No Man's Sky

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What is the best strategy to improve slots and class of ships and omnitools? (and maybe eventually get a maxed out s-class ship & omnitool?)
I notice that slot upgrades for ships and omnitools cost much more for higher classes.

Therefore, as example, upgrading the class and after that buying slots is for sure the wrong way.

Is buying slot upgrades from the vending machines even a good strategy, or is it much better to get slot modules them from scraping and mission?

Personally I guess it's more important to max out the slots than the class.

Many things to take into evaluation ...

==> What is the best strategy to eventually get a maxed out S-Class Ship and maxed out S-Class Omnitool?
Last edited by Flash✪Gordon; Feb 6 @ 7:20pm
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Showing 1-15 of 32 comments
Hmm... visit the NMS Exchange on Reddit, use the portal codes to reach the ship/weapon you want and enjoy short-term bliss.

Alternatively... you can plod about the various systems, looking for the busiest economies.

Of course you then need to find an SClass freighter to hold all you glitter things in as you travel all about... Hmm... might be a long journey.

All the best, have fun!
Originally posted by Turuk Makto:
Originally posted by Gordon✪Gekko:
I notice that slot upgrades for ships and omnitools cost much more for higher classes.
If that is a fact I have never mentioned it. Actually it is pretty tough to mention because mods can have different prices for some reason (but that it is more expensive does not mean that it must be better). Also mods have different prices depending on the reputation with the race.

What I have mentioned was,
My post is not about somthing you have mentioned. I see you the first time in this forum as I am quite new here.

Yes, It is just a matter of fact that in the ship- and omnitool upgrade-vending-machines prices for a new slots or a higher class are much higher If I am currently using a B-Class ship or omintool resp. that the prices for a new slot or higher class are much loser if I am currently using a C-Class ship or omnitool. Hence I am sure for A-Class and S-Class prices will increase again.

This is why I am asking myself if its better to max out first all the slots (IF there is a max number of slots) and THEN do all the class upgrades - OR - if its a better to find these "upgrade mods" which the game hints player get them from scrapping or doing missions?
Last edited by Flash✪Gordon; Feb 6 @ 7:29pm
Originally posted by Gordon✪Gekko:
My post is not about somthing you have mentioned.
Sorry, I didnt get that you meant paying for the expansion slots.

I never paid for slot upgrades at the ship (scrapping) vendor and multitool but always upgraded the slots with mods from the rep vendor.

Ship and multitool slots are easiest to upgrade via the mods you get from the rep vendor and that just needed portal jumping between stations that have them. Ofc you will need the reputation first, but that goes up so fast, that it should be no problem.

Paying for expansion slots with credits at the vendor will just get you broke.

You could also farm crashed ships and scrap them to get the upgrade mods because scrapping gives upgrade mods. With multitools it is not that easy. Although you will get some multitools to scrap later you will probably have all slots on it until you get to there by using expansion mods that you find or buy from the reputation vendor.
Last edited by Turuk Makto; Feb 6 @ 8:06pm
I do not believe that slots cost more based on the Class of the ship or Multi-Tool,

The slot costs simply always go up, a lot, as you approach the full slot capacity. Which in some cases may be the same thing, sorta, since to activate the last few rows of potential slot capacity, you must either have or pay to promote a higher-Class item.

BTW. For the later rows of slots, you MUST upgrade the MT/ship, then apply the needed slot expanders.
Because the lower Classes of MT/ship DO NOT HAVE the POTENTIAL / CAPACITY to expand to / offer additional slots until they have peen promoted to the next higher Class.

IMHO, it is Always better to get your slot expanders "for free", by adventuring for them: From Crashed Freighters, from Derelict Freighters, from Envoys, from Buried Caches (rarely), from Manufacturing Centers, from Scrapped Ships, from Scrapped Multi-Tools, from Mission Agent, and Nexus, and Observatory missions. Probably from some sources I am leaving out.

Once you have achieved max status with all the Guild Envoys, be sure to do a Grand tour via teleporter, and collect the free slot expanders from all previous Envoys you can reach.
Last edited by dreamrider; Feb 6 @ 9:00pm
Realistically the best way to max a ship is to build a frankly ridiculous farm base network to make money hand over fist to dump into slots. As for a multitool, well, maxing one out is rarely ever necessary but you'd probably be scrapping a lot of MTs for expansion slots.

