No Man's Sky

No Man's Sky

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Worlds Part II - 5.53 February 06, 2025.
Hello Everyone,

Thank you to everyone playing No Man’s Sky – Worlds Part II, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 5.53, which is now live on Steam and will be coming to other platforms as soon as possible.



Bug Fixes

Fixed an issue which prevented some gestures from ending when attempting to move.
Fixed an issue that caused the Stellar Extractor to display an invalid slot.
Fixed a number of issues that could occur when warping on board someone else's freighter.
Fixed an issue that could cause life support to drain while in the Nautilon.
Fixed an issue that prevented the Mineral Rig from being installed correctly in the Colossus.
S-Class upgrades to the Grafted Eyes now choose 3 bonuses.
Fixed a number of cases where the highest bonus for X-Class Neutron Cannon upgrades was lower than the S-Class bonus.
Fixed an issue that caused all hermit crabs to be listed as extinct on the Discovery Page.
Abandoned Mode saves now indicate their status on the load screen.
Fixed a number of mission issues that could occur after joining another player in who was already aboard the Space Anomaly.
Fixed an issue that prevented some decals from being coloured correctly.
Fixed an issue that could cause some ships or Multi-Tools to appear twice in the list of active items in their respective archive UIs.
Fixed a rare issue that could cause some ships to change colour when being retrieved from cold storage. This fix will restore ships to their correct colour.
Fixed an issue that caused Multi-Tools to have an incorrect class listed on the weapon rack UI.


Fixed a rare mission blocker that could occur at the start of the Artemis missions.
Fixed a number of issues that could prevent the Space Anomaly or Atlas Path missions from starting correctly.
Fixed a rare mission blocker where players would not know the correct recipes during In Stellar Multitudes.


Fixed a number of issues with water simulation, including all water vanishing from the oceans on PlayStation 5.
Planetary rings and rainbows now reflect correctly in the water.
Fixed an issue that could cause flickering glitches with water rendering.
Fixed a number of additional visual glitches with water rendering.
Fixed a number of visual issues with lighting.


Introduced a significant improvement to load times while using a large number of mods.
Introduced a minor optimisation for video memory usage.
Fixed a rare crash related to creature navigation.
Fixed a crash related to the animation system.
Fixed a number of crashes related to memory management.
Fixed a crash related to memory allocation.
Fixed a crash related to animations.


We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

https://www.nomanssky.com/2025/02/worlds-part-ii-5-53/
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Showing 1-15 of 20 comments
cube Feb 6 @ 4:12am 
GOG version? It's not as bad as it used to be but we still never get simultaneous updates.
Heliosa Feb 6 @ 4:16am 
Thank you!
Andry Feb 6 @ 4:22am 
Frame Generation seems to be broken, as with my rtx 4070 (laptop) I'm getting ~30fps instead of ~100. For now, the only solution I'm seeing is to disable FG completely, only turn on DLSS.
Darex Feb 6 @ 4:23am 
Looking forward to the next Radeon driver update -- the DoF going completely black in dialogue or menus isn't game breaking but would be nice to see fixed. On Reddit it looks like only Radeon cards are affected.
Originally posted by Darex:
Looking forward to the next Radeon driver update -- the DoF going completely black in dialogue or menus isn't game breaking but would be nice to see fixed. On Reddit it looks like only Radeon cards are affected.
yeah i also got this issue, i own a 7900 XT
AMD GPUs often get the short end of the stick when it comes to compatibility or proper optimisation.
Bump :P

(to compete with a hijacker who posted it later)
Dope, ty for the update
hi todays updates cause an issue black screen but i see my ship icon etc can see my suit contents just main game screen black. it flickers on loading then turns back but all else i have proper images slash content.
Thank you so much for this game. I just started in December. It's been a blast so far.
I'm beyond endgame, nothing left to do and have yet to trigger this secret your keeping on how to actually trigger seeing the new worlds at all. Im pretty convinced the only people that are showing anything did so with save game editing.

I'm a robot, have been for over a year, I run thru sentinels like butter and only get ships. My settlement has nothing left to do, gives me worthless crap I have zero need of. I have an S class everything.

All I see is hype over a few big planets with major bugs, lol. And today when Cursed was supposed to end and 17 start, you extend it another 6 days, honestly you can eat a bag of ♥♥♥♥♥ for that.
Pope2w1 Feb 6 @ 8:09am 
Thanks for posting this, big patches sometimes scare me.
I'm on 4060 and I try different combos between DLSS quality, DLAA, Frame Generation and Reflex. After a few minutes of gameplay, it always drops fps from 100+ to 15, unless I disable frame gen and play with 60+. Weird thing I noticed is when frames drop, gpu usage in task manager falls from 80-90% to 6-15%. And when I press ESC for menu, most of the time frames jump back up to 120 and gpu usage is normal again 80-90%. Something must be bugged as it makes no sense gpu usage falls almost to zero during gameplay, and almost to max on menu.
Please fix ugly LOD issues
Originally posted by TechFlame:
Originally posted by Darex:
Looking forward to the next Radeon driver update -- the DoF going completely black in dialogue or menus isn't game breaking but would be nice to see fixed. On Reddit it looks like only Radeon cards are affected.
yeah i also got this issue, i own a 7900 XT

I own a 6650 XT and a 5500 XT on my other rig with no problems must be the 7000 card range issue.
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Showing 1-15 of 20 comments
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Date Posted: Feb 6 @ 3:51am
Posts: 20