No Man's Sky

No Man's Sky

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fighters vs interceptors
hey guys!
so i built a nice interceptor with maneuverability above 4700.
then i built a fighter with almost the same layout, and it has only 3700.
am i doing something wrong, or is it normal?
Last edited by kutyax; Feb 28 @ 3:42pm
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Interceptors are OP.
This is normal.
Fighters get a damage bonus, so you probably get better damage from that one.

Neither get a maneuverability bonus, but afaik interceptors have a chance for a better base man. stat... And because the bonuses from upgrades are % based, that means notably higher stats when upgraded (or it's just how rng rolled the stats for these two ships in particular - you can view their core stats with your visor to compare)
Last edited by Shadow Strider; Feb 28 @ 3:56pm
kutyax Feb 28 @ 3:53pm 
ok, so its normal. thank you, guys!
Originally posted by Foxglovez:
Interceptors are OP.
S class Fighters have an agility bonus of 35-45
Sentinels have 40-50, same as exotics.

They're not OP at all. They have terrible hyperdrive and shield stats.
Last edited by Batabii • Suikoden I&II HD; Feb 28 @ 4:17pm
Shouldn't need shields at all with the very high damage from infra-knife. Non-issue.
Who cares about hyperdrive range? Most the time folks are just dithering around finding or trying to find interesting systems. Those that are heading to the core just use the first glyph for every slot or if it's a minigame they want to play will make a specific ship for it or use their freighter.

For just general pooping around in the game interceptors are OP but it's all just personal preference at this point in NMS. If there was absolutely one best ship everyone would be flying it - if it actually made any real difference. Now folks tend to fly the new shiny one till the next new shiny one comes out. Or not. SInce we have so many slots, it's so easy to swap around modules from ship to ship so you can fly a different ship every day or never leave the spawn ship and have a perfectly good time.
Originally posted by Foxglovez:
For just general pooping around in the game interceptors are OP
HOW are they OP?

Shouldn't need shields at all with the very high damage from infra-knife. Non-issue.
Who cares about hyperdrive range? Most the time folks are just dithering around finding or trying to find interesting systems. Those that are heading to the core just use the first glyph for every slot or if it's a minigame they want to play will make a specific ship for it or use their freighter.
Even if you ignore those two stats, they're still on par with fighter:

S class fighter max stat bonus: Damage 90, Agility 45
S class interceptor max stat bonus: Damage 80, Agility 50
Also, the interceptor only has 2 more base cargo/tech slots (and 20 max more) than the fighter, so it's not even OP by that metric.

Is this based solely on the fact that they can hover?
Originally posted by Batabii • M&L: Brothership:
HOW are they OP?

I have got the Iron Eagle, i have got the Starborne Phoenix, i have got a great squid ship... these ships are next level above standard fighters, and you know what ship i still use above all that? My interceptor, because at the end of the day, you don't need massive firepower, you don't need massive shields, you don't need a huge warp range, but speed is always useful, and nothing else has it.
kutyax Mar 2 @ 5:04am 
i also think interceptors are very op+very easy to obtain. fighters should have far better speed and maneuverability to compensate te hovering ability.
when fully upgraded with almost the same tech the fighter is just nowhere
Originally posted by Batabii • M&L: Brothership:
Originally posted by Foxglovez:
For just general pooping around in the game interceptors are OP
HOW are they OP?

Shouldn't need shields at all with the very high damage from infra-knife. Non-issue.
Who cares about hyperdrive range? Most the time folks are just dithering around finding or trying to find interesting systems. Those that are heading to the core just use the first glyph for every slot or if it's a minigame they want to play will make a specific ship for it or use their freighter.
Even if you ignore those two stats, they're still on par with fighter:

S class fighter max stat bonus: Damage 90, Agility 45
S class interceptor max stat bonus: Damage 80, Agility 50
Also, the interceptor only has 2 more base cargo/tech slots (and 20 max more) than the fighter, so it's not even OP by that metric.

Is this based solely on the fact that they can hover?
I feel the same way about LS as you do about fighters but for the opposite reason. Because they perform much better than they should when you just look at stats, much better, but there's a lot of min/max types that don't actually get them perfectly upgraded and test them, just look at stats and pass by. But just like the fighters, they have gotten no real love from HG for a very long time.

Some of us don't fly by stats read off the wiki or deep in some internal file. For me anyway that's just not very important. I fly what feels responsive and when the situation arises, kills $hit fast, that's easy to obtain or a fun challenge to obtain, and easy on our eyes. Metrics are in many ways a big waste of time in this game because everything is more overpowered than is needed. I have one interceptor with over 4k maneuverability. I mean really? The infra-knife hits for over 70k. Because it hovers I am the perfect turret for those 2.317 seconds a battle lasts. So shoving stats in my face about what is now a mediocre ship type is just not interesting. It's NMS, not ED. But then again I might only fly exotics on one save, LS on another. It's all eye candy and personal preference, as it should be in a really casual game like NMS, Well maybe not a hauler or shuttle - ewwwww. I do have my standards.:steamhappy:
Ozwald Mar 2 @ 8:42am 
Originally posted by Foxglovez:
I do have my standards.

The problem is that some of us are aware of what those standards are. :pipe:
The big advantage of interceptors vs. fighters/shuttles/haulers/explorers/solars is the lack of any broken slots when salvaging them.
I only care about hyperdrive range in the 1900-2100k range, and looks. And since I like tiny ships with as little deco or wings as possible, it's usually Exotic or Interceptor. The hover feature is nice tho, even if I rarely have a real need for it. I also don't like noisy ships, the ones with extra loud/long engine noises/hum/clanks while flying or landing. Such gets annoying over time.

Sometimes I wish one could turn off - or at least lower dramatically - *only* your ship's sound effects.
FREEZED Mar 2 @ 9:26am 
Usually i am happy when maneuverability is about 1200+ that is usually enough to kill everything , infraknife dps 50k+ is enough.
more is sure better but with those you can pretty much clear all content.
Originally posted by aelfhe1m:
The big advantage of interceptors vs. fighters/shuttles/haulers/explorers/solars is the lack of any broken slots when salvaging them.
they are also worth far more too...

I've tried many ships, but I always use an interceptor as my main. 2k hd range is plenty enough for me, there is really no need for more.
Infraknife is OP on any ship... and with a phase beam as a support weapon, shield strength really isn't all that important anyway as you can recharge it for free (if anything ever lasts long enough to even hit you to begin with...)
And hovering is very handy when you are using the ship to gather resources... given that stuff takes time to pop in before you can mine it. It's also very handy to not lose a POI when taking care of a pirate raid by just remaining as a stationary "turret", as others already mentioned...
kutyax Mar 2 @ 9:34am 
Originally posted by FREEZED:
Usually i am happy when maneuverability is about 1200+ that is usually enough to kill everything , infraknife dps 50k+ is enough.
more is sure better but with those you can pretty much clear all content.

its so true, but since i recently tasted what is it like around 4500 - im having a hard time to be satisfied with less.
i just dont use my old favourite fighter anymore, and it makes me sad at this point - since that feels more personal than the interceptor.

https://steamcommunity.com/sharedfiles/filedetails/?id=3437242021
Last edited by kutyax; Mar 2 @ 11:16am
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Date Posted: Feb 28 @ 3:39pm
Posts: 19