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NMS isn't really that way, it's A Mishmash of things, A big batch of Minigames in A cohesive environment, it HAS the things, but no one is really the proverbial lynchpin by which the Game succeeds.
I've found alot of people tend to end up making the Game theirs their own way, I personally enjoy it as A refuge from the mainstay style Gaming.
I don't like to tell people to shove off, but it sounds like you wouldn't really get much from this kind of Game short of A smaller attention span, A slightly lighter pocketbook & A dose of wasted time.
There are plenty of Games out there that WILL fit your bill, some are even Free, I've suggested it repeatedly & though I can't stand the games story, premise, characters & the whole Sick aspect of Cannibal Space Children possessing or possessed by Cyborg Ninja Suits bent on A Murder Spree because the Nice Lady told me to.
But Warframe might be right up your alley, it's pretty much everything NMS isn't, A Bizzaro version if I had to place it.
No harm no foul & Jester Awards should go to folks who REALLY can't state their case with any degree of tact or rationale thought & tend to use words like A Serial Killer uses Empathy, unoften & poorly.
It plays you.
The game has improved/expanded quite a bit since its release (I never would have purchased it otherwise), but the core of it remains the same.
I also think the use of the term "campaign" is a misnomer here... there is no campaign. It's a sandbox exploration game.
There are some story missions, but they act more as tutorials and lore building than anything else. I don't think I'm misrepresenting things when I say the story missions take a backseat for most players... Anyone who gets much mileage from NMS learns to make their own goals.
Which did you want answered?
Mechanics: The core gameplay loop remains mostly the same. You scrounge resources to get materials to explore worlds. You can pretty quickly get upgrades that significantly increase mining yields, or pump the credits for scanning flora and fauna to ridiculous amounts. Combat is still awkward at times, but it's easy to get overpowered there too - slap a paralysis mortar and the upgrade that makes all enemies take more damage while stunned and you can clear every Sentinel wave in minutes. You still have your scanner pointing out areas and items of interest near you. There are still specific waypoints in questlines, or from using charts to find specific POIs.
Honestly, by midgame, you don't really have to worry about the survival mechanics. hell, you can even do away with them entirely on the fly by in the options menu if you opt for custom difficulty. Ditto for combat, and other mechanics.
Campaign:
Main plotline is a bit fetchquesty, but the story is pretty good, involving the nature of reality, an AI broken by a subject it was simulating, loss and abandonment, rogue programs taking entire civilisations to a 'world of glass' for containment where the subjects are very much aware but still formless and unable to take action in the unlimited void...
It's basically the most Zen cosmic horror narrative ever.
But admittedly, a lot of this is the iceberg beneath the tip of what the game shows you. So much is found in terminals and logs or inferred from scant references you'll find in dialogue elsewhere. The FromSoft method of expanded narrative.
Ultimately, like most sandbox games, you'll have to find the aspects that bring you the most fun. Some players are prolific explorers - I have seen spots in the first galaxy where dozens of systems were all completely surveyed by a single player. Others build impressive mining colonies or fantastic outposts that stretch the limits of the base building system. Others are just here for new lore and expeditions...
I wouldn't complain about free steam points, lol.
I had similar thoughts when I first started the game myself waaaaaay back years ago. I didn't buy it on launch, though I did buy it... I think it was right after Beyond, like right after base-building was added.
I came back to it awhile later, not sure when, and it was much better and I've been hooked ever since, coming back to it anytime a major update comes out.
A lot of these mechanics were changed. Mining Laser is recharged with Carbon which can be mined from any plant life or condensed carbon crystals you see, you can stockpile this ahead of time so you can recharge your mining laser when it runs low, there's still digging, but the digging tool is recharged by silicate powder (aka, dirt), etc. It's a way better system nowadays.
Your analysis visor nowadays will point out some (not all!) Points of Interest (POIs) that are within 500u of your current location. 500u is basically "barely within visible range" though it will pick up stuff you can't see because of terrain, trees, etc blocking your view.
You still gotta explore to find stuff. Your starship, exocraft, etc can help you find what you're looking for as well.
You can sell (or, well, scrap) ships for money now. Or fix them for your own use and sell them later, either/or.
I would highly suggest giving it a try.
The only thing I would like to mention here, is "campaign".
This is a sandbox game. The game dumps you in a universe, there is a long questline for you to do that unlocks several things and provides lore, but the main focus of the game is you existing in a universe and being free to do whatever you want.
You can go fishing, you can build a base, you can take control of a settlement, you can build a frigate fleet.
Now, some of these activities seem a bit superficial but in time, they add to each bit-by-bit and make improvements, but at the end of the day they ARE just a small team, and it's amazing what they've been able to make.
I think, maybe since the core game and its progression is way better, you may (or may not depending on picky you are) be able to forgive the game's other flaws, any flaws that you perceive that remain.
And since it's on sale, I say give it a try. What else would you use that money for, something you could do without? Once you buy it on Steam, it's yours indefinitely and you can always come back and check when the next major update comes out.
I'm still thinking what exactly threw me off about NMS so badly. Incentive structure is one of those things I'm sure. In e.g. Valheim you also do "chores", but the incentive structure is better crafted it feels like. (At least in the early game.) For example you fall 100 trees in that game because you want to build a badass viking settlement and you need a lot of timber to do that. You don't do it because the game HUD tells you to or you need to fill up some arbitrary gauge. It makes more sense immersion-wise too. In many of these crafting games interesting and surprising things can happen while you're acquiring resources. I think this was not the case with the original NMS release. They were unable to shake off the feeling that you're required to grind for very little reason. I suppose the important difference is does it feel like its your own choice to do the grind, or does the game force you to.
From these responses it sounds like they have made some quality of life improvements and added depth which is nice, but I'm not quite sure if that's enough. Anyways thanks everyone who took the time to respond, I appreciate it!
For those who wondered I had this game for the PS4. I sold the console so I don't have it anymore. I miss Bloodborne but otherwise it was the right thing to do :)
My feeling after years of reading similar threads on this forum (and these are more frequent than you might suspect) is if you are still carrying around a grudge about the launch of this game and can't put that aside, that basically the game is poisoned for you. Anger and hate are a mighty difficult thing to get past, no matter how foolish the reason. A company spends 9 years making up and polishing a game but some folks can and will never get past that launch. Reading your post - your anger today is as fresh as if it happened yesterday. Scary.
If you can do something about your attitude then it might be worth trying again except you really aren't looking for a sandbox game that basically is composed of doing all the things you list that don't interest you and you don't find enjoyable - so frankly you should just give it a pass. There are thousands of games out there that won't be clouded by prejudice, never mind that they might have a game loop you would appreciate.
Sorry - no jester for you.
Valheim, great game but totally different vibe. Have a few thousand hours in it too but it scratches a different itch. And you get to kick greylings.
Travel safe.
The only thing is that my impression was that the improvements are in areas I don't care about that much. So I wanted to ask, that is all.