No Man's Sky

No Man's Sky

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CL124C41A Dec 26, 2024 @ 2:32am
I want to show my bases
Hi all, I'd like to make a video walk-through of my bases but of course just recording the gameplay is not good enough since the movement is both too fast and not smooth.

Is there an automated way to set a path and make the camera follow it in-game? I could write a program to take control of the cursor and keyboard but it sounds like a lot of work, since HG already does it in their trailers I hope a way already exists.

Thanks.
Last edited by CL124C41A; Dec 26, 2024 @ 11:46am
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Showing 1-6 of 6 comments
cogvos Dec 26, 2024 @ 2:57am 
I've no idea how HG do their trailers, but since they are the devs they probably have a way to control the games camera directly, or maybe give a 'player' the ability to hover/fly etc. While I am fairly sure that is not possible for us, you could make use of either the build camera or the game's screenshot camera.

While both of these can fly, and you can get rid of the UI in the screenshot one, they do have a couple of issues.

1. They are physical objects so cannot clip though walls etc
2. They are limited to a distance from the player.

You could get around the second with clever cutting. Anyway I'd be interested on how you get on. Good luck!
Tryshard Dec 26, 2024 @ 9:03am 
The video is old and but the info is good. As someone who does a lot of base walk through videos, control of the camera is the hardest thing to do. You have to be conscious of your movements all the time and have to make very controlled inputs. Do you use a controller, that is one tip the video gave which I totally endorse. With the controller using the two joysticks in unison, will allow smooth camera movement. It looks like to me that you want to have a shot which you don't have to edit. That is almost impossible to do consistently if the shot is longer than 30 sec. Inside shots are especially hard as the camera will jump and move on you based on where your character is standing, in 3rd person mode. So I have tried to move to first person for inside shots, but the end result to me seems flat you can see more, but I feel having your player in the scene is needed at times, so editing is the only way to get a smooth result.
Last edited by Tryshard; Dec 26, 2024 @ 9:05am
cogvos Dec 26, 2024 @ 10:27am 
Originally posted by Despistao:
https://youtu.be/cKRBeCZYFbk?si=lQCOSSsAygB5wtHN

That's a very good video. The only thing I'd suggest changing is avoid OBS. Its been know to cause NMS to crash. With windows you can now use the Microsoft game bar (default windows g) as that has screen capture build in. Not sure what is available on Linux right now.
Last edited by cogvos; Dec 26, 2024 @ 10:27am
CL124C41A Dec 26, 2024 @ 10:30am 
Thank you all, I've seen the video but it was less in-depth than expected, for now I want to try an input grabber to record all movements that I'll then smooth with a script and auto-replay during capture. That way I don't need to fiddle with build or photo mode cameras and can interact normally with everything.
CL124C41A Dec 26, 2024 @ 11:24am 
Originally posted by cogvos:
The only thing I'd suggest changing is avoid OBS. Its been know to cause NMS to crash.

I'm on Debian and Flatpack OBS works fine with NMS, haven't done very long captures tho.
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Date Posted: Dec 26, 2024 @ 2:32am
Posts: 6