No Man's Sky

No Man's Sky

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Turning On "Frame Generation" Crashes my RTX 4080
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21minutes 8 FEB a las 14:47 
Publicado originalmente por ŁōãF:
Publicado originalmente por a2raya:
because the graphics has been upgraded.. and without runs like trash because its no optimised

Weird.

Like i said, I have a 4070ti and it runs pretty much perfect for me.

There seems to be something wrong with your hardware or maybe windows.
god forbid someone want to use a feature to boost performance
DrLamp 8 FEB a las 15:22 
I don't have any stuttering either. 9700k stock clocks, 32GB ram, 4070Super all graphics maxxed at 1440. I'm getting 120 FPS and no stutter.

I also use DLSS NOT DLAA. DLAA is trash. It has poor image quality and kills performance. My recommendation is just don't use it.
cswiger 8 FEB a las 15:39 
Publicado originalmente por DrLamp:
I also use DLSS NOT DLAA. DLAA is trash.
Dude, DLAA is DLSS. Instead of using a smaller render target and upscaling, DLAA is DLSS where you render at native resolution.

It has poor image quality and kills performance.
DLAA always looks better than DLSS because you aren't upscaling. Lots of examples here:

https://www.rockpapershotgun.com/nvidia-dlaa-how-it-works-supported-games-and-performance-vs-dlss
Darksynapse 8 FEB a las 15:51 
Frame generation doesn't cause the game to crash but does introduce like 50000000ms of mouse lag
DrLamp 8 FEB a las 16:32 
Publicado originalmente por cswiger:
Publicado originalmente por DrLamp:
I also use DLSS NOT DLAA. DLAA is trash.
Dude, DLAA is DLSS. Instead of using a smaller render target and upscaling, DLAA is DLSS where you render at native resolution.

It has poor image quality and kills performance.
DLAA always looks better than DLSS because you aren't upscaling. Lots of examples here:

https://www.rockpapershotgun.com/nvidia-dlaa-how-it-works-supported-games-and-performance-vs-dlss
DLAA is not the same as DLSS man. You should read up on it more. I recommend a technical source, not rock paper shotgun. They aren't exactly reputable anymore.

Also, DLAA introduces alot of artifacting that, once you start to notice it, you can't unsee it. The ghosting alone is reason to not use it. I find it even worse than screen tearing. Frame generation is available with DLSS as well except your tensor cores aren't being tied up by the AA so FPS is greatly improved. Better image quality and higher FPS? Sign me up.
Última edición por DrLamp; 8 FEB a las 16:53
Gemini Holo 8 FEB a las 18:19 
Frame gen crashing on 5080. At least i can turn it off and still play, but would be nice to have frame gen to really crank everything to the max.
cswiger 8 FEB a las 19:24 
Publicado originalmente por DrLamp:
Publicado originalmente por cswiger:
Dude, DLAA is DLSS. Instead of using a smaller render target and upscaling, DLAA is DLSS where you render at native resolution.
DLAA always looks better than DLSS because you aren't upscaling. Lots of examples here:

https://www.rockpapershotgun.com/nvidia-dlaa-how-it-works-supported-games-and-performance-vs-dlss
DLAA is not the same as DLSS man.
Yes, it is. Multiple sources confirm that DLAA uses the same AI processing via Tensor cores that DLSS does; the only difference is that DLSS also uses upscaling from a smaller render target size whereas DLAA renders at native resolution.

You should read up on it more. I recommend a technical source, not rock paper shotgun. They aren't exactly reputable anymore.
You've failed to provide any sources to support your claim. But I can find more:

https://www.techpowerup.com/review/nvidia-dlaa-anti-aliasing/
https://en.wikipedia.org/wiki/Deep_Learning_Anti-Aliasing#Differences_between_DLSS_and_DLAA

Also, DLAA introduces alot of artifacting that, once you start to notice it, you can't unsee it. The ghosting alone is reason to not use it.
DLAA introduces the same TAA-based artifacts that DLSS does, which are mostly corrected by AI processing. DLAA will always look better than DLSS-- DLSS always has worse ghosting than DLAA does.
DrLamp 8 FEB a las 20:09 
Publicado originalmente por cswiger:
Publicado originalmente por DrLamp:
DLAA is not the same as DLSS man.
Yes, it is. Multiple sources confirm that DLAA uses the same AI processing via Tensor cores that DLSS does; the only difference is that DLSS also uses upscaling from a smaller render target size whereas DLAA renders at native resolution.

