No Man's Sky

No Man's Sky

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I'm in the post-postgame. What type of starship should I be using?
I've been mostly focusing on Hauler, but I'm at the point where I could reasonably max out the storage on ANY ship. So now the question is, which ship provides the most utility? I feel like extra maneuverability and damage on the fighter could be useful especially on missions and against dreadnoughts, but on the other hand, an explorer could save me a lot of time and fuel warping around. Then there's exotic, solar, salvaged, alien, the starborn runner, and various other expedition rewards. I know I can switch ships basically anywhere I land, but its such a hassle, especially if I have to distribute various upgrade modules and supplies to ALL of them.

Should I just keep using the hauler, boring as it is? I don't even know if I need that much space, I've just been hanging onto a bunch of building materials anyway (stacks and stacks of ferrite dust, oxygen, magnetized ferrite, whatever seems to run out quickly) and it's not like I sell a lot of trade goods.
Originally posted by maestro:
One thing to note about ships, is if you fly in first person, cockpits are different between ships.

Haulers have the 2nd worst cockpits behind shuttles, because it's hard to SEE anything while you're flying because the windows are so much smaller.

Meanwhile, explorers, living ships, and exotics have the best cockpits because they are so open with so little obstructions to your view. Fighters are a close second, but they're annoying in that their radio communicator panel (the one that tells you a pirate attack is about to happen) is in the very bottom-left and is only visible while you're flying fast.

Inventory Space does not matter because that's upgradeable with starship inventory upgrade items.

Stats can matter some, but with 3 S-Rank mods, you can make a shuttle good enough to take out wave 5 sentinels with some effort.

There's also extra bonuses on ship types that can't be gotten with mods:

Shuttles have decreased launch costs built into the ship (that stacks with mods), solar ships use way less tritium while pulse jumping (not that H3 is particularly hard to get) and also always comes in with a launch recharger without having to use another mod slot, haulers get a shield bonus, and sentinel ships can hover at 0 u/s in-atmosphere while no other ship (outside of two expedition-only ships) can.

So, in closing, choose your ship based on all the above combined with looks. I myself tend to wanna switch things up after awhile. Currently, I'm using the Starborn Runner but I may wind up with something else eventually.
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Showing 1-15 of 31 comments
If you are in the post- post game...whatever that means..... you should just know what you like. i flew a hauler for a couple of years...and always desired one of those glowball haullers.

Finally got one, we had a flinge, still love it to death, but moved on to the Utopian Speeder. Still think old Blue Angel looks sweet!
https://steamcommunity.com/sharedfiles/filedetails/?id=1971777554
Last edited by Mr. Bufferlow; Feb 3 @ 12:13am
Originally posted by Mr. Bufferlow:
If you are in the post- post game...whatever that means.....
It means I've done every questline and gotten my exosuit and multitool maxed out. I have over 4 billion units and 86k nanites. "Postgame" is just reaching the center of the galaxy and/or the atlas path, this is way past that.

you should just know what you like.
I don't know what I like, and I don't want to spend weeks trying every ship type. Especially when some types, like exotic, even have subtypes, and the expedition ships often have unique bonuses or features that aren't available on any other ship.

Honestly I wanted to try building a starship from parts, but I don't even know how I want my ship to LOOK, and collecting pieces is a hassle even with all this money.

Ideally I would just max out EVERY ship, but I already have a good dozen of them as is. And there's no point maxing out a ship I'll basically never have a reason to use
Last edited by Batabii • Suikoden I&II HD; Feb 3 @ 12:17am
any type with four near-adjacent charged slots. (use portal travel, internet coordinates, and prayers the procgen didn't change) Storage space is just credits iirc so is class upgrades? Then you want to dupe the best mods possible a ♥♥♥♥♥♥♥♥ of times, and cherry pick the extreme few with literal perfect rolls. Your pulse laser will become so fast its like a continuous stream and the game's audio will glitch out.

