Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you are not really a self starter, you can play through the various missions and call it good enough and quit playing...at least until some new content gets added. There really is no goal except enjoyment. If it becomes not fun, play another game or take a break until you feel like you want to screw around in the game some more.
Edit: I guess I should add I started when the game released. There was almost no information on anything so you spent a lot of time just trying stuff to see what would happened if you did it. That was the original pull of the game. You could ask a question and develop an experiment to see if it was viable. It was a learning by failing and using that result to find out new stuff you did not know as well. Over time and countless experiments by players, we started to figure out how things worked...at least until they changed things. Now, most everything is known so there are not so many what if scenarios anymore. Plus, they dumbed the game down a lot so it is pretty easy to do anything in short order. Unfortunately that killed a lot of the joy of the original game.
They replaced it with more directed content and quick access to stuff, so the only way to add challenge is either create your own rules or push all the challenge sliders (that you can live with) to hardcore in options.
Personally, I hate the lose save on death feature... so that is never going to be in my list. I also really prefer the original no power requirement for bases. Your choices will probably vary. That is the whole point of the challenge sliders.
Whatever you make it to be.
Want the absolute best equipment? That'll take some work to do.
Want to build a humongous awesome base? You can do that.
Want to finish every quest? Yeah you can do that.
Want to max out your units and nanites? Sure, you can do that.
Make goals for yourself, or heck start a new save once an old one starts getting boring. Sometimes when you start a new save, unique things can happy early-game that shape the rest of the playthrough.
For example, I once found a transmission tower right next to where I spawned which pointed at a ship 12 hours away (by foot).
Decided to do a No Starter Ship and walked to that ship. Or, well, boost jumped.
By the time I got there, some 6-8 hours later, I had gotten a LOT of stuff, including a new tool and a few S-Rank mod upgrades and some other stuff.
That's it, it's A big GAME, lots of little Minigames culminating in A cohesive environment of Space Travel.
It's like what's the End Goal for Double Dragon on NES? it has A beginning & an end, do you really care about either or do you enjoy the Punching & kicking in between?
But it's to play, simply put, old fashioned go outside & whatever comes up THATS what your going to do for awhile.
I'll start up planning to work on A Base, find out I could use some more (Insert Material Here) Check A neighboring planet & end up Scavenging A freighter I happened to come across on A random chance, farm the Materials, mission accomplished.
Go back to the Space station & get interrupted by A Sentinel Ship that buzzes me looking for help or something & off I go on A new mission.
Did I set out for these things? no, I wanted to build my base, am I angry I'm not doing what I planned? Not A chance.
You ask what is the point, I would say to feed my Arrested development & old joys of just putzing about with no clearcut goal, no overseer demanding In"Save the world" or "Kill the enemy"
Just me, A box of someone else's toys, Way too many bad ideas & way too many ways to make them possible.
I would recommend to just start the game, and do, what is suggested. (don't deactivate the tutorials!)
It will lead you to the stories eventually. You will learn, why thing are as they are, and what the ATLAS is.
if you follow that, you will start to build a base. You have all means to do that as you want. Use pre-build hubs or build your houses yourself. You wll get an overseer, which leads you to other base- and planet-related quests. The overseer and other employees you will get provide you wil things to do and reward you with blueprints.
Or if you don't want that all, just go to the anomaly and unlock the bluepronts with nanites and salvaged date. (But I don't recommend that, when you play the first time. Try to get those otherwise.)
The one exception are ship-techs. It's safe to buy them all, since I didn't find out how to get them through quests, and I believe this isn't in the game (yet?)
But nearly all other things are optainable in other ways. You can also buy some of the blueprints at planet-outposts. for less nanites, then. (This might depend on the reputation with the local race. though.)
Exploring and taking your time, is the goal. And especially the WAY.
I would also recommend to watch a lets play, that isn't older than a year. The game is ever evolving and I realy wonder, why it never earned the labor-of-love award of steam, yet.