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As many people have already said here - when you're at the endgame level of progress, the stats don't really matter all that much if you have all the good upgrades and maxed out your ship in every possible way, so it mostly comes down to what you "feel" is perfect for you.
Haulers have more storage space, but are rather clunky to control, especially in dogfights. Fighters are good damage dealers and very agile, but suck in other aspects. Shuttles are simply the worst possible choice. Solars are the next best choice after the Exotics in terms of overall stats. Explorers are bad at combat, but pretty nice in other aspects, especially hyperdrive jump range. Living ships are... an acquired taste, so to speak - they're not terrible, but don't really excel in any given aspect.
I'm more of an interceptor enjoyer myself because it's like a slightly less specialised (=better average stats) version of a fighter which has a very neat feature of being able to hover mid-air.
I just don't like living ships because they're lacking in upgrades. I don't even think they can get an equivalent for the infra-knife accelerator or rocket launcher. And even if they could, the rng is a pain.
I thought those also had specialized upgrades, but according to the wiki you can use them with normal ones. idk if the hover ability is that useful, but if it has good balance I might give it a try. The wiki also says "low launch cost" which is more important to me than warp range.
The only problem with interceptors I'd say is they're random and finding an S-class one is quite a challenge considering how much time you need to invest in doing the prerequisites.
Haulers have the 2nd worst cockpits behind shuttles, because it's hard to SEE anything while you're flying because the windows are so much smaller.
Meanwhile, explorers, living ships, and exotics have the best cockpits because they are so open with so little obstructions to your view. Fighters are a close second, but they're annoying in that their radio communicator panel (the one that tells you a pirate attack is about to happen) is in the very bottom-left and is only visible while you're flying fast.
Inventory Space does not matter because that's upgradeable with starship inventory upgrade items.
Stats can matter some, but with 3 S-Rank mods, you can make a shuttle good enough to take out wave 5 sentinels with some effort.
There's also extra bonuses on ship types that can't be gotten with mods:
Shuttles have decreased launch costs built into the ship (that stacks with mods), solar ships use way less tritium while pulse jumping (not that H3 is particularly hard to get) and also always comes in with a launch recharger without having to use another mod slot, haulers get a shield bonus, and sentinel ships can hover at 0 u/s in-atmosphere while no other ship (outside of two expedition-only ships) can.
So, in closing, choose your ship based on all the above combined with looks. I myself tend to wanna switch things up after awhile. Currently, I'm using the Starborn Runner but I may wind up with something else eventually.
Then having 900+ hours in the game but not knowing what you like AND complaining about the guy who recommended using a glitch cuz "it cuts out huge portions of the game" while you said you are in endgame so there is literally nothing else to do.
If there ever was a thread where it's obvious that OP is very young it's this one LMAO
Bro this is a children's game. Just use whatever the ♥♥♥♥ you feel like today, and tomorrow you do smth different or not. who cares.
I generally will only use exploits and glitches only to remove annoying features and/or unreasonable grind.
FWIW: i have 3200+ hours in-game over 17 saves... that's fixing to be 18 saves when the new expedition starts... anyway, i fly a different Starship in all of them... after some ""midpoint"" where money is no object, everything mellows out and, for me, it doesn't matter what my Starship, Multi-Tool, or Freighter look like... they all go where i want and do what i want/need so i can get on with my base building and exploring
https://steamcommunity.com/sharedfiles/filedetails/?id=3419442992
I think I'd still rather use the mission reward than a random S class interceptor unless it looks exceptionally unusual.
I always use first person camera, for maximum immersion (plus the hud details that get lost in 3rd person). While my hauler is kind of annoying, I've never had a view bad enough to make me consider switching. Nonetheless, its a nice bonus to using something other than hauler.
OK this is definitely the kind of help I was looking for. I'll probably stick to the SR.
"Children's game" what does that even mean? Just because it doesn't have realistic gore or sex scenes? Just because it's not M rated doesn't mean you need to belittle adults for playing it. Why are you even here if it's so immature?
I've gotten complacent with the hauler, and I didn't feel like using every ship type in the game. Plus I can never decide what "looks" the best when there's so many options and you can't just freely switch ship parts like you can with the appearance modifier.
It doesn't matter if it's the endgame or not, I don't want to be a lazy cheat. I can still do this the right way.
I really don't like how my multi-tool looks, but at least you have the option of selecting staff parts, and all mts are mostly the same, you're not missing out on utility and they all can be upgraded the same way. My freighter sucks (still c class), but without using exploits or portals it's too hard to find an S rank, and if I switch, I lose all the storage slots I've installed
The main differentiation between S-class sentinels is obviously how much of whatever they can do but in practice for many it's how clear the view from the cockpit is. For me that's a don't care, for some it matters.
Not a huge deal, it's basically the same thing, only gold plated.
I would not be surprised if it were possible to edit your "Account Save" (the save data that tracks stuff across all your saves, such as expeditions completed) to enable that ship in-game just like the Expedition Rewards.
But if you don't like glitching/cheating/exploiting, then you might not want to do this, but just throwing it out there.
I think it's kinda silly to offer an actual DLC for limited time, esp if it was free.
Largely depends on the settings.
Try max difficulty and max technology damage and see if you think the game is so easy.
I'm talking about the core settings, tough guy. The OP never mentioned playing with the 'hard' settings, so I assumed he was playing on normal difficulty, and on said difficulty, ship type is largely irrelevant.