No Man's Sky

No Man's Sky

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Hello Games  [developer] Apr 9 @ 8:54am
Experimental Branch 09/04
Hello Everyone,

First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced.

To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the textbox and press "CHECK CODE", then select it from the dropdown menu.

The patch notes are as follows:

Experimental Branch 09/04
  • Fixed a Cross-Save issue that could prevent rewards from being accessed across all save games.
  • Fixed a crash that could occur when base building.

As always, thank you to all players who use Experimental and take the time to report any issues you encounter.

Please note there is the possibility that experimental builds may introduce new issues that haven't been caught in test. We'd like to recommend that all players back up their save files, by making a local copy of the st_[userid] folder found here on PC: %appdata%\HelloGames\NMS\ and here on mac: ~/Library/Application Support/HelloGames/NMS/

Note that we don't anticipate any issues here. However, performing your own backups could mean the difference between resuming play immediately, or waiting for the next patch.

If you decide to opt out of experimental and return to the main branch, we strongly recommend resuming from a backed-up save from the main branch, rather than taking an experimental branch save back to main, which may cause unexpected behaviour.

Feedback and reports of new bugs/issues being found on Experimental are welcome, so please reply to this thread or submit a ticket to https://hellogames.zendesk.com/ with the phrase "Steam Experimental" in the ticket title. If you are running any mods for the game, please list them along with your bug report.
Last edited by Hello Games; Apr 9 @ 9:42am
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Showing 1-15 of 28 comments
Thanks :steamhappy:
Hi HG,
I was wondering if it was possible when training flying animals (birds, worms), if you could direct a button to make them fly up. When ridden they always tend to go down and crash into the ground or water...
Is the suit volume still bugged?
Parian Apr 9 @ 10:07am 
Are my settlers still buried up to their necks?
Suit volume is still LOUD!
Originally posted by frvind74:
...
I was wondering if it was possible when training flying animals (birds, worms), if you could direct a button to make them fly up. When ridden they always tend to go down and crash into the ground or water...
You can improve control of creatures while riding them on the ground or in the air by choosing creatures with desired traits or breeding new ones with different traits. The Egg Sequencer can also change traits to make creatures less likely to run off. You may also in contrast want creatures to run off so as not to get in the way or whatever.

There are a lot of traits to consider when 'training' them but it's not easy to tell how much affect they have compared to one another. Also looking after them they can respond better.
Last edited by Johnny in the Clouds; Apr 9 @ 2:14pm
smurfy Apr 9 @ 2:26pm 
Originally posted by flushed emote:
Is the suit volume still bugged?


Originally posted by Blackheart6004:
Suit volume is still LOUD!
Yes, once again the fix for suit volume did not make the main patch in 5.63.

It seems to be set to default (80%) or even 100% and doesn't get reduced by your personal preferred reduced FX volume settings.

If you set the FX volume to 80-100% and then just control volume with Windows Volume Mixer, the problem goes away (or at least the suit volume will be normalised to the same as other effects).
Originally posted by Johnny in the Clouds:
Originally posted by frvind74:
...
I was wondering if it was possible when training flying animals (birds, worms), if you could direct a button to make them fly up. When ridden they always tend to go down and crash into the ground or water...
You can improve control of creatures while riding them on the ground or in the air by choosing creatures with desired traits or breeding new ones with different traits. The Egg Sequencer can also change traits to make creatures less likely to run off. You may also in contrast want creatures to run off so as not to get in the way or whatever.

There are a lot of traits to consider when 'training' them but it's not easy to tell how much affect they have compared to one another. Also looking after them they can respond better.

Ok thanks,
however what I wanted to say was there isn't an addressed command to fly up a volant animal, instead there's the possibility to fly down...
and anyway my reflession was upon wild animals: I remember in the past (before Worlds 2) you could do that...
Last edited by frvind74; Apr 9 @ 2:33pm
Originally posted by Parian:
Are my settlers still buried up to their necks?
mine certainly are
BUG: Riding pets is mostly broken, as they seem to collide with rocks and such now.
_Baker_ Apr 11 @ 12:57pm 
Originally posted by Hello Games:
Hello Everyone,

First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced.

