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But had to realize it was useless as it has no function without doing "a special quest line" to make violet star systems actually appear in the universe.
Without doing that quest line there won't be any systems to travel to with the Atlantid Drive anyway.
Well, once I finished that quest line and made violet star systems appear, I didn't had to build one myself as I already got it form the expedition. But thats pretty much the only thing you are able to accomplish by bringing the atlantid drive from the expedition.
Oh, and just so you know, the special quest line only appears if you have pretty much all of the other main quest lines finished. Galaxy Reset, Atlas Quest Line and "Those who returned" or whatever it is called in english.
Which bit have you yet to do?
Find a dissonant system, land on the planet - dissonance detected - shoot up the dissonant drills until one drops an echo locator, (fly into space, summon the anomaly and enter, if you don't want to fight the sentinels) use the echo locator to find a harmonic camp, interact with the terminal (more than once) should get you a new jetpack, a sentinel multitool and locate sentinel interceptors for you to claim and repair, or scrap
After doing that, warp to a new system, which should trigger 'they who returned' when you complete that pulsing should trigger the In Stellar Multitudes
Both quests introduce end game lore and several customisation options, they're good fun too.
https://nomanssky.fandom.com/wiki/Dissonance_Resonator
======================
AFTER you unlock it by completing the Stellar Multitudes mission.
-----***-----
OR you are playing on a Titan expedition save
The drills drop either inverted mirrors or echo locators.
If you fly low and slow they show up, accompanied by a few sentinel guards, they look like purple flag wavy things on a tripod, up close you can see them drilling into the ground.
if you use your mining tool from a distance you can usually destroy them and get either an inverted mirror (needed to repair interceptors) or an echo locator.
If you are too close the sentinel guards will attack.
The little quadrupeds put up more of a fight.
if you're close enough as soon as you hit the drill it will show you what it will drop, so you can run if it's not an echo locator.
Pick NEW---->EXPEDITION.
That way, when you finish, you'll keep the ships you found during the expedition, the Freighter you got, and will also have access to ALL the new systems without having to almost finish the game.
I just did that with a new Expedition save, and I prefer it that way.
I did this a few times for past expeditions - starting a new game for each expedition and then deciding whether to claim expedition awards on my existing save or keep playing on the post-expedition save.
I'm just hesitant to try running on a post-Titan save in case the Devs aren't finished adding content for which they require the 'main' quest(s) to be completed - like they did for the Autophage quest and the Multitudes quest.