No Man's Sky

No Man's Sky

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Rewards do not respawn
The rewards from Explorers/Mercenaries/Merchants used to respawn if/when I warped out of the system and then returned. They don't do that anymore, actually it seems they don't respawn at all anymore, I waited for 3 days to return to a merchant and the item still wasn't available again. Is that a bug or an intentional change with worlds II?
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Showing 16-30 of 35 comments
Originally posted by Batabii • M&L: Brothership:
Originally posted by Rathyel:
I'm pretty certain they will reset, if you stay away and once the system exceeds the limit of known systems in your savefile.
ok I'm absolutely sure you don't have to reach THE LIMIT OF KNOWN SYSTEMS. I can go back to the same system like...once a day, maybe even once an hour and pick up free rewards.


Well no, exactly that doesn't work anymore.
Originally posted by Batabii • M&L: Brothership:
Originally posted by bortas:

And what exactly are you doing in that hour? The guild envoy with the storage augmentation in my game didn't restock even after 3 days.
I don't remember. I'm doing a lot of system hopping, and not always checking every envoy.

I have jumped about 20 times, gone to an other galaxy, closed the game, loaded an other save, teleported to the station, jumped to the station system, donated to the guild, done 3 guild missions, save/reload on different systems/galaxies.

No reset 45 minutes after claiming the reward.
Originally posted by Ararelin:
Originally posted by Batabii • M&L: Brothership:
ok I'm absolutely sure you don't have to reach THE LIMIT OF KNOWN SYSTEMS. I can go back to the same system like...once a day, maybe even once an hour and pick up free rewards.


Well no, exactly that doesn't work anymore.
One reply was enough :P

I've always found the respawn rate of crash sites and such a bit random, and I imagine the envoys have similar refresh rates now. Sometimes it happens very quickly (within a single session), sometimes it takes a week or more... with no difference in my rate of exploration.

Either way, it's a good thing that this overpowered exploit has been nerfed. It should never have been that easy to get vast amounts of rare resources. At least now you have to visit new stations to get more rewards quickly
Originally posted by Shadow Strider:
At least now you have to visit new stations to get more rewards quickly

Envoys are just a random one time reward per station now. Not worth checking unless you're heavily station hoping for an other reason

Originally posted by Shadow Strider:
It should never have been that easy to get vast amounts of rare resources.

It ahs always been easy to get vast amounts of resource in NMS, it all comes down to how many times you have to reset something.
Originally posted by momopovich:
Originally posted by Shadow Strider:
At least now you have to visit new stations to get more rewards quickly

Envoys are just a random one time reward per station now. Not worth checking unless you're heavily station hoping for an other reason
Or if you want to get more one-time-per-system rewards, you can go to lots of new systems instead of just back and forth... (which is what I meant)

Originally posted by momopovich:
Originally posted by Shadow Strider:
It should never have been that easy to get vast amounts of rare resources.

It ahs always been easy to get vast amounts of resource in NMS, it all comes down to how many times you have to reset something.
Never that easy, unless you dupe items... through normal play you always had to at least do something, like explore crashed/derelict freighters, fight sentinels, destroy dreadnoughts... sure those are all easy tasks than can be easily repeated, but you still have to actually do them
Originally posted by Shadow Strider:
Or if you want to get more one-time-per-system rewards, you can go to lots of new systems instead of just back and forth... (which is what I meant)

If you're spamming system jumps for other reasons sure check the envoy, however you also need the reputation and yo'ure typically station hoping in the early game to build up inventory slots

Originally posted by Shadow Strider:
sure those are all easy tasks than can be easily repeated, but you still have to actually do them

Not just easily repeated, they can be broken down to a few steps similar to save and reload. IE sentinel farming : keep 2 summoners alive for the highest glass per minute, ship hunting : reload waves, derelict freighter farm : keep farming the same freighter (best is to rush to the end) etc.

Envoys are meant to give a reason to reputation grind, but with no reward resets they're nearly identical to picking up a set of random missions on any board.
Originally posted by momopovich:
If you're spamming system jumps for other reasons sure check the envoy, however you also need the reputation and yo'ure typically station hoping in the early game to build up inventory slots
And now there's another reason to do it - to get envoy rewards...

Originally posted by momopovich:
Not just easily repeated, they can be broken down to a few steps similar to save and reload. IE sentinel farming : keep 2 summoners alive for the highest glass per minute, ship hunting : reload waves, derelict freighter farm : keep farming the same freighter (best is to rush to the end) etc.

Envoys are meant to give a reason to reputation grind, but with no reward resets they're nearly identical to picking up a set of random missions on any board.
Again, you still have to actually kill the sentinels to farm them.
You have to have emergency signal scanners to farm derelict freighters (at a cost of 5-30 mil each), and you still have to explore them each time. Even if you can speed run the process, it's still significantly longer than just teleporting.
Last edited by Shadow Strider; Feb 2 @ 2:23am
Originally posted by Shadow Strider:
Originally posted by momopovich:
If you're spamming system jumps for other reasons sure check the envoy, however you also need the reputation and yo'ure typically station hoping in the early game to build up inventory slots
And now there's another reason to do it - to get envoy rewards...

That reason alone is not good enough since the items are random (you would rather go for guaranteed loot with an other method), so once you're done mapping upgrade vendors and building up your inventory slots, envoys become a lot less appealing (that also comes with the timing you would get exalted, which is unfortunate)

Originally posted by momopovich:
Again, you still have to actually kill the sentinels to farm them.
You have to have emergency signal scanners to farm derelict freighters (at a cost of 5-30 mil each), and you still have to explore them each time. Even if you can speed run the process, it's still significantly longer than just teleporting.

