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Finding crashed ships will always be useful as a source of income but it is not necessary to repair everything but maybe only some things, especially if you have spare capacity to do so for higher returns when salvaging. Crashed sentinel ships currently offer best returns but require a little more effort to find.
Multi-tools follow similar mechanics. A found S-class multi-tool should be better for salvage that a C-class multi-tool. An S-class anything is likely to provide better quality salvaged returns.
Edit: you don't need to repair ships to fly them to your freighter either. If you leave a ship on a planet then fly off in your good ship, the broken ship will appear in your freighter hangar. In fact, if you find ships before you get your freighter, those ships will queue up somewhere and appear in your freighter when you get one.
A broken ship can not be summon on a Space Station
And if you make that broken ship active and port to a SS (that means you need to place a Base and build a Teleporter) than your previous active ship will be on the SS!!
So dont do that otherwise you scrap your good ship :)
A non repaired ship , after you did claim it, can only be summon on the Anomaly or your Freighter or at your home base
EDIT: To anybody else planning on snap-replying instead of actually reading the thread, read the rest of the thread, please.
Actually up to now I dont have a single slot augment and when I see in the prices in the shops I really need them. The prices even get a lot higher for each better class. So the only way to buy it would be to buy at low class, max them out and then increase class. But that seems a long and tedious way. My gutfeeling says getting this slot augments would be a ways smoother. Besides scrapping i dont know how to get them - nor if they are really granted when I scrap ....
You could look at the wiki page for them - it'll tell you all known sources of slot augments.
sounds like an exploit if its fixing omnitools ...
I read somewhere in the interwebs (perhaps wiki) that repairing _cargo_ slots increases ship sell/scrap value in (somewhat?) direct proportion to broken/all slots (with max 70% of the nominal price).
And sure enough, at least in my current game, it indeed seems to work so.
Tested it in a simple way: single broken ship to space station, check scrap value estimation, cancel, repair single cargo slot, check scrap value estimation again, and it increased. (With the crappy ship under works at the time, by more than 200k, IIRC).
I have also looked at the scrap values of the same ship (type, class, nominal price) sourced as crashed ships from the same planet, and compared between "as is" and almost fully repaired ones, and repaired ones give much more scrap value.
I've repeated that exercise with few ship types. I basically grinded from 0 mil to around 80 mil in a single system (and some expenses on top of that), repairing and scrapping only the few ship types that were being given...
(No, idea how it would go with omnitools, as those I have always scrapped "as is", more for getting rid of them than for getting anything useful... I seem to be getting enough omni-tool slot expansions via missions. Now, if only I could find a nice omni-tool to use them on :P)
(EDIT: That test with single ship on station was done within last few weeks, if not more recent; I only started playing this year...)