No Man's Sky

No Man's Sky

View Stats:
Cablelag Mar 4 @ 7:58am
1
Patch notes Notes
Hello Everyone,

Thank you to everyone playing No Man’s Sky – Worlds Part II, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 5.58, which is now live on Steam and will be coming to other platforms as soon as possible.



Bug Fixes

Fixed an issue that prevents completion of the Chronicle expedition milestones if the Rendezvous milestones autocomplete.
Fixed an issue that could cause players not to know the Terrain Manipulator recipe in the Titan Expedition.
Fixed an issue that caused misleading mission text when locating storm crystals for an expedition.


Fixed a rare mission blocker in In Stellar Multitudes.
Fixed a number of rare mission blockers that could cause players to have the wrong crafting recipes during In Stellar Multitudes.
Fixed an issue that could cause a second mission marker to persist when not needed during In Stellar Multitudes.
Fixed a rare blocker in In Stellar Multitiudes where Polo would offer the incorrect dialogue.


Fixed an issue that could cause the Under a Rebel Star mission to get stuck after fleeing sentinels.
Fixed a number of minor mission text issues that could occur when switching to a new settlement.
Fixed a rare mission blocker that could prevent players from acquiring a replacement radiant brain from Tethys in A Trace of Metal.
Fixed a rare mission blocker in They Who Returned.


Fixed an issue that could cause Sentinel Walkers to fail to spawn.
Fixed an issue that could cause the base building hologram to fail to collide correctly with the planet surface.
Players can now archive their current starship or Multi-Tool, as long as it is not the only one left.
Fixed a number of rare issues related to the Atlas Station.
Fixed an issue that prevented players from recolouring Solar ships in the starship customiser.
Fixed a number of issues that could occur after exchanging ships with an NPC.
Fixed an issue that could cause players to pop to the surface while swimming on moons.
If players die in midair while on a planet, their grave will now spawn on the planet's surface.
Fixed a text issue with the S-Wing Megalith Engine ship part.
Reloading a save made inside an Exocraft will no longer place you outside it.


Fixed an issue that prevented the Quick Menu from being accessible in Exocraft when using the swap Quick/Build Menu option.
Fixed an issue that prevented the full range of terrain manipulator modes being accessible in while in an Exocraft.
Fixed an issue that prevented hotkeys that were set for the Minotaur AI from saving correctly.
Fixed an issue that caused the Minotaur to sink into its geobay.
Fixed an issue that caused the Nautilon to dive slightly when using the keyboard to navigate the Quick Menu.
Made a number of improvements to buoyancy and control when piloting the Nautilon on the surface of the water.
Made a significant number of improvements to the Nautilon's visual effects.


Fixed an issue where an expedition reward Multi-Tool with a custom name would overwrite the primary Multi-Tool's name.
Fixed an issue that caused some inventory sort hover tips to clip off the edge of the screen.
Fixed an issue that caused expanded tech or cargo inventories not to reset properly when switching inventory pages.
Fixed an issue that caused some backpacks to appear very small in the inventory.
Localised weather anomalies are now tracked in the Analysis Visor.
Crabs can now be adopted as player companions.
Fixed an issue that could cause the "New Planet Discovered" UI to be squashed by the saving UI.
Fixed a number of audio issues in the loading starfield.
Fixed a minor animation glitch when using the Analysis Visor.
Fixed a number of clipping issues when wearing a cape and another cloth item at the same time.


Fixed a minor visual glitch with some specific barren trees.
Fixed a minor visual glitch with some specific lush trees.
Fixed a number of rare visual glitches with water rendering.
Fixed an issue that caused some large planetary objects to vanish shortly after spawning.
Fixed a number of visual issues with foam when in Photo Mode.
Fixed a number of minor visual issues with planet atmosphere rendering.
Fixed a number of minor visual issues with metal surface rendering.
Fixed an issue that could cause water effects to appear above the surface.
Fixed a visual glitch that could occur when loading into game on PC while alt-tabbed to a different window.
Fixed an issue that could caused the loading starfield to appear jittery.
Fixed an issue that could cause some starship trails to appear in front of the ship while moving at high speed.
Fixed a number of minor visual glitches with the display of moons in the Discovery Page.


Improved the quality of GTAO in PC VR.
Fixed an issue that caused flickering when rendering water in VR.


