No Man's Sky

No Man's Sky

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How to set up a self sustaining farm
I want to do this but don't know what i need in order to farm/mine chlorine or living glass. Or anything else that makes big bucks.

I have an agricultural terminal and a scanner to find hotspots but the rest i don't know. I might need to find blueprints first?

Please help a noob out.
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Showing 1-15 of 26 comments
This isn't Factorio, there is no self sustaining production. All methods require at least some level of player interaction (even if it's just emptying and selling the contents of a depot)

There is no way to farm living glass passively... but you can farm the plants needed to make it.
https://nomanssky.fandom.com/wiki/Farming#Crafting_products

regarding minerals, you want to get the mineral extractor and supply depot (plus some form of power management). Then you can passively rack up stacks of whatever mineral you can find a hotspot for... There are plenty of tutorials out there on how to set up a mine.
Last edited by Shadow Strider; Mar 3 @ 12:45am
Originally posted by Shadow Strider:
This isn't Factorio, there is no self sustaining production. All methods require at least some level of player interaction (even if it's just emptying and selling the contents of a depot)

There is no way to farm living glass passively... but you can farm the plants needed to make it.
https://nomanssky.fandom.com/wiki/Farming#Crafting_products

regarding minerals, you want to get the mineral extractor and supply depot (plus some form of power management). Then you can passively rack up stacks of whatever mineral you can find a hotspot for... There are plenty of tutorials out there on how to set up a mine.

Yeah i really should have watched a tutorial on YT. I'm a little overwhelmed with NMS as there is a lot of things to do and ways to earn money so i thought just asking here would be easier, tried googling but the results were unclear.

So, if i build a building with planters/mineral extractors over a hotspot and power it up can i come back to collect it at intervals? If i recharge the reactot, it should keep extracting right?
Before you set ANYTHING up, scan the areas as much as possible, I've found on some bases that if I moved the Base computer location A short distance away I could have had an EM Field & A Viable Gas extaction supply.

But I didn't go A little farther away from where I set up & built the Base too far away for it to work & don't want to delete the work or get into Modding or File tweaking.

Otherwise I highly recommend setting up A Carbon Plant Room, it's the easiest to establish, is ALWAYS needed, refines into needed materials for quite A few things & doesn't take much to build, refreshes quickly.

Otherwise, self sufficient? not really A thing, but you can make one WHOPPER of an awesome supply location for yourself & others.

My big 3 are Oxygen, Sodium & Carbon, after that Frostwart, Faecium & Gravatino.

Faecium & Carbon make the Pet foods for feed quests, Frostwart refines for Glass so I can use Silica's for Stone base materials & Gravatino for cash.

If you can nail down A location that has Oxygen & Sodium, you have 2 of the games major lifeline materials on constant supply, because hunting for that stuff when you NEED it just sucks.

So if your looking for max efficiency, try to find A place that has all 3, Sodium, Oxygen & an EM field all within I range of the base Computer.
Originally posted by Hexxxus:
Originally posted by Shadow Strider:
This isn't Factorio, there is no self sustaining production. All methods require at least some level of player interaction (even if it's just emptying and selling the contents of a depot)

There is no way to farm living glass passively... but you can farm the plants needed to make it.
https://nomanssky.fandom.com/wiki/Farming#Crafting_products

regarding minerals, you want to get the mineral extractor and supply depot (plus some form of power management). Then you can passively rack up stacks of whatever mineral you can find a hotspot for... There are plenty of tutorials out there on how to set up a mine.

Yeah i really should have watched a tutorial on YT. I'm a little overwhelmed with NMS as there is a lot of things to do and ways to earn money so i thought just asking here would be easier, tried googling but the results were unclear.

So, if i build a building with planters/mineral extractors over a hotspot and power it up can i come back to collect it at intervals? If i recharge the reactot, it should keep extracting right?
Basically yeah
Reactors are the least preferable option though... ideally you want an EM generator(s), but otherwise, go for solar panels and batteries (you wont have to fuel either of those options)
Last edited by Shadow Strider; Mar 3 @ 1:18am
Originally posted by Hexxxus:
So, if i build a building with planters/mineral extractors over a hotspot and power it up can i come back to collect it at intervals? If i recharge the reactot, it should keep extracting right?