Actually killing sentinels off summoner spawns is the fastest thing there is, since theres no loading screen in between. You just spam left click at roughly the same location. Fastest nanite farm on survival since refiners are nerfed.
Rathyel Feb 2 @ 2:37am 
Originally posted by momopovich:

If you're spamming system jumps for other reasons sure check the envoy, however you also need the reputation and yo'ure typically station hoping in the early game to build up inventory slots

Envoys are meant to give a reason to reputation grind, but with no reward resets they're nearly identical to picking up a set of random missions on any board.

You end up getting reputation for almost anything you do anyway.
Aside from that, reputation also lowers the prices from other station vendors. So envoys aren't the only reason to get reputation.
Last edited by Rathyel; Feb 2 @ 2:40am
Originally posted by momopovich:
Originally posted by Shadow Strider:
And now there's another reason to do it - to get envoy rewards...

That reason alone is not good enough since the items are random (you would rather go for guaranteed loot with an other method), so once you're done mapping upgrade vendors and building up your inventory slots, envoys become a lot less appealing (that also comes with the timing you would get exalted, which is unfortunate)
Lots of rewards are random, but the pool of rewards is small, so chances are high to get the one you want, and the other ones are still good too.

Originally posted by momopovich:
Actually killing sentinels off summoner spawns is the fastest thing there is, since theres no loading screen in between. You just spam left click at roughly the same location. Fastest nanite farm on survival since refiners are nerfed.
Never said it wasn't fast, but you still have to actually kill the sentinels the summoners spawn, they don't just summon glass directly into your inventory :steamfacepalm:
And no, selling drops from suspicious tech/arms give the fastest nanites by far...
I'd probably rank farming dreadnoughts next -- 500-600 nanites per kill, plus an S class module to sell, gives about 1000 nanites a minute, plus rep and units.
Last edited by Shadow Strider; Feb 2 @ 2:39am
Originally posted by Shadow Strider:
Originally posted by momopovich:

That reason alone is not good enough since the items are random (you would rather go for guaranteed loot with an other method), so once you're done mapping upgrade vendors and building up your inventory slots, envoys become a lot less appealing (that also comes with the timing you would get exalted, which is unfortunate)
Lots of rewards are random, but the pool of rewards is small, so chances are high to get the one you want, and the other ones are still good too.

one jump and flying to station for one random reward is not good enough, even if the pool is small. Thats less than 1 desired reward per jump. Any other repeatable method is better

Originally posted by momopovich:
spawn, they don't just summon glass directly into your inventory :steamfacepalm:

left click on drone - left click on barrel - open salvaged glass

compared to envoy reward refresh : go to ship - exit ship - escape menu - reload restore point - loading screen - walk to envoy - talk to envoy - pick reward

Originally posted by Shadow Strider:
And no, selling drops from suspicious tech/arms give the fastest nanites by far...

supicious tech cost credits afaik, so you have to factor in the cost

Typically credits are more limiting than nanites on survival

Originally posted by Shadow Strider:
I'd probably rank farming dreadnoughts next -- 500-600 nanites per kill, plus an S class module to sell, gives about 1000 nanites a minute, plus rep and units.

upgrades from salvaged glass are sold about 470 nanites each so Im fairly certain that salvaged glass is much faster than killing dreadnoughts. Drones spawn very fast
Last edited by momopovich; Feb 2 @ 2:55am
Originally posted by momopovich:
Originally posted by Shadow Strider:
I'd probably rank farming dreadnoughts next -- 500-600 nanites per kill, plus an S class module to sell, gives about 1000 nanites a minute, plus rep and units.

upgrades from salvaged glass are sold about 470 nanites each so Im fairly certain that salvaged glass is much faster than killing dreadnoughts. Drones spawn very fast

Btw im trying to spawn a dreadnought with no luck (going to the system where I farmed my dreadnought freighter.

Not sure if something changed with the spawning mechanics
Originally posted by momopovich:
Originally posted by momopovich:


upgrades from salvaged glass are sold about 470 nanites each so Im fairly certain that salvaged glass is much faster than killing dreadnoughts. Drones spawn very fast

Btw im trying to spawn a dreadnought with no luck (going to the system where I farmed my dreadnought freighter.

Not sure if something changed with the spawning mechanics
Although I've once had 9 of 10 glass drop upgrades, in my experience it's usually less than 50%, not sure the summon cooldown in seconds, but I'm usually waiting on them to summon when I use that method of farming, and they summon a lot of repair drones too, which drop nothing... I've found dreadnoughts to be a faster method, but you do you ;)

I did some dreadnought farming yesterday and it still worked fine for me... my old permaspawn locations were still valid

Originally posted by momopovich:
one jump and flying to station for one random reward is not good enough, even if the pool is small. Thats less than 1 desired reward per jump. Any other repeatable method is better
Good, other methods should be better... that one has zero risk, it shouldn't be the best means of getting items
Last edited by Shadow Strider; Feb 2 @ 3:34am
Originally posted by Ararelin:
Originally posted by Batabii • M&L: Brothership:
ok I'm absolutely sure you don't have to reach THE LIMIT OF KNOWN SYSTEMS. I can go back to the same system like...once a day, maybe even once an hour and pick up free rewards.


Well no, exactly that doesn't work anymore.
You posted the same message four times in a row. I really thought you'd notice and delete them before I woke up.
As of Apr 2025 (Relics), it seems that Guild rewards are reset after 72h IRL, reddit thread says so + in-game observations more or less confirm this: https://www.reddit.com/r/NoMansSkyTheGame/comments/1iehd78/guild_reward_changes/
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Date Posted: Feb 1 @ 9:57pm
Posts: 35