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It's, for the most part, a sandbox. Shovels & buckets not included.
There's a bit of a storyline, there's plenty of lore, but for the most part this game is, do whatever you want to do. There doesn't need to be a final boss to have a point. Sometimes the point is just... play.
Or actual dungeons.
It seems that HG is content with walkers, giant bug queens and the newer giant jellyfish "bosses". They put a non mobile blob that fires slow moving projectiles that you can summon on demand and think it's good enough.
They do add "combat improvements" but don't seem really capable of improving the fundamentals
https://steamcommunity.com/sharedfiles/filedetails/?id=3416594581
The "play" part is missing when it comes to many aspects such as combat encounters, weapons and fighting styles.
There are a crap ton of weapon upgrades to install and optimize but nothing to do with them.
I tend to enjoy the space battles, pirate trenches etc.
The other day I was just chilling finding a settlement and it came under attack and that ended up being a massive battle which i was just lucky enough to have kept my ships near by just swarms. Same planet all in about 20 minutes.
I also find myself exploring the more xenomorphy looking planets and finding trouble there.
This is more about what happens to you. Rather than what you do type of game.
If you aren't into simple fps/tps combat that's tacked onto a exploration of a virtual universe (S) and building NMS never really was a game for you. You just liked the concept and the wonder.
Took me forever to realize this myself as I sought content from all corners and then i realized....THAT IS THE CONTENT and bam.
I think the question is, are you enjoying it? If you continue to keep playing it as you have, then you must be. Really then, I think that is all that matters and thus the point of it.
Personally, I enjoy the game for it being as relaxed as it is. There are countless other similar games that are more combat focused for people to play if that is what they are looking for. I honestly believe that is not HG's their target audience at this point and adding additional combat as some people want would completely change the game as it is, I think for the worse.
NMS is an exploration game with some combat rather than a combat game with some exploring.
I just escaped from an actual nightmare planet with nothing but constant swarms of bugs and drones. I will never ever set foot on that planet again. It's where you're hunting.
You probably don't bite off big battles and just circle strafe the hordes keeping in the open and playing it safe. Run into a hive with your basic tool. Go on please do. Don't use combat mods just run in go fight.
We cheese the game and make it easy. Play it as the developers had in mind and you can understand why things are such. I don't think they expected so much cowardice from us.
Just hiding outside in semi trenches circle strafing spawns that are stacking on each other.
Or hiding in a broom closet during a drone attack because the settlement can handle itself.
So yeah mobs more abilities for sure. I would love more combat variety but this is HGames. They'll do it eventually.
There arent "hives" in the game. The alien and sentinel spawning waves are scripted.
I can and I have deleted them until the end of the spawns a bunch of times. It's very simple and quite unrewarding.
Besides I don't get what you mean by "just run and fight". Either you use the tools available in game (strafe to avoid slow projectiles, take invincibility covers to negate enemy damage by digging a hole or hiding behind something), OR you stand like an idiot and let enemies destroy your tech and eventually kill you. I don't find the later approach senseful, challenging or satisfying, it just sounds dumb to me. Its like pretending your character is in danger while in reality, it never ever is.
Games have rules, that make them more or less challenging or interesting. If the rules allow to strafe and easily dodge slow moving projectiles, its the rule makers fault to have made a game that is too slow-paced and devoid of challenge or depth.
You could try to circumvent that by adjusting the rules yourself but that only works to a certain extent. IE the player cannot make enemies move faster or act smarter.
Same thing as sentinel waves. You trigger the event and aliens keep spawning till the end of the wave. There is a limitation on how many alien horrors can exist at the same time, so you cannot just spawn a gigantic swarm by triggering multiple encounters too.
(also aliens are even easier than sentinels to dodge and delete, and tendrils are jokingly underpowered and squishy).
On those horror planets, the swarms often just trigger on their own as well.
I found such a planet not that long ago that was covered with horrors that had nests and aggressive sentinels. It can be a handful to deal with all at once.
Thats just speeding up the process of starting the encounter
Stand on a plant (or your ship or anything) so aliens cant touch you and delete the sentinels. You will probably have to jump back out a few times so sentinels don't lose track of your character.
You could then stay there and shoot at target practice aliens forever or just proceed to do whatever you were doing.
Endgame really doesnt exist for me in this game, once I have a great ship, a great multitool, all the upgrades, I too know that theres nothing really to use it against, having said that, I dont want "boss battles" as it doesnt fit this kind of game.
Games arent really meant to be played forever, and this one still holds my intereest, I like doing no starter ship runs through to completing all story content and getting to the point where all there is left to do is warp through systems looking for nice planets.
It is what it is, I dont know what could be done to add end game myself, so I just enjoy the journey until finally I wont start another save,
I am considering a no starter ship, no anomoly and no space station allowed run, but that will be my last run through this great game.
Ultimately, nobody playing now or reading this is going to play this game forever, everyone will eventually stop, including me but while I still have fun picking this game up again for a few weeks a year i will continue to do so until it is no longer fun to do, I think peoples expectations of this game are a little too high, its already delivered in my opinion and no longer owes me anything.
Maybe you should consider that the time for you the OP to stop playing has come? No back handed insult intended.