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First few hours are the most interesting part of the run, and spending a day doing those quests just to unlock a new biome, which knowing NMS wouild be pretty much cosmetic? Nah, not interested.
Once you've got enough tech and resources, the game turns into a walking simulator, since there is nothing you may want anymore. Especially in the current state with building being totally broken.
And boring, artificially prolonged quests thet drip-feed you with a bits of content at best and are absolutely pointless at worst are just making the game worse.
If the constant struggle is appealing though then may I suggest playing abandoned mode with difficulty settings cranked up?
You can't get a freighter, you can't get upgrades (the only source is from buried stashes which rarely gives them and only has a limited list of stuff you can get from them), you can't get to the purple systems (because no way to get necessary drive upgrade), you can't even apply multi-tool or ship upgrades. It just strips the game down to the bones, getting rid of many things that make it bad, but also removing the already quite barebone progression system.
The best you can get is to build a base safe from hazards, and it pretty much ends there.
Gotta make your own goals and use your imagination.
I wish they would offer a Milestone mode (purely optional, of course), with no Tech shop in the Anomaly and no story missions. The only way to get advanced tech (including all the different drives, etc.) would be to complete milestones. There would have to be a lot more, and they'd have to be more challenging and varied (they could be versions of some of the expeditions, perhaps), but it would give the whole game more shape and a sense of real progress.
Not for everyone, of course, but I think it would be a more interesting notion than Abandoned mode, which seems a bit underwhelming.
But I have to give it to Worlds 2 update that SEEING a new star being created, followed by all of them becoming visible, even made this over and over retold story seem engaging.
When there's an actual tangible reward to the time you put into this game, anything can feel worthwhile, and I wish more content could be like that.
They've all been very inconsequential and don't address the main problem of No Man Sky in that it's a Creative Mode Sandbox where nothing really matters and there's no fail states of any kind.
It doesn't matter if you travel for an hour straight on the galaxy map. At literally any point a station is 2 minutes away for you to teleport back home.
It doesn't matter that you used your resources to build an Exocraft station on a distant planet, at any point you can call in your Freighter and beam your exocraft down on your current planet.
And I could go on forever. That's practically all the content. The "endgame" is reached within a couple hours, and that's prefab basebuilding, pointlessly grinding resources, or doing time limited expeditions/daily missions for quicksilver for cosmetics to do more basebuilding.
This is the first update that gives a tangible reward for your time investment.
I like to have goals. Once I have an S class tool, ship, freighter and a couple hundred million in $$ there's not much point to the game for me. At that point, I start a new game.