Fixed a number of ghosting issues on Xbox.
Introduced a significant memory optimisation for PlayStation 4.
Fixed an issue that prevent foliage being pushed properly by nearby objects on Mac.
Fixed a number of visual issues on Mac.
Fixed a specific performance issue on PlayStation 5.
Fixed a crash that occurs when playing the PlayStation 4 version of NMS on PlayStation 5.


Improved indexing in arrays of data, to help mod authors more easily merge in modded data. The index ID is also now clearly highlighted in the output of the SaveOutModdedMetadata option.


Fixed a rare issue that could cause a crash followed by an infinite load after claiming abandoned ships on water worlds.
Introduced a significant memory optimisation for all platforms.
Fixed a rare issue that could cause a softlock when opening the galaxy map after landing on a derelict freighter.
Fixed a number of rare crashes.


We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games
< >
Showing 1-15 of 54 comments
I'm hoping this fix will stop what I've been experiencing - Introduced a significant memory optimisation for all platforms.
Last edited by Cablelag; Mar 4 @ 8:02am
I don't see anything about the issue with water on moons pushing you up to the surface but thats still a large amount of fixes.
Thank you HG!

Originally posted by Darth Cervantes:
I don't see anything about the issue with water on moons pushing you up to the surface but thats still a large amount of fixes.
Fixed an issue that could cause players to pop to the surface while swimming on moons.

I hope space stations don't appear invisible anymore, my freighter no longer warps upside down or backwards and no longer need to log in multiple times for 4k settings to work properly.
Last edited by Krastifari; Mar 4 @ 8:17am
Hammie Mar 4 @ 8:15am 
I hope they fix puzzle text missing from terminals in abandoned facilities and such. I always have to end up googling what puzzle is being talked about just by the dialogue and the answer choices.
Last edited by Hammie; Mar 4 @ 8:15am
Originally posted by Darth Cervantes:
I don't see anything about the issue with water on moons pushing you up to the surface but thats still a large amount of fixes.
it's in the patch notes https://x.com/NoMansSky/status/1896953843558326637
Originally posted by Krastifari:
Thank you HG!

Originally posted by Darth Cervantes:
I don't see anything about the issue with water on moons pushing you up to the surface but thats still a large amount of fixes.
Fixed an issue that could cause players to pop to the surface while swimming on moons.

I hope space stations don't appear invisible anymore, my freighter no longer warps upside down or backwards and no longer need to log in multiple times for 4k settings to work properly.
oh doh, not sure how i missed that
This is also the time for those that don't want to stay on experimental branch to return to normal branch as the two are in sync, well hopefully anyway.:steeped2024:
Thank you.
Hologram for building was my biggest issue. Minotaur standing on his platform nice visual fix. Glad it's sorted now.

https://steamcommunity.com/sharedfiles/filedetails/?id=3438433169
Thank you for the bugfixes. These are actually more appreciated than content additions.
Did the saloon music playing inside a player-base next to a settlement get "fixed" as well? I can't see it in the patch notes, but I found it to be a rather nice feature. I now miss having my chill tunes in my base. :steamsad:
Edit: never mind, I tabbed back into the game and it was playing again. Please don't fix this one! 🎶
Last edited by SophiaBNL; Mar 4 @ 9:04am
Originally posted by catch22atplay:
Hologram for building was my biggest issue. Minotaur standing on his platform nice visual fix. Glad it's sorted now.

https://steamcommunity.com/sharedfiles/filedetails/?id=3438433169
Have this bug too last week, thinking problem was platform was not on ground..
So thk for this fix HG :nmsatlas:
Good Stuff!

Thank ya much for the update & tweaks, be nice to know I can actually end Sentinel activity in A place without having to tag A Pillar to do it.
Man, I'm not used to play a game where bug fixes are dished out at light speed. You're making 99.9% of games look bad. (..and I'm here for it)
Originally posted by SophiaBNL:
Did the saloon music playing inside a player-base next to a settlement get "fixed" as well? I can't see it in the patch notes, but I found it to be a rather nice feature. I now miss having my chill tunes in my base. :steamsad:
Edit: never mind, I tabbed back into the game and it was playing again. Please don't fix this one! 🎶
So we can play back and hear our library playlist creations on the bar juke box now?? I didn't know this!???

Would be fun to see the tune names scroll by on a small screen, translated into the alien heiroglyphic language in the game. ( no real need to know what it says, just be fun to work it out) :D
Last edited by Johnny in the Clouds; Mar 4 @ 10:16am
< >
Showing 1-15 of 54 comments
Per page: 1530 50

Date Posted: Mar 4 @ 7:58am
Posts: 55