Personally having two multitools, an Atlantid for mining and a Sentinel/Staff for combat is all I need, barely need to touch slots.
i don't pay for any slots, I either use Storage Augments from scrapped ships or other sources of them in the game or Multitool slot modules you redeem at the tool machine on the stations for slots. I claim the tools from Sentinel Pillars and Harmonic camps for scrapping and do Manufacturing Facilities when I come across them for the tool slots instead. And as far which i upgrade first the class or the slots, I don't put a ton of thought into it and upgrade what I can, when I can, as I play the game
Strauss Feb 6 @ 9:25pm 
For Ship Storage:
Best way, at least for me, scrap S/A class ship and get the Storage Augmentation module.
Just remember to save before doing the scrap, just in case the module not pop up.
You can get the ship either buy when you visit any station or from crashed ship.
For Multi-tool Storage:
Same as above, for me, to get the Multi-Tool Expansion Module.
Here are the list where you can get them :
* Manufacturing Facility's Puzzle (you can find them either using Planetary Chart or using scanner of your exocraft, if you choose the correct option you will always get the module
* From Guild, i forgot which one, if you reach certain threshold usually Master/Elder, there have chance you can redeem the expansion slot module for Exosuit, Multi-tool or freighter.
Aku Feb 6 @ 9:49pm 
Max out your rank with all the guilds and you get free stuff from the envoys on every station, including storage augmentation slots for ships on some. They closed the exploit where you could keep returning to the same station over and over for a free storage slot, but even waiting a few days, if you find enough stations that give out the storage augmentations, you can grab a bunch of them at regular intervals.
Migromul Feb 6 @ 10:00pm 
Originally posted by Gordon✪Gekko:
I notice that slot upgrades for ships and omnitools cost much more for higher classes.

Therefore, as example, upgrading the class and after that buying slots is for sure the wrong way.

Is buying slot upgrades from the vending machines even a good strategy, or is it much better to get slot modules them from scraping and mission?

Personally I guess it's more important to max out the slots than the class.

Many things to take into evaluation ...

==> What is the best strategy to eventually get a maxed out S-Class Ship and maxed out S-Class Omnitool?

Well, if it's the "best" is debatable, but the "eaiest" is:
- play a custom-settings game
- set buying andcreation to "free"
- enjoy.

You can then go to a station and easily get charts. (sadly, the exosuit-station doesn't have a free "use module" function. But all ohter mod-stations have: ship, and multitool

Since the buy is free, you can instantly upgrade your ship to S-class and max-sltot it both for tech and inventory. If you get an Exo-suit-uipgrade modul, you might test, if free buy makes it possible to upgrade your suit infinitly, using this option (without wasting it.) I ddn't have the opportunity to test that, yet.
HOWEVER:
The jump-range of your ship depends on the class. Afaik Hunter (the type you start with) have the least range without hyperdrive-modules.
Alone a sentinel-ship has at least 6 times more range than your starting hunter. (mine in my last playthrough has 800 LY with just Indium drive installed.... While my current. (still using the starter-ship) has 144 LY max. And that only, if powerslotted. BTW: you only need the INdium-drive (and later the quartzid-drive) to get around. The other drives won't extend your jump-range in your normal ship. (That's another topic on the frieighter, though: You get 50LY with every type of drive. And since, you can only install two additional things in the tech, it's worth it. ´Freighters don't need much tech-slots... in comparsion to normal ships.

All that said, here some tips, to get things the normal way:
getting a sentinel-ship is probably the easiest You just need to kill a complete wave on sentinels on a dissolate planet. This will lead you to one automatically. (though, if the planet is an empty one, you may have bad luck. So, see, that there exists at least some fauna.)

Another way is to farm resnonate-collectors. These can drop echo-locators (you can even check that out, if you near go enough to one. At least, I read this.) With that, you will find a hamonic-camp, which not only has good Multitools, but will also lead you to a crashed sentinel, eventually. Be warned, though: if you attack an resonant-collectors, you will alarm local sentinels. Similar to grabbing Gravition-balls. BTW: the scrap you will find in harminc camps have a high chance of dropping upgrade-moduls for all things.

You also need one of those camps, after finishing the main story, to unlock purple systems eventually.

Farming sentinel-ships is also a very eas yway to get money. Depending on the class, ehte can easily be worth 30 Millions of units. You can't salfage ship-parts aout of the, though.. (That is possible to make your own ship eventually.)

You also need one of those camps, after finishing the main story, to unlock purple systems eventually.

