No Man's Sky

No Man's Sky

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Is it worth to repair ships and omnitools
before you scrap or sell them?
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Showing 1-15 of 36 comments
No. Repairing does not affect value. Installed tech doesn't affect value either. The only things that affect value are Class (C-S) and number of slots. The best thing to do before scrapping is to salvage or scrap any tech, use slot augments if you don't need them, then toss it into the chipper.
Last edited by Azure Fang; Feb 6 @ 12:41pm
Musashi Feb 6 @ 12:41pm 
Originally posted by Gordon✪Gekko:
before you scrap or sell them?
no... just scrap them... you can summon a ship in the Anomaly or in your freighter without repairing it
Musashi Feb 6 @ 12:42pm 
Originally posted by Azure Fang:
No. Repairing does not affect value. Installed tech doesn't affect value either. The only things that affect value are Class (C-S) and number of slots. The best thing to do before scrapping is to salvage or scrap any tech, then toss it into the chipper.
:steamthis:
I don't usually bother. Landing gear, shields and whatever that drive that's not the hyperdrive is called is more than enough
If you have two identical ships and one has been upgraded with more slots, improved class, with additional and better tech upgrades and then salvage both. You potentially should get back better quality tech salvaged upgrades and other items and more units with the ship that was upgraded and these could be usefully stored for later use on future ships.

Finding crashed ships will always be useful as a source of income but it is not necessary to repair everything but maybe only some things, especially if you have spare capacity to do so for higher returns when salvaging. Crashed sentinel ships currently offer best returns but require a little more effort to find.

Multi-tools follow similar mechanics. A found S-class multi-tool should be better for salvage that a C-class multi-tool. An S-class anything is likely to provide better quality salvaged returns.
Last edited by Johnny in the Clouds; Feb 6 @ 1:06pm
You can also summon broken ships to a space station without repairing them first. Just select them as your active ship, then port to the station. It will appear in the hangar, still broken. Once you scrap the broken ship, one of your good ships will appear in its place so you can fly home. You can scrap several broken ships this way if you keep porting back to your freighter to swap ships.

Edit: you don't need to repair ships to fly them to your freighter either. If you leave a ship on a planet then fly off in your good ship, the broken ship will appear in your freighter hangar. In fact, if you find ships before you get your freighter, those ships will queue up somewhere and appear in your freighter when you get one.
Last edited by Colonel Panic; Feb 6 @ 1:11pm
Musashi Feb 6 @ 1:21pm 
Originally posted by Colonel Panic:
You can also summon broken ships to a space station without repairing them first. Just select them as your active ship, then port to the station. It will appear in the hangar, still broken. Once you scrap the broken ship, one of your good ships will appear in its place so you can fly home. You can scrap several broken ships this way if you keep porting back to your freighter to swap ships.
thats not true ...
A broken ship can not be summon on a Space Station
And if you make that broken ship active and port to a SS (that means you need to place a Base and build a Teleporter) than your previous active ship will be on the SS!!

So dont do that otherwise you scrap your good ship :)
A non repaired ship , after you did claim it, can only be summon on the Anomaly or your Freighter or at your home base
Each cargo repair adds 50k value to the ship. I have no direct evidence, but it appears that you get more salvaged tech when you repair more tech slots.
Last edited by Felis_Exploria; Feb 6 @ 2:20pm
Originally posted by Felis_Exploria:
Each cargo repair adds 50k value to the ship. I have no direct evidence, but it appears that you get more salvaged tech when you repair more tech slots.
No it doesn't. Scrap value remains the same, repaired or not. Only adding slots or upgrading ship class changes scrap value.

