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They really need to do an overhaul of that quest, and perhaps shorten it some because asking us to do this on every new save because of the Autophage and everything locked behind it, is a bit tiresome after awhile.
I get that a tutorial is needed for new players, but I think some of the Artemis Path could be shortened but yet still provide the same story. For example, 16/16/16 ... it has you warp literally 16 times to get all 16 glyphs. However, only 3 of those warps only have actual content (people talking to you) ... so... shorten it to 4 warps, each giving 4 glyphs.
Or the Base Overseer part... could probably just nix that part entirely, nobody uses the Base NPCs, there's no need to, what with the Anomaly selling everything they offer (unless we wanna give new functionality to said NPCs). There's no real story or lore behind the part you're forced to do for the Artemis Path questline (and worse, it can actually de-rail the new player into chasing after quests that don't give you much of anything that aren't even a part of the Artemis Path at all).
Just a couple quick suggestions.
I wish HG had gone for an "Advanced start" option for players starting a new game who've played before: no Artemis Quest and no nagging messages about how to take off, land, tie your shoelaces, etc, etc. The back room at the Anomaly (where you can buy all the BPs) should only be available to "Advanced start" players, so first timers can work their way through all the early steps for themselves (gives you more to do when you haven't played the game before).
Too late to suggest this, I realise; just sounding off.
If you skip the Atremis path and go off to do your own thing, then of course you will learn everything it aims to teach you for yourself...
If you'd actually stuck to the path then it would likely have been relevant info for you...
But, yeah, it's a bit out of date at this point and could do with a rewrite...