Locating normal crashed ships is also relative easy:
- farm salvaged data and nanites. (tip: salvage the glass, they drop. You will get sentinel-moduls, which are worth several hundred nanites a piece. That's probably the fastest way to farm nanites. But It's imporatnt, that you sell thos to a module-vendor NOT at the galaxy-trade. (Yes, that's also possible, But you will get the amouni in units, not in nanites, then...)
- unlock the nautilon
- unlock the nautilon-scanner
- install the scanner
- scan for crashed ships with the nautilon. (only possible under water, of course.)
- I'm not sure, if normal exocrafts. (NOT the Minotaur, that's a fact) are also capable to locate crashed ships. WHAT they are capable of, if you install all three scanners, is to locate exo-suit-upgrade-postions. You will always need the same three resources. (I don't know the english terms, so look for yourself, when you find one. But they're easy to find and make.
Mirri Feb 6 @ 10:11pm 
The best strategy will depend on how you play, I imagine. I do quests that have expansion mods as a reward since I'm not usually going out of my way to find other ships to scrap, and freighter expeditions sometimes reward them as well. I send my frigates out each time I load up the game.

I pay for the class upgrade, but not storage. You can get nanites from the usual runaway mould farm, but also by refining several materials like pugneum or radiant shards. They add up pretty quickly.
Last edited by Mirri; Feb 6 @ 10:13pm
For MTs expansion modules, just scrap all unwanted MTs on the Anomaly.

For Ship Augmentations... (this is the fastest method I'm aware of, especially now that guild rewards aren't so easily exploited)
Go to a pirate system (or 3 star economy), locate a planetary trade post. land your ship on the ground (don't use one of the landing pads). Stand on the roof and wait for S class ships to land, then buy them (summon them onto the ground after to free up the pad again).
Once you have as many ships as your allowed, go to the space station and scrap them. Rinse and repeat.

To get Nanites to afford upgrading class...
Go to a pirate space station, buy all the suspicious tech/arms, open them to get free X class tech modules, then sell those (don't open the modules themselves).
The shop inventory will refill at about of of each item per minute, so finding a few pirate stations and teleporting between them will speed up the process if you need a large amount of nanites fast
Vice Feb 6 @ 11:39pm 
For ships you can get a cheap S rank ship by buying 3 C rank ships or getting them from distress beacons. Scrap them for hull/wings then build a new ship with an S rank reactor. You can get an S rank explorer for like 10m creds and <10K nanites. Being S rank the ship will start with a good amount of slots.

For multi tools non pistols will start with a decent amount of slots. Any B or A rank tool will likely have enough to get you going until you find an S rank.

If you need some quick early game cash just get S rank scanner upgrades. You can get 2 mil+ per planet with a few scans while doing the main quests and checking out stations for ships and multi tools. Once you can handle corrupted sentinels then farming them for echo locators can get you good ships, tools, and tons of money for scrapping ships.

You can get plenty of ship and multi tool modules from quests so make sure to pick them up while system hopping. Gets your rep up too so you can get even more modules from the guild envoys.
Each class has a maximum limit on what it can hold, a C class multi-tool will fill 3 rows, but will not allow further expansion even if you have 30+ multi-tool increase items. Up the class and more can be built.
However, be aware that as far as I have seen placement of supercharged slots is random, so you could find a ship/tool you love the looks of and upgrade it into absolute crap.
Originally posted by Deadmansplat:
However, be aware that as far as I have seen placement of supercharged slots is random, so you could find a ship/tool you love the looks of and upgrade it into absolute crap.
Just to add to this...
MTs obtained from the same specific location will always give the same SC slot layout after upgrading...
Also worth noting that SC slots are only ever in the first 4 rows.
And there is never an instance where an MT gets worse after upgrading... Just because the SC slot layout might suck, that doesn't mean upgrading it didn't improve the overall stats...
But this is why is always worth saving before upgrading, so you can see if you like the result and then reload if you're not happy with it.
Last edited by Shadow Strider; Feb 7 @ 5:11am
rikwes66 Feb 28 @ 3:08am 
As for nanites : the fastest way is the derelict freighters I think. Get ONE distress beacon , pulse drive and board the thing .Then put the distress beacon in your refiner BEFORE entering the freighter ( that way it isn't consumed ) . The metal refines into nanites and you get a LOT of it . The eggs surrounding abandonded buildings also refine into nanites so that is another way to get nanites fast . You pick ONE omnitool you really like and start upgrading that to S-class . The slots for tools are found either at reputation vendors ( fastest way ) or in production facilities after you solved the puzzle . The repuation vendors also have expansion slots for your exosuit, frigatemodules and expansionslots for your ship .You level the reputations ASAP for that reason

Another way for nanites is to go to pirate station , buy the unknown technology and weapons packets from the black market vendor and sell them without installing them ( so you click them ONCE just so you know what they are but not the stats )
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Date Posted: Feb 6 @ 7:02pm
Posts: 32