Conversely, you might want an affordable ship that covers the basics and is only class A or something. When you depart for the expedition bring stacks of S-class mods. As soon as you reach the anomaly, sell the mods and clone then ship.

Mine is and explorer because launch thruster fuel is most valuable when island-hopping planets for objectives or to survey for deep mineral deposits. I kept my original freighter, which I chose for its initial inventory space bonus. Freighter is unquestionably the best choice for a brand new player imo.
Last edited by SharkPlush; Feb 3 @ 12:23am
One of the aspects of the game is finding your love ride...at least for the moment. 4700+ hours ahead of your friend. Just love what you have right now..get wowed, and love what you gave her up for. That is the way of the game. There is always a mystery ship waiting for you to find her. Viva la Spontaneous.
Once you find a way to make tens of millions of credits, you can make a project ship by purchasing and scrapping ships for their components, and then building it at the shipyard. Just know an S-class core will run you 2500 nanites. so you'll probably want to upgrade your mining laser yield (if you havent) and use it to gather some runaway mold ball guys
Originally posted by SharkPlush:
any type with four near-adjacent charged slots. (use portal travel, internet coordinates, and prayers the procgen didn't change) Storage space is just credits iirc so is class upgrades? Then you want to dupe the best mods possible a ♥♥♥♥♥♥♥♥ of times, and cherry pick the extreme few with literal perfect rolls. Your pulse laser will become so fast its like a continuous stream and the game's audio will glitch out.
clone then ship.

I don't want to cheat.

I kept my original freighter, which I chose for its initial inventory space bonus. Freighter is unquestionably the best choice for a brand new player imo.
Did you mean "Fighter"?

Originally posted by SharkPlush:
Just know an S-class core will run you 2500 nanites.
Where do you buy cores? I thought you had to scrap ships to get them.

so you'll probably want to upgrade your mining laser yield (if you havent) and use it to gather some runaway mold ball guys
As I mentioned earlier, I have tons of nanites.
The duping almost feels like an intentional gag, left in many years. It occurs involving (or should I say requiring) the player donation mechanic. Executing it looks (and feels) a tad like doing a reproducible glitch in an OG game speedrun. You'll have "GG" the game with just any mods you find, or any ship with ~3 adjacent slots anyway- as long as they're S-class and you have as many as possible of each type. So at that point, it's just even more power for silly fun. Something to do after you do the other parts which you'll need to do legitimately either way.

Player collaboration deffo isn't "cheating" its the core of the game, community exploration. So we should be able to just hook you up with a good one.

It's the body parts you scrap for, the core you can just purchase on station from the vendor.

And no, I meant freighter, just because it turns slow doesn't mean 2-3 S-class shield upgrades wont make it nigh-invincible, and the shotgun weapon will still 1 shot ships lol.

https://steamcommunity.com/sharedfiles/filedetails/?id=3420185134

For me this game is a lot like an unstructured collectathom.
Last edited by SharkPlush; Feb 3 @ 1:01am
Here's "the pod" a stubby shuttle with both wings as caps

https://steamcommunity.com/sharedfiles/filedetails/?id=3420193033

u can see my 1st ship, the freighter in the background. I often still use it, because its inventory is only for trading.
Last edited by SharkPlush; Feb 3 @ 1:10am
Go for what suits your Style.

I seem to have A long run of oddball coincidences, I also love Mel Brooks Movies & refer to Spaceballs ALOT.

So I have as A Main ship an Exotic that's just A Ball with 2 teardrop thrusters on the Side.

I plan on using the Boundary Herald as my Expedition Ship as the Original Cursed Expedition was my First & I missed out on the Ship because I started playing NMS on the Cursed Expedition & had NO CLUE what I was doing, so now it's my Expedition ship.

Also plan to Copy a bunch of them to create A the Ping Pong Paddle Squadron.

I store A batch of 9999 Mats & other Base Building stuff on an Iron Vulture I renamed the L.U.M.M.O.X just so I don't have to always call my Freighter if I wanna Base Build or if I want to leave it in A Star System without A Station or Teleporter Built yet, otherwise I'll NEVER find it again!

