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Alternatively... you can plod about the various systems, looking for the busiest economies.
Of course you then need to find an SClass freighter to hold all you glitter things in as you travel all about... Hmm... might be a long journey.
All the best, have fun!
Yes, It is just a matter of fact that in the ship- and omnitool upgrade-vending-machines prices for a new slots or a higher class are much higher If I am currently using a B-Class ship or omintool resp. that the prices for a new slot or higher class are much loser if I am currently using a C-Class ship or omnitool. Hence I am sure for A-Class and S-Class prices will increase again.
This is why I am asking myself if its better to max out first all the slots (IF there is a max number of slots) and THEN do all the class upgrades - OR - if its a better to find these "upgrade mods" which the game hints player get them from scrapping or doing missions?
I never paid for slot upgrades at the ship (scrapping) vendor and multitool but always upgraded the slots with mods from the rep vendor.
Ship and multitool slots are easiest to upgrade via the mods you get from the rep vendor and that just needed portal jumping between stations that have them. Ofc you will need the reputation first, but that goes up so fast, that it should be no problem.
Paying for expansion slots with credits at the vendor will just get you broke.
You could also farm crashed ships and scrap them to get the upgrade mods because scrapping gives upgrade mods. With multitools it is not that easy. Although you will get some multitools to scrap later you will probably have all slots on it until you get to there by using expansion mods that you find or buy from the reputation vendor.
The slot costs simply always go up, a lot, as you approach the full slot capacity. Which in some cases may be the same thing, sorta, since to activate the last few rows of potential slot capacity, you must either have or pay to promote a higher-Class item.
BTW. For the later rows of slots, you MUST upgrade the MT/ship, then apply the needed slot expanders.
Because the lower Classes of MT/ship DO NOT HAVE the POTENTIAL / CAPACITY to expand to / offer additional slots until they have peen promoted to the next higher Class.
IMHO, it is Always better to get your slot expanders "for free", by adventuring for them: From Crashed Freighters, from Derelict Freighters, from Envoys, from Buried Caches (rarely), from Manufacturing Centers, from Scrapped Ships, from Scrapped Multi-Tools, from Mission Agent, and Nexus, and Observatory missions. Probably from some sources I am leaving out.
Once you have achieved max status with all the Guild Envoys, be sure to do a Grand tour via teleporter, and collect the free slot expanders from all previous Envoys you can reach.
Personally having two multitools, an Atlantid for mining and a Sentinel/Staff for combat is all I need, barely need to touch slots.
Just remember to save before doing the scrap, just in case the module not pop up.
You can get the ship either buy when you visit any station or from crashed ship.
Here are the list where you can get them :
* Manufacturing Facility's Puzzle (you can find them either using Planetary Chart or using scanner of your exocraft, if you choose the correct option you will always get the module
* From Guild, i forgot which one, if you reach certain threshold usually Master/Elder, there have chance you can redeem the expansion slot module for Exosuit, Multi-tool or freighter.
Well, if it's the "best" is debatable, but the "eaiest" is:
- play a custom-settings game
- set buying andcreation to "free"
- enjoy.
You can then go to a station and easily get charts. (sadly, the exosuit-station doesn't have a free "use module" function. But all ohter mod-stations have: ship, and multitool
Since the buy is free, you can instantly upgrade your ship to S-class and max-sltot it both for tech and inventory. If you get an Exo-suit-uipgrade modul, you might test, if free buy makes it possible to upgrade your suit infinitly, using this option (without wasting it.) I ddn't have the opportunity to test that, yet.
HOWEVER:
The jump-range of your ship depends on the class. Afaik Hunter (the type you start with) have the least range without hyperdrive-modules.
Alone a sentinel-ship has at least 6 times more range than your starting hunter. (mine in my last playthrough has 800 LY with just Indium drive installed.... While my current. (still using the starter-ship) has 144 LY max. And that only, if powerslotted. BTW: you only need the INdium-drive (and later the quartzid-drive) to get around. The other drives won't extend your jump-range in your normal ship. (That's another topic on the frieighter, though: You get 50LY with every type of drive. And since, you can only install two additional things in the tech, it's worth it. ´Freighters don't need much tech-slots... in comparsion to normal ships.
