Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
I also use DLSS NOT DLAA. DLAA is trash. It has poor image quality and kills performance. My recommendation is just don't use it.
DLAA always looks better than DLSS because you aren't upscaling. Lots of examples here:
https://www.rockpapershotgun.com/nvidia-dlaa-how-it-works-supported-games-and-performance-vs-dlss
Also, DLAA introduces alot of artifacting that, once you start to notice it, you can't unsee it. The ghosting alone is reason to not use it. I find it even worse than screen tearing. Frame generation is available with DLSS as well except your tensor cores aren't being tied up by the AA so FPS is greatly improved. Better image quality and higher FPS? Sign me up.
You've failed to provide any sources to support your claim. But I can find more:
https://www.techpowerup.com/review/nvidia-dlaa-anti-aliasing/
https://en.wikipedia.org/wiki/Deep_Learning_Anti-Aliasing#Differences_between_DLSS_and_DLAA
DLAA introduces the same TAA-based artifacts that DLSS does, which are mostly corrected by AI processing. DLAA will always look better than DLSS-- DLSS always has worse ghosting than DLAA does.
It even looks like you're starting to just reword some of what's in those articles. That's a form of plagiarism. Not cool man.
I'm assuming you have a decent monitor and that it's clean. So, what I suggest you do is try setting the AA options at various settings and play the game in that setting for a couple hours IN EACH SETTING. You'll start to notice the difference, or lack thereof, in some cases. Pay attention to what happens when the screen gets cluttered. What happens when that clutter moves? What happens when your character moves? Pay attention to the lines/edges of things. What happens when those lines intersect transparent objects? What happens when they when they overlap? What happens when they interact with different shaders? What happens when PBR is used (NMS doesn't use PBR that I'm aware of)?
Also, turn off motion blur if you have it on. It was originally an option included to make things look cinematic, but it's become a crutch to cover fps spikes, stuttering, and artifacts.
You'll start to notice that, yeah modern AA is REALLY good at getting rid of "jaggies", but it does terrible things to the image in other places. Honestly, alot of the older techniques work really well today especially with the raw horsepower that modern GPU's provide.
EDIT: None of this really matters anyway. The thread is about frame gen crashing the game for many people. I've tried it on a 4070Super with the 566.36 driver and frame gen works for me in DLSS and DLAA. It could be a driver issue, maybe one of the newer drivers is causing issues? It's happened before.
''While DLSS handles upscaling with a focus on performance, DLAA handles anti-aliasing with a focus on visual quality. DLAA runs at the given screen resolution with no upscaling or downscaling functionality provided by DLAA. DLSS and DLAA share the same AI-driven anti-aliasing method.
DLAA is the best quality for anti-aliasing an image right now as it renders the game at native resolution, but then uses DLSS as the temporal anti-aliasing over regular TAA. The reason it's the best is that TAA has a lot of artifacts like moiré patterns for example, which are not present on DLAA.''
They are literally the same AA tech the difference is one uses upscale resolution while the other uses native resolution.
You should accept that you are wrong and move on instead of pushing your misinformation about DLAA.
Why are you even quoting the above post? I was giving the other guy, not you, recommendations.
Recommending that they look at technical sources is not misinformation.
Recommending that they be careful when referencing other sources is not misinformation.
Recommending that they change settings and look/experience for themselves is not misinformation.
You are wrong about DLAA vs DLSS. The links I've already provided show that DLAA has better image quality, which is something that multiple people in this thread have also confirmed directly for themselves.