Got A bright Red Exotic that looks like A good fighter Craft, so ill soup it up & break it out when I want to go full Pirate, nothing screams awesome like driving A Space Ferrari!
Originally posted by SharkPlush:
Player collaboration deffo isn't "cheating" its the core of the game, community exploration. So we should be able to just hook you up with a good one.
It is when you're abusing glitches/exploits to cut out large portions of the game. And I don't care if YOU think it's cheating, it's irrelevant because I'm still not going to do it.

It's the body parts you scrap for, the core you can just purchase on station from the vendor.
You can just buy cores? I thought you could only buy upgrades (hyperdrive, pulse drive, etc)

And no, I meant freighter, just because it turns slow doesn't mean 2-3 S-class shield upgrades wont make it nigh-invincible, and the shotgun weapon will still 1 shot ships lol.
The freighter is not a starship. You can't assume direct control of it. You can't use any weapons with it.

Originally posted by The Basement Berean:
Go for what suits your Style.
I don't KNOW what suits my style, that's why I'm asking. I care less about fashion than functionality. And I feel like enough modules can make just about every ship the same more or less.
Last edited by Batabii • Suikoden I&II HD; Feb 3 @ 1:15am
Oh yeah lol I always call the hauler the freighter because its what actually does the trade routes lmao. Someone else probably does it with with their freighter, but I never upgraded mine's inventory enough.

Originally posted by Batabii • M&L: Brothership:
It is when you're abusing glitches/exploits to cut out large portions of the game. And I don't care if YOU think it's cheating, it's irrelevant because I'm still not going to do it.
I was referring to player collaboration meaning sharing coordinates, which is an intentional system built into the game to be used expressly for this purpose. A rising tide raises all ships and so on.

https://steamcommunity.com/sharedfiles/filedetails/?id=3420196683

I assure you, learning a cool reproducible exploit after playing hundreds of hours and building ships without duping at all only added to the experience of the game and detracted from noone else's, for there is no competition in this game.
Last edited by SharkPlush; Feb 3 @ 1:25am
Remember, you said like, giga uber, I beat everything what to do now end game. the post-postgame. After teh whole legit "game"

Plus even using all those methods, merely gathering these things into one place is quite the task. Then you start looking at wait a minute, I could be gathering places, and people have made so many places you could do it forever. It's a pretty neat game.

The reason I like the Solar ship is for the launch thruster recharge thing, because instead of using an exocraft I just make short hops ~1km when surveying for deep mineral deposits. Well really I just do it constantly, since u can just buy infinite launch thruster fuels. But when ur doing that, sometimes u might run off with the tank empty, and the solar recharge makes it so if you find you cant call the ship, you can just keep exploring until you can.

Which, should be almost forever, since you've beat the whole game and reached godmode by just finding ANY S-class mods in all important categories by legitimately shopping and buying them.
This might help with finding/making a ship of any type, along with other options.

As you use the drop down menus, the ship will change to that part, so the very least, at least you will know the name of the parts that you like. You can change the colors. There is also a guide.

https://nms.center/
Originally posted by The Knowledge Seeker:
This might help with finding/making a ship of any type, along with other options.

As you use the drop down menus, the ship will change to that part, so the very least, at least you will know the name of the parts that you like. You can change the colors. There is also a guide.

https://nms.center/
I'll take a look, thanks, but that's more just for looks. I want to know what stats I should go for, besides "all of them"
Once i got an interceptor, everything else was just way too slow.

One time i managed to fabricate a fighter with 4 supercharged slots together... put all my best engine tech on it expecting it to be super fast,,, oh boy how wrong i was - scrapped it immediately after that. I could not even get exotics to move... slow slow and more slow.

Nothing got me out of my favorite interceptor until i got the starborne phoenix... its still not fast in comparison, but at least it is not horrendously slow like everything else, and its tougher in combat than my interceptor, so its really the best ship your going to get i think.
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Date Posted: Feb 3 @ 12:08am
Posts: 31