All that said, here some tips, to get things the normal way:
getting a sentinel-ship is probably the easiest You just need to kill a complete wave on sentinels on a dissolate planet. This will lead you to one automatically. (though, if the planet is an empty one, you may have bad luck. So, see, that there exists at least some fauna.)
Another way is to farm resnonate-collectors. These can drop echo-locators (you can even check that out, if you near go enough to one. At least, I read this.) With that, you will find a hamonic-camp, which not only has good Multitools, but will also lead you to a crashed sentinel, eventually. Be warned, though: if you attack an resonant-collectors, you will alarm local sentinels. Similar to grabbing Gravition-balls. BTW: the scrap you will find in harminc camps have a high chance of dropping upgrade-moduls for all things.
You also need one of those camps, after finishing the main story, to unlock purple systems eventually.
Farming sentinel-ships is also a very eas yway to get money. Depending on the class, ehte can easily be worth 30 Millions of units. You can't salfage ship-parts aout of the, though.. (That is possible to make your own ship eventually.)
You also need one of those camps, after finishing the main story, to unlock purple systems eventually.
Locating normal crashed ships is also relative easy:
- farm salvaged data and nanites. (tip: salvage the glass, they drop. You will get sentinel-moduls, which are worth several hundred nanites a piece. That's probably the fastest way to farm nanites. But It's imporatnt, that you sell thos to a module-vendor NOT at the galaxy-trade. (Yes, that's also possible, But you will get the amouni in units, not in nanites, then...)
- unlock the nautilon
- unlock the nautilon-scanner
- install the scanner
- scan for crashed ships with the nautilon. (only possible under water, of course.)
- I'm not sure, if normal exocrafts. (NOT the Minotaur, that's a fact) are also capable to locate crashed ships. WHAT they are capable of, if you install all three scanners, is to locate exo-suit-upgrade-postions. You will always need the same three resources. (I don't know the english terms, so look for yourself, when you find one. But they're easy to find and make.
I pay for the class upgrade, but not storage. You can get nanites from the usual runaway mould farm, but also by refining several materials like pugneum or radiant shards. They add up pretty quickly.
For Ship Augmentations... (this is the fastest method I'm aware of, especially now that guild rewards aren't so easily exploited)
Go to a pirate system (or 3 star economy), locate a planetary trade post. land your ship on the ground (don't use one of the landing pads). Stand on the roof and wait for S class ships to land, then buy them (summon them onto the ground after to free up the pad again).
Once you have as many ships as your allowed, go to the space station and scrap them. Rinse and repeat.
To get Nanites to afford upgrading class...
Go to a pirate space station, buy all the suspicious tech/arms, open them to get free X class tech modules, then sell those (don't open the modules themselves).
The shop inventory will refill at about of of each item per minute, so finding a few pirate stations and teleporting between them will speed up the process if you need a large amount of nanites fast
For multi tools non pistols will start with a decent amount of slots. Any B or A rank tool will likely have enough to get you going until you find an S rank.
If you need some quick early game cash just get S rank scanner upgrades. You can get 2 mil+ per planet with a few scans while doing the main quests and checking out stations for ships and multi tools. Once you can handle corrupted sentinels then farming them for echo locators can get you good ships, tools, and tons of money for scrapping ships.
You can get plenty of ship and multi tool modules from quests so make sure to pick them up while system hopping. Gets your rep up too so you can get even more modules from the guild envoys.
However, be aware that as far as I have seen placement of supercharged slots is random, so you could find a ship/tool you love the looks of and upgrade it into absolute crap.
MTs obtained from the same specific location will always give the same SC slot layout after upgrading...
Also worth noting that SC slots are only ever in the first 4 rows.
And there is never an instance where an MT gets worse after upgrading... Just because the SC slot layout might suck, that doesn't mean upgrading it didn't improve the overall stats...
But this is why is always worth saving before upgrading, so you can see if you like the result and then reload if you're not happy with it.
Another way for nanites is to go to pirate station , buy the unknown technology and weapons packets from the black market vendor and sell them without installing them ( so you click them ONCE just so you know what they are but not the stats )