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I'd say you're pretty much free to do your own thing when you've completed The Artemis Path, and for that matter, there aren't many limitations on you once you've installed the hyperdrive. Other storyline chapters introduced new features of the game after major updates, although there are usually alternate paths for getting access to those new features.
Stellar Multitudes sticks out a bit in that there doesn't seem to be an alternate way to get access to purple stars and the two new world types associated with them, and you have several prerequisites to complete before Stellar Multitudes.
The Expeditions are time-limited, but generally they're self-contained, insofar as they have stories at all.
Different galaxies have different distributions of types of planets, but there's no type of planet unique to a galaxy. Most players are in Euclid, but if you've moved to another galaxy, you can place a base, then travel to Euclid in an Anomaly mission and place a base there, and easily travel between galaxies.
By and large, NMS is a pretty laid-back game, and not really story-driven.
The are endless stories that could be told though in the game. An entire universe to follow stories in. That's one of the amazing things about the game what it can become with new updates and why it will never be finished : D
Expeditions are sort of like short stories, self contained mini sci-fi novels with the player taking the role of the antagonist in their own mini-adventure. I think Liquidators was arguably the most story led adventure so far with a mysterious lost 'warrior' that was revealed by following their path.
The early Beachhead titled adventure was also a fun one ending with the Mass Effect frigate reveal and I forget which one it was, but also the permadeath expedition (Leviathan?), tricky though for some players perhaps because of the mode challenge, was a good tale. They've all been good really.
My only wish is that there were more NPC story characters we could find and interact with throughout the universe that might accompany us on our own adventures. We can conjure up companion creatures after all and they do their own thing but it would be cool to have met perhaps in a separate story other cool cool characters like Tethy's or those at the Anomaly and have them do a derelict mission together. Let's see them move about and engage in our adventures or we engage in their stories dotted about the universe or new galaxies. Would be a cool reason to need to reach other galaxies and travel to meet up with a mysterious character taking part in their adventure to unlock them.
The Autophage story was also a really fun expedition.
A favourite or most memorable was the introduction of the Titan Worms in Emergence Expedition. It's a pity the beasts haven't turned out to be as terrifying as the opening of that expedition adventure and really only as dangerous to interact with as an extreme storm. If you think of the weather effects in the game as a 'character' some of the gravity storms are quite a thrill to cross paths with.
In the same way Star Trek adventures encountered all kinds of weird things in the universe. Those weird things were portrayed in stories affecting the crew. The No Man's Sky has that potential to be littered with stories (aka expeditions) to uncover by players as they spread out across the galaxies. An endless amount of updates and work for anyone who wants to apply... Hello Games? Oh you're already on the job! : D
...Maybe also players could have the tools to 'write' their own somehow adding to the game content available...
As the game updates frequently and the game mechanics change, new game play may not be ideal for repeating very early expeditions and besides its always nicer for all, including developers sanity to get to appreciate new content. Though new content may still reward earlier released player rewards. With all that explained with many assumptions only guessed at, previous expeditions can be accessed without using save editors but they are not guaranteed to work with new content There are threads about how to do this. Usually you need the Season Data file for the expedition at the time and on PC turn the clock back. More detail is explained in other threads on this and just needs a trawl of the steam threads to find it. There is lots of info on online content too about it. There is a chance modding the expedition content in this way even without a save editor may corrupt your game. So experiment with a new save game or back up your game before trying anything and especially if fiddling with third party saveeditors that may break the game.
I know in the past when I had to go on holiday I was half way through an expedition and could not complete it. However in between (well spent) time away from the game, updates changed the game and expedition was over. However on return from holiday I continued to play the expedition all offline, with Steam offline so the game did not update (content that did not need multiplayer online interaction). This was achieved by turning the PC clock back to continue and finish from the point I went on holiday. When I had completed it I went back online and the game immediately updated and the expedition was properly ended. Perhaps because I had started it prior to going on holiday, account rewards registered correctly but playing offline was the way I completed it. Playing offline seems to be a requirement of doing past expeditions. But I really had no need to worry as the expedition I missed was repeated. Some rewards were also released as Twitch drops and in new expeditions so players do not really miss those.
What I meant is that the game itself isn't story-driven, the way that a computer role-playing game is, like the Baldur's Gate series or the Witcher series, in which the game is structured around the assumption that you're following a storyline most of the time. The basic model of NMS is a sandbox, in which you can find things, such as stories.
It takes a very minor hack of the game files to allow you to play prior Expeditions. You still do all the challenges just as you would have when the Expeditions were "live". A catch is that you need to keep the game offline while playing through past Expeditions this way, so you won't get any help from other players' bases and markers and so on, so it's slightly harder. It didn't feel like cheating to me.
The files and instructions are here:
https://cwmonkey.github.io/nms-expeditions/