you keep fixing making new stuff and all free its outstanding, cant wait for the next game.
thank you once again

...but what next game? There is no new game worth playing! This is THE GAME, and it should be cherished forever!

They are working on a new game called Light No Fire. Release date has yet to be announced
Ostatnio edytowany przez: Lindy Bomber; 5 marca o 5:35
Początkowo opublikowane przez Biscuits:
Could you please update/fix your Steam Input as you've got the - oh gosh I'm not going to be able to explain this properly! Let's try anyways!

In the Steam controller configuration app for non Steam Input configured games one can select between 2 different controller/Gyro functions. One is Joystick Camera the other is Joystick Deflection. Camera is free movement: you tilt the device and the translated 2D value is buffered (eased in/out) to the joysticks position. Therefore you get a nice smooth movement no matter where you're facing. It's relative to the device itself.

Deflection is wild, unfortunately, and has its place but it sets a fixed position to (for the sake of argument, as this randomises each time you load the game) North, with the device flat too. Any shift from that angle or position is like holding the analogue stick away from that spot.

What you have with your game is the latter when it comes to Flying. So you can't have nice flying gyro funtimes (and it really is), or nice camera shifting funtimes (which is really good when leaving a planet!).

Please Ji... Please Hello Games can you fix it for me? Can you loosen up the strict gyroscope rules for the Flying Steam Input category?

there's a 3rd function that uses the mouse which is very useful too. Ideally I'd like this supported when flying too, but at the very least I'd like Joystick Camera support returned. Because it did used to support it, but an update last year broke it.

I flipping love my customised controller config for NMS. Shortcuts on the touchpads, super-precise movements when building. etc :) :derpy: :content: :cool:

This is NOT a message from the devs. Someone copy/pasted the dev's notes for free internet points. HG had nothing to do with this thread & they're not reading the responses.
Ostatnio edytowany przez: Ozwald; 5 marca o 8:26
"Fixed an issue that could cause players to pop to the surface while swimming on moons."

Awesome! Now if only the issue of unwanted underwater effects in underwater bases could be addressed, I would play this game so much more.
Początkowo opublikowane przez Lindy Bomber:
Początkowo opublikowane przez frvind74:
They are working on a new game called Light No Fire. Release date has yet to be announced

Indeed. And eagerly anticipated might i add!
Ostatnio edytowany przez: Krastifari; 5 marca o 9:50
Początkowo opublikowane przez Ozwald:
Początkowo opublikowane przez Biscuits:
Could you please update/fix your Steam Input as you've got the - oh gosh I'm not going to be able to explain this properly! Let's try anyways!

In the Steam controller configuration app for non Steam Input configured games one can select between 2 different controller/Gyro functions. One is Joystick Camera the other is Joystick Deflection. Camera is free movement: you tilt the device and the translated 2D value is buffered (eased in/out) to the joysticks position. Therefore you get a nice smooth movement no matter where you're facing. It's relative to the device itself.

Deflection is wild, unfortunately, and has its place but it sets a fixed position to (for the sake of argument, as this randomises each time you load the game) North, with the device flat too. Any shift from that angle or position is like holding the analogue stick away from that spot.

What you have with your game is the latter when it comes to Flying. So you can't have nice flying gyro funtimes (and it really is), or nice camera shifting funtimes (which is really good when leaving a planet!).

Please Ji... Please Hello Games can you fix it for me? Can you loosen up the strict gyroscope rules for the Flying Steam Input category?

there's a 3rd function that uses the mouse which is very useful too. Ideally I'd like this supported when flying too, but at the very least I'd like Joystick Camera support returned. Because it did used to support it, but an update last year broke it.

I flipping love my customised controller config for NMS. Shortcuts on the touchpads, super-precise movements when building. etc :) :derpy: :content: :cool:

This is NOT a message from the devs. Someone copy/pasted the dev's notes for free internet points. HG had nothing to do with this thread & they're not reading the responses.
Yeah four pages of folks actually thinking the devs placed this here and might read it. Not sure this wasn't a total disservice to the community what with folks thinking it is a pinned thread.
Have issues, only real meaningful action is a note to HG Zendesk. Everything else is just forum chatter, not useless but no access to devs.
I'm still experiencing the Solar ship fabrication bug. Reported it to HG today.
< >
Wyświetlanie 46-54 z 54 komentarzy
Na stronę: 1530 50

Data napisania: 4 marca o 7:58
Posty: 55