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Did you just start PC gaming this month? When a game updates, mods break and need to be updated also.
But if the old method of turning mods off (that is, putting that text file in that folder) doesn't work anymore, just delete the mods entirely (since they all need to be redownloaded once they've been updated, which can't really happen until they fix the game).
The Pak files you used before can no longer be used.
Now you have to use EXML files, and you place them in a different folder now too, '\No Man's Sky\GAMEDATA\MODS\'.
There are already some mods that work for Worlds2, and as modders learn the new system, many of the old mods will probably be converted.
You could have just pasted the contents here...
I'm new to NMS modding and I've been looking for an explanation as to why pak file mods don't work, now I know. Thank you
Because the format has changed from PAK, to EXML and MBIN, and they go in GAMEDATA/MODS, now.
DO NOT use Vortex to install mods, because it's still putting them in the old folder, and Vortex is worthless when it comes to modding No Man;'s Sky anyway. It can only install/uninstall mods, it can't extract and merge them etc.
Right now, you should only be downloading Mods updated and uploaded on the Nexus from January 29th, to present.
You also need to make a list of which files each mod changes, because if you have 2 or more mods that change the same files, you'll have to merge them, by learning how to use AMUMSS.
The mods you need to download contain either EXML files or MBIN files or a combination of BOTH.
If you're downloading mods with PAK files, then the modder either doesn't know about the mod change, or is uploading PAKS because they're using a P****ED version.
You can look right inside the zip file with the "Preview File Contents" link directly beneath the mod's download Button on the FILES page.
lol