You're not going to find all the gasses you need in one spot.

But that's why they have teleporters. I had 4 separate farms for gasses (nitrogen, etc) spread all over the galaxy. But they were just one step away by teleporters.

The old old old school way to make money was to create "farms" for making things like fusion igniters and stasis devices.

Each item has a different set of products that need to be made, in a sort of pyramid.

For example, stasis devices are made from 3 things: quantum processors, cryogenic chambers, and iridesite.

Each of those is made from other things, like the quantum processors are made from circuit boards and superconductors. Circuit boards are made from heat capacitors and poly fibre. Heat capacitors are made from frost crystals and solanum (both are plants you grow). Every single thing is made from 2-3 things, and then combined with 2-3 other things.

You will need to grow plants, harvest gasses, and other things to make the sub-components. Each sub-component can be sold on it's own, but you will get way more from combining a component with another. The result is a higher component, that's worth WAY more then the previous two combined.

The recipes for all the sub-component products can be bought at one of the consoles on the anomaly. In the past, you'd have to raid production facilities & factories for just the chance to get a new recipe, and it took a long time to collect the whole set needed.
Get You three S class scanner upgrades, then a nutrient injector, then make cakes that give 6000% bonus to fauna scans. The bonus you get from the food is multiplicative while the bonuses from the scanner upgrades are additive so if your scanning a creature and you get 300k units with the cake you will get 18M to 22M units each scan cakes last 10mins in the injector its how I make my money I reached money cap in game in three days. The injector is the best thing in the game right now for everything. Also don't focus on making money in the game if you do you will burn out quick and the game will get boring if that's all your trying to do.
Last edited by DarkStreets56; Mar 3 @ 1:52am
FREEZED Mar 3 @ 3:13am 
Freighter full of nipnip growing is easiest
Originally posted by DarkStreets56:
Get You three S class scanner upgrades, then a nutrient injector, then make cakes that give 6000% bonus to fauna scans. The bonus you get from the food is multiplicative while the bonuses from the scanner upgrades are additive so if your scanning a creature and you get 300k units with the cake you will get 18M to 22M units each scan cakes last 10mins in the injector its how I make my money I reached money cap in game in three days. The injector is the best thing in the game right now for everything. Also don't focus on making money in the game if you do you will burn out quick and the game will get boring if that's all your trying to do.

That sounds like a fun zoologist kind of way to make money i thought scanning anything was a waste and only did so when a mission required it. I need to check what i need to make cake when i'm home.

I partly agree to the burning out part but i want cool freighters, ships and cosmetics asap and have super thin patience lol.
Originally posted by Hexxxus:
Originally posted by DarkStreets56:
Get You three S class scanner upgrades, then a nutrient injector, then make cakes that give 6000% bonus to fauna scans. The bonus you get from the food is multiplicative while the bonuses from the scanner upgrades are additive so if your scanning a creature and you get 300k units with the cake you will get 18M to 22M units each scan cakes last 10mins in the injector its how I make my money I reached money cap in game in three days. The injector is the best thing in the game right now for everything. Also don't focus on making money in the game if you do you will burn out quick and the game will get boring if that's all your trying to do.

That sounds like a fun zoologist kind of way to make money i thought scanning anything was a waste and only did so when a mission required it. I need to check what i need to make cake when i'm home.

I partly agree to the burning out part but i want cool freighters, ships and cosmetics asap and have super thin patience lol.

In addition to making you millions of units, scanning fauna is also a decent way of making nanites (not the fastest but I find it a little more interesting and less grindy than some). Scanning all the fauna on a planet allows you to claim a bonus of 250 per creature, so it scales from 250 for a single species exotic planet to 4000 for a 16 species planet (there are higher). You can also re-claim scanning bonuses when starting an expedition from a main save, making all those "make X nanites" milestones a breeze.
Gotta watch out about vids on making big cash. This game is now nearly a decade old and many vids are long outdated. HG put a clamp on the big old mining farms folks had. Diminishing returns is a thing in the game. More is indeed not better. Now you make money lots of ways so there's no use making yourself nuts over it. Learn to make some devices with a few biomes, scrap ships, make cakes, be a pirate, so many options, just let it come organically while you explore and work your way through all the quests up to purple planets. Find a couple nice mold patches, set down a few refiners there and return as needed.

