No Man's Sky

No Man's Sky

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Is it just me or is the Artemis storyline a bit out of sync with progression?
I played NMS quite a bit in the past but never really did any of the story missions. With the new update, I finally got a bit further and realized that the Artemis Path seems to be giving me tutorials for things I have *long* done, in a weird sequence. Tutorial for learning languages? Bro, I already speak enough Gek to order a Geknip Pizza. Tutorial for Nanites and research? I mean, that's nice and all, but I somehow already have all the recipes you're trying to give me - guess how I managed that. I didn't even grind all that much at all.

I don't really have a point, guess I'm posting mostly to make sure I'm not going crazy. Are these the leftovers of old versions by any chance?
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Showing 1-5 of 5 comments
Artemis quest is basically one long tutorial for new players, if you never did it then you may be told about things you already know as well as receive blueprints you already know.
Last edited by UNBREAKABLE; Feb 2 @ 10:10am
maestro Feb 2 @ 10:18am 
The Artemis Quest was added a long, long, LONG time ago and a plethora of QoL changes have made some things you get as a reward for some steps of the Artemis Path easier to get (and other things entirely obsolete), especially since the Anomaly Itself sells pretty much all of the blueprints so that you don't need the quests' rewards.

They really need to do an overhaul of that quest, and perhaps shorten it some because asking us to do this on every new save because of the Autophage and everything locked behind it, is a bit tiresome after awhile.

I get that a tutorial is needed for new players, but I think some of the Artemis Path could be shortened but yet still provide the same story. For example, 16/16/16 ... it has you warp literally 16 times to get all 16 glyphs. However, only 3 of those warps only have actual content (people talking to you) ... so... shorten it to 4 warps, each giving 4 glyphs.

Or the Base Overseer part... could probably just nix that part entirely, nobody uses the Base NPCs, there's no need to, what with the Anomaly selling everything they offer (unless we wanna give new functionality to said NPCs). There's no real story or lore behind the part you're forced to do for the Artemis Path questline (and worse, it can actually de-rail the new player into chasing after quests that don't give you much of anything that aren't even a part of the Artemis Path at all).

Just a couple quick suggestions.
Last edited by maestro; Feb 2 @ 10:22am
I agree with the OP and others; it's just a dull relic of an earlier version of the game.

I wish HG had gone for an "Advanced start" option for players starting a new game who've played before: no Artemis Quest and no nagging messages about how to take off, land, tie your shoelaces, etc, etc. The back room at the Anomaly (where you can buy all the BPs) should only be available to "Advanced start" players, so first timers can work their way through all the early steps for themselves (gives you more to do when you haven't played the game before).

Too late to suggest this, I realise; just sounding off.
Artemis path is basically an extended tutorial.
If you skip the Atremis path and go off to do your own thing, then of course you will learn everything it aims to teach you for yourself...
If you'd actually stuck to the path then it would likely have been relevant info for you...

But, yeah, it's a bit out of date at this point and could do with a rewrite...
Last edited by Shadow Strider; Feb 2 @ 10:35am
The new-player experience definitely needs to feel more cohesive. They've done it before, but so much new stuff has been added since and it doesn't help the mission log likes to randomly change quests and confuse people.
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Date Posted: Feb 2 @ 9:59am
Posts: 5