No Man's Sky

No Man's Sky

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Geldric™ Feb 6 @ 4:11am
Worlds Part II v5.53 Patch
https://www.nomanssky.com/2025/02/worlds-part-ii-5-53/


Bug Fixes

Fixed an issue which prevented some gestures from ending when attempting to move.
Fixed an issue that caused the Stellar Extractor to display an invalid slot.
Fixed a number of issues that could occur when warping on board someone else's freighter.
Fixed an issue that could cause life support to drain while in the Nautilon.
Fixed an issue that prevented the Mineral Rig from being installed correctly in the Colossus.
S-Class upgrades to the Grafted Eyes now choose 3 bonuses.
Fixed a number of cases where the highest bonus for X-Class Neutron Cannon upgrades was lower than the S-Class bonus.
Fixed an issue that caused all hermit crabs to be listed as extinct on the Discovery Page.
Abandoned Mode saves now indicate their status on the load screen.
Fixed a number of mission issues that could occur after joining another player in who was already aboard the Space Anomaly.
Fixed an issue that prevented some decals from being coloured correctly.
Fixed an issue that could cause some ships or Multi-Tools to appear twice in the list of active items in their respective archive UIs.
Fixed a rare issue that could cause some ships to change colour when being retrieved from cold storage. This fix will restore ships to their correct colour.
Fixed an issue that caused Multi-Tools to have an incorrect class listed on the weapon rack UI.


Fixed a rare mission blocker that could occur at the start of the Artemis missions.
Fixed a number of issues that could prevent the Space Anomaly or Atlas Path missions from starting correctly.
Fixed a rare mission blocker where players would not know the correct recipes during In Stellar Multitudes.


Fixed a number of issues with water simulation, including all water vanishing from the oceans on PlayStation 5.
Planetary rings and rainbows now reflect correctly in the water.
Fixed an issue that could cause flickering glitches with water rendering.
Fixed a number of additional visual glitches with water rendering.
Fixed a number of visual issues with lighting.


Introduced a significant improvement to load times while using a large number of mods.
Introduced a minor optimisation for video memory usage.
Fixed a rare crash related to creature navigation.
Fixed a crash related to the animation system.
Fixed a number of crashes related to memory management.
Fixed a crash related to memory allocation.
Fixed a crash related to animations.
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Showing 1-15 of 18 comments
I esp like this:
Fixed a number of cases where the highest bonus for X-Class Neutron Cannon upgrades was lower than the S-Class bonus.

Thanks HG! :nmsatlas:
Good news on the VRAM and crash fixes. I'm not crashing but my friend was a lot.
Bunch of Jewels in this one..
thanks
Good stuff! :nmsatlas:
I can not start my game up after this patch at all. I played a couple of hours ago without issue. Had to go do some errands and when I return I see the update and now the game won't start? Can someone help with this? Or do some have same issue?
When I hit play it pops up for a split second and closes again.
Originally posted by Geldric™:
I esp like this:
Fixed a number of cases where the highest bonus for X-Class Neutron Cannon upgrades was lower than the S-Class bonus.

Thanks HG! :nmsatlas:
Oh, very nice, time to go crack open some suspicious arms again... Not that the Neutron Cannon really needs any more of a buff to begin with
Stellar Multitudes ??? Any fix in the works for people who cannot find the created/restored star system ???? Really needs a 'reset mission' button or something.
Originally posted by Al Zymers:
Stellar Multitudes ??? Any fix in the works for people who cannot find the created/restored star system ???? Really needs a 'reset mission' button or something.

You can start from here:
https://steamcommunity.com/app/275850/discussions/0/595139814470229454/#c595140012858693810
fix multiplayer sync?!!?!?! why is it storming in my game but my friend next to me has sunny weather? most immersion breaking thing ive discovered since returning and IIRC it was there back three years ago.
still havent fix the Sentinel Walker not appear on lvl 5 Alert???
Originally posted by Holynevil:
still havent fix the Sentinel Walker not appear on lvl 5 Alert???
Before the patch, I was on a fresh save and had that bug twice, on two different planets in my starting system(1). Perhaps I'll test to see if this patch has fixed the bug, but kind of deflated at testing "stuff"... I'd like to just play the game now.... this is patch #3 :(

(1) You get the Sentinel alert to 5 stars and the walker just doesn't spawn, or perhaps it did spawn but inside the planet. From this mornings events, there was a large area where the alert was not ticking down but I could not see any indicator.
https://steamcommunity.com/sharedfiles/filedetails/?id=3422171218
https://steamcommunity.com/sharedfiles/filedetails/?id=3422171434
fureimu Feb 6 @ 8:32am 
Why Steam doesnt show anything about the updates? Is the game getting updated silently? Or is it only in the Exp branch?
Originally posted by fureimu:
Why Steam doesnt show anything about the updates? Is the game getting updated silently? Or is it only in the Exp branch?

I was messaged by Steam that Hello Games is responsible for creating and maintaining these community discussion groups.

Apparently, they only supply the top level sticky "Experimental Branch" for the use of posting fixes to progress the Public Branch going forward.

Hello Games most used notification outlet is the Web page. As Geldric™ included in this discussion's top post.

https://www.nomanssky.com/release-log/
Ook Feb 6 @ 8:46am 
Yeah to the load time fixes! I thought my save games were broken, it took so long to load them
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Date Posted: Feb 6 @ 4:11am
Posts: 18