You should read up on it more. I recommend a technical source, not rock paper shotgun. They aren't exactly reputable anymore.
You've failed to provide any sources to support your claim. But I can find more:

https://www.techpowerup.com/review/nvidia-dlaa-anti-aliasing/
https://en.wikipedia.org/wiki/Deep_Learning_Anti-Aliasing#Differences_between_DLSS_and_DLAA

Also, DLAA introduces alot of artifacting that, once you start to notice it, you can't unsee it. The ghosting alone is reason to not use it.
DLAA introduces the same TAA-based artifacts that DLSS does, which are mostly corrected by AI processing. DLAA will always look better than DLSS-- DLSS always has worse ghosting than DLAA does.
I didn't "fail" to provide anything because I didn't need to. I recommended you check other technical sources. I suggested that you NOT trust "Rock Paper Shotgun". That was it. I still think you should check technical sources. You checked...wikipedia and techpowerup...

It even looks like you're starting to just reword some of what's in those articles. That's a form of plagiarism. Not cool man.

I'm assuming you have a decent monitor and that it's clean. So, what I suggest you do is try setting the AA options at various settings and play the game in that setting for a couple hours IN EACH SETTING. You'll start to notice the difference, or lack thereof, in some cases. Pay attention to what happens when the screen gets cluttered. What happens when that clutter moves? What happens when your character moves? Pay attention to the lines/edges of things. What happens when those lines intersect transparent objects? What happens when they when they overlap? What happens when they interact with different shaders? What happens when PBR is used (NMS doesn't use PBR that I'm aware of)?

Also, turn off motion blur if you have it on. It was originally an option included to make things look cinematic, but it's become a crutch to cover fps spikes, stuttering, and artifacts.

You'll start to notice that, yeah modern AA is REALLY good at getting rid of "jaggies", but it does terrible things to the image in other places. Honestly, alot of the older techniques work really well today especially with the raw horsepower that modern GPU's provide.

EDIT: None of this really matters anyway. The thread is about frame gen crashing the game for many people. I've tried it on a 4070Super with the 566.36 driver and frame gen works for me in DLSS and DLAA. It could be a driver issue, maybe one of the newer drivers is causing issues? It's happened before.
Última edición por DrLamp; 8 FEB a las 20:22
Novuhz 8 FEB a las 21:02 
Publicado originalmente por DrLamp:
Publicado originalmente por cswiger:
Yes, it is. Multiple sources confirm that DLAA uses the same AI processing via Tensor cores that DLSS does; the only difference is that DLSS also uses upscaling from a smaller render target size whereas DLAA renders at native resolution.


You've failed to provide any sources to support your claim. But I can find more:

https://www.techpowerup.com/review/nvidia-dlaa-anti-aliasing/
https://en.wikipedia.org/wiki/Deep_Learning_Anti-Aliasing#Differences_between_DLSS_and_DLAA


DLAA introduces the same TAA-based artifacts that DLSS does, which are mostly corrected by AI processing. DLAA will always look better than DLSS-- DLSS always has worse ghosting than DLAA does.
I didn't "fail" to provide anything because I didn't need to. I recommended you check other technical sources. I suggested that you NOT trust "Rock Paper Shotgun". That was it. I still think you should check technical sources. You checked...wikipedia and techpowerup...

It even looks like you're starting to just reword some of what's in those articles. That's a form of plagiarism. Not cool man.

I'm assuming you have a decent monitor and that it's clean. So, what I suggest you do is try setting the AA options at various settings and play the game in that setting for a couple hours IN EACH SETTING. You'll start to notice the difference, or lack thereof, in some cases. Pay attention to what happens when the screen gets cluttered. What happens when that clutter moves? What happens when your character moves? Pay attention to the lines/edges of things. What happens when those lines intersect transparent objects? What happens when they when they overlap? What happens when they interact with different shaders? What happens when PBR is used (NMS doesn't use PBR that I'm aware of)?