EDIT: To anybody else planning on snap-replying instead of actually reading the thread, read the rest of the thread, please.
Last edited by Azure Fang; Feb 7 @ 1:21pm
Originally posted by Azure Fang:
No. Repairing does not affect value. Installed tech doesn't affect value either. The only things that affect value are Class (C-S) and number of slots. The best thing to do before scrapping is to salvage or scrap any tech, use slot augments if you don't need them, then toss it into the chipper.
Aaah .... I want to scrap them to *receive* slot augments ... So I wouldnt waste slot augments only to scrap them. But thank you for the answer. You seem to know the game vey well. That's an asset.

Actually up to now I dont have a single slot augment and when I see in the prices in the shops I really need them. The prices even get a lot higher for each better class. So the only way to buy it would be to buy at low class, max them out and then increase class. But that seems a long and tedious way. My gutfeeling says getting this slot augments would be a ways smoother. Besides scrapping i dont know how to get them - nor if they are really granted when I scrap ....
Last edited by Flash✪Gordon; Feb 6 @ 2:41pm
Saw an odd post today that if you store a broke tool in the new tool stand it will fix all the broke slots when you take it back out. Not sure if that helps value, but it is a weird feature.
Originally posted by Gordon✪Gekko:
Originally posted by Azure Fang:
No. Repairing does not affect value. Installed tech doesn't affect value either. The only things that affect value are Class (C-S) and number of slots. The best thing to do before scrapping is to salvage or scrap any tech, use slot augments if you don't need them, then toss it into the chipper.
Aaah .... I want to scrap them to *receive* slot augments ... So I wouldnt waste slot augments only to scrap them. But thank you for the answer. You seem to know the game vey well. That's an asset.

Actually up to now I dont have a single slot augment and when I see in the prices in the shops I really need them. The prices even get a lot higher for each better class. So the only way to buy it would be to buy at low class, max them out and then increase class. But that seems a long and tedious way. My gutfeeling says getting this slot augments would be a ways smoother. Besides scrapping i dont know how to get them - nor if they are really granted when I scrap ....

You could look at the wiki page for them - it'll tell you all known sources of slot augments.
Originally posted by Mr. Bufferlow:
Saw an odd post today that if you store a broke tool in the new tool stand it will fix all the broke slots when you take it back out. Not sure if that helps value, but it is a weird feature.
you mean the racket to exhibit your omnitools?

sounds like an exploit if its fixing omnitools ...
Originally posted by Azure Fang:
Originally posted by Felis_Exploria:
Each cargo repair adds 50k value to the ship. I have no direct evidence, but it appears that you get more salvaged tech when you repair more tech slots.
No it doesn't. Scrap value remains the same, repaired or not. Only adding slots or upgrading ship class changes scrap value.
When did that change? As early as last year, I tested it and repairing slots increased scrap value.
Had to check if this was some necroed thread, due to seemingly incorrect info (i.e. would be old info, changed since)..

I read somewhere in the interwebs (perhaps wiki) that repairing _cargo_ slots increases ship sell/scrap value in (somewhat?) direct proportion to broken/all slots (with max 70% of the nominal price).
And sure enough, at least in my current game, it indeed seems to work so.
Tested it in a simple way: single broken ship to space station, check scrap value estimation, cancel, repair single cargo slot, check scrap value estimation again, and it increased. (With the crappy ship under works at the time, by more than 200k, IIRC).

I have also looked at the scrap values of the same ship (type, class, nominal price) sourced as crashed ships from the same planet, and compared between "as is" and almost fully repaired ones, and repaired ones give much more scrap value.
I've repeated that exercise with few ship types. I basically grinded from 0 mil to around 80 mil in a single system (and some expenses on top of that), repairing and scrapping only the few ship types that were being given...

(No, idea how it would go with omnitools, as those I have always scrapped "as is", more for getting rid of them than for getting anything useful... I seem to be getting enough omni-tool slot expansions via missions. Now, if only I could find a nice omni-tool to use them on :P)

(EDIT: That test with single ship on station was done within last few weeks, if not more recent; I only started playing this year...)
Last edited by kumipuukko; Feb 6 @ 3:07pm
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Date Posted: Feb 6 @ 12:38pm
Posts: 36