To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the textbox and press "CHECK CODE", then select it from the dropdown menu.

The patch notes are as follows:

Experimental Branch 09/04
  • Fixed a Cross-Save issue that could prevent rewards from being accessed across all save games.
  • Fixed a crash that could occur when base building.

As always, thank you to all players who use Experimental and take the time to report any issues you encounter.

Please note there is the possibility that experimental builds may introduce new issues that haven't been caught in test. We'd like to recommend that all players back up their save files, by making a local copy of the st_[userid] folder found here on PC: %appdata%\HelloGames\NMS\ and here on mac: ~/Library/Application Support/HelloGames/NMS/

Note that we don't anticipate any issues here. However, performing your own backups could mean the difference between resuming play immediately, or waiting for the next patch.

If you decide to opt out of experimental and return to the main branch, we strongly recommend resuming from a backed-up save from the main branch, rather than taking an experimental branch save back to main, which may cause unexpected behaviour.

Feedback and reports of new bugs/issues being found on Experimental are welcome, so please reply to this thread or submit a ticket to https://hellogames.zendesk.com/ with the phrase "Steam Experimental" in the ticket title. If you are running any mods for the game, please list them along with your bug report.


When will there be more cross-saves added been waiting like 3 months now ive done everything its asked me to do coming from xbox to pc
Fixed a Cross-Save issue that could prevent rewards from being accessed across all save games.

This has improved the situation quite a bit. It's now showing that I at least have completed the expeditions. Although when I try to purchase the rewards it is still saying that I have not completed the expedition.
Is the grass draw distance kind of broken atm? Really noticeable in the expedition, but doesn't seem as bad in my other saves. Maybe it's certain grass types, or just too much for the system in this area?

On the expedition start world it's quite grassy, but is often bare from a very close distance and takes a second to fully draw in to the front of me. Then when I turn around to look at the grass I just came through, it's bare again and takes a second or two to gradually draw back in.

Playing on Ultra Planet Quality in VR.
Last edited by profanicus; Apr 13 @ 9:03pm
cogvos Apr 13 @ 11:02pm 
I'm also having grass drawing in at very short distances as well as a sudden random fps crash from 58 to 15 in the expedition. Fps drop appears related to either gane time (Vram memory leak?) or excavating underground.

Lighting in abandoned buildings is still too bright, metal items in bases and base lighting generally is worse than before Worlds 2. Suit volume is still louder than before. Bug where you can see the sea floor through an open door still present. Small stone wall A still texture fighting etc. Underwater bases built out of prefabs are still flooded, so you swim inside, they were always flooded if built out of construction parts so this is a degradation.
Last edited by cogvos; Apr 13 @ 11:04pm
Mr.wang Apr 14 @ 5:31am 
Originally posted by Hello Games:
Hello Everyone,

First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced.

To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the textbox and press "CHECK CODE", then select it from the dropdown menu.

The patch notes are as follows:

Experimental Branch 09/04
  • Fixed a Cross-Save issue that could prevent rewards from being accessed across all save games.
  • Fixed a crash that could occur when base building.

As always, thank you to all players who use Experimental and take the time to report any issues you encounter.

Please note there is the possibility that experimental builds may introduce new issues that haven't been caught in test. We'd like to recommend that all players back up their save files, by making a local copy of the st_[userid] folder found here on PC: %appdata%\HelloGames\NMS\ and here on mac: ~/Library/Application Support/HelloGames/NMS/

Note that we don't anticipate any issues here. However, performing your own backups could mean the difference between resuming play immediately, or waiting for the next patch.

If you decide to opt out of experimental and return to the main branch, we strongly recommend resuming from a backed-up save from the main branch, rather than taking an experimental branch save back to main, which may cause unexpected behaviour.

Feedback and reports of new bugs/issues being found on Experimental are welcome, so please reply to this thread or submit a ticket to https://hellogames.zendesk.com/ with the phrase "Steam Experimental" in the ticket title. If you are running any mods for the game, please list them along with your bug report.


完美
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