The game seems to last longer for folks that like to go from process to process and don't get bogged down with making money or units or one specific thing. Think of Units and nanites as useful for what they help you get, not an end in themselves. You must keep spending them in order to have room for more as the cap is so low. Once you go through a few expeditions you will have a backlog of nice ships and you can only fly one at a time, right? The freighter thing, well that's just a few hundred thousand and either luck or a willingness to save scum if it's even of interest.

If you are doing things but don't know why, like why do you need an S freighter? What will it give you that an A or B wont? If you can't answer that question, don't know why it's even important, then you can put it on the later list. Getting overwhelmed is easy in NMS but this is a noncompetitive game, no leaderboards, noone to brag to, it's all just personal preference and "for the fun of it". Relax, take a breath, go explore, maybe work on one goal at a time until you decide to squirrel off and do something else that looks interesting. It's a sandbox.
Originally posted by aelfhe1m:
Originally posted by Hexxxus:

That sounds like a fun zoologist kind of way to make money i thought scanning anything was a waste and only did so when a mission required it. I need to check what i need to make cake when i'm home.

I partly agree to the burning out part but i want cool freighters, ships and cosmetics asap and have super thin patience lol.

In addition to making you millions of units, scanning fauna is also a decent way of making nanites (not the fastest but I find it a little more interesting and less grindy than some). Scanning all the fauna on a planet allows you to claim a bonus of 250 per creature, so it scales from 250 for a single species exotic planet to 4000 for a 16 species planet (there are higher). You can also re-claim scanning bonuses when starting an expedition from a main save, making all those "make X nanites" milestones a breeze.
So there is cakes for this to u got fauna scan, flora scan, and mineral scan cakes. i scan flora for 7m units a piece and 4m for minerals but i dont do that anymore i make a ton of these cakes and hand them out in the anomoly.
Originally posted by Hexxxus:
Originally posted by DarkStreets56:
Get You three S class scanner upgrades, then a nutrient injector, then make cakes that give 6000% bonus to fauna scans. The bonus you get from the food is multiplicative while the bonuses from the scanner upgrades are additive so if your scanning a creature and you get 300k units with the cake you will get 18M to 22M units each scan cakes last 10mins in the injector its how I make my money I reached money cap in game in three days. The injector is the best thing in the game right now for everything. Also don't focus on making money in the game if you do you will burn out quick and the game will get boring if that's all your trying to do.

That sounds like a fun zoologist kind of way to make money i thought scanning anything was a waste and only did so when a mission required it. I need to check what i need to make cake when i'm home.

I partly agree to the burning out part but i want cool freighters, ships and cosmetics asap and have super thin patience lol.
Well just think of money as a secondary. The most fun in the game comes from having a long term goal mid goal and a short goal. long term being i want to complete the cooking catalog, mid term be finding a specific planet or item u need or want, and short term would kinda be money but mainly just ur upgrades and immidetely tangable things. Just have fun with it money comes naturally, even very fast sometimes.
Zoran Mar 3 @ 5:19pm 
I like to build a farm that allows me to make Stasis Devices and Fusion Igniters. At the Anomaly those plans are located between the Exocraft and MultiTool vendor.
A farming base should have a strong energy source (A-Class/S-Class) and oxygen supply (put the base between those two spots; none more that 300 units away), then you put down 16 biodomes to get started. (pro tip: extra 2 domes with Frost Crystals to make Glass, 4 extra domes to make Lubricant for BionicLures)

You also want to make use of daily freighter expeditions (all 5), since those are a great source of Geodesite and Iridesite . (pro tip: 20 Support Frigates and 5 Living Frigates)

Once you have such a setup, you can make a ton of units, but you can also make items to farm animals, solve quests as they come up.


ref:
https://nomanssky.fandom.com/wiki/Stasis_Device
https://nomanssky.fandom.com/wiki/Fusion_Ignitor (keep a copy of the Crafting Tree on your phone)

PS: You collect all those plants by running though the biodomes, while holding E to "Harvest all plants", don't stop running.
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Date Posted: Mar 2 @ 10:49pm
Posts: 26