Also, turn off motion blur if you have it on. It was originally an option included to make things look cinematic, but it's become a crutch to cover fps spikes, stuttering, and artifacts.

You'll start to notice that, yeah modern AA is REALLY good at getting rid of "jaggies", but it does terrible things to the image in other places. Honestly, alot of the older techniques work really well today especially with the raw horsepower that modern GPU's provide.

EDIT: None of this really matters anyway. The thread is about frame gen crashing the game for many people. I've tried it on a 4070Super with the 566.36 driver and frame gen works for me in DLSS and DLAA. It could be a driver issue, maybe one of the newer drivers is causing issues? It's happened before.
Please stop spreading misinformation.

''While DLSS handles upscaling with a focus on performance, DLAA handles anti-aliasing with a focus on visual quality. DLAA runs at the given screen resolution with no upscaling or downscaling functionality provided by DLAA. DLSS and DLAA share the same AI-driven anti-aliasing method.

DLAA is the best quality for anti-aliasing an image right now as it renders the game at native resolution, but then uses DLSS as the temporal anti-aliasing over regular TAA. The reason it's the best is that TAA has a lot of artifacts like moiré patterns for example, which are not present on DLAA.''

They are literally the same AA tech the difference is one uses upscale resolution while the other uses native resolution.

You should accept that you are wrong and move on instead of pushing your misinformation about DLAA.
Idaho 8 FEB a las 21:06 
DLAA definitely looks better to me, than DLSS. But they *both* certainly have ghosting.
DrLamp 8 FEB a las 21:11 
Publicado originalmente por Novuhz:
Publicado originalmente por DrLamp:
I didn't "fail" to provide anything because I didn't need to. I recommended you check other technical sources. I suggested that you NOT trust "Rock Paper Shotgun". That was it. I still think you should check technical sources. You checked...wikipedia and techpowerup...

It even looks like you're starting to just reword some of what's in those articles. That's a form of plagiarism. Not cool man.

I'm assuming you have a decent monitor and that it's clean. So, what I suggest you do is try setting the AA options at various settings and play the game in that setting for a couple hours IN EACH SETTING. You'll start to notice the difference, or lack thereof, in some cases. Pay attention to what happens when the screen gets cluttered. What happens when that clutter moves? What happens when your character moves? Pay attention to the lines/edges of things. What happens when those lines intersect transparent objects? What happens when they when they overlap? What happens when they interact with different shaders? What happens when PBR is used (NMS doesn't use PBR that I'm aware of)?

Also, turn off motion blur if you have it on. It was originally an option included to make things look cinematic, but it's become a crutch to cover fps spikes, stuttering, and artifacts.

You'll start to notice that, yeah modern AA is REALLY good at getting rid of "jaggies", but it does terrible things to the image in other places. Honestly, alot of the older techniques work really well today especially with the raw horsepower that modern GPU's provide.

EDIT: None of this really matters anyway. The thread is about frame gen crashing the game for many people. I've tried it on a 4070Super with the 566.36 driver and frame gen works for me in DLSS and DLAA. It could be a driver issue, maybe one of the newer drivers is causing issues? It's happened before.
Please stop spreading misinformation.
What misinformation? DLAA looks like crap. It isn't worth the FPS drop.

Why are you even quoting the above post? I was giving the other guy, not you, recommendations.

Recommending that they look at technical sources is not misinformation.
Recommending that they be careful when referencing other sources is not misinformation.
Recommending that they change settings and look/experience for themselves is not misinformation.
whiterspon 8 FEB a las 21:12 
Publicado originalmente por alumlovescake:
Publicado originalmente por ŁōãF:
Why do you need frame gen in a game like no mans sky with your 4080?
Because NMS is a unoptimised stutterery low framerate mess no matter the hardware
Thats Not Truth at all Only crapy cheap Builded 4xxx Cards have Problems with any Games Just try search on iinternet about that and you found that p.s. I Have 3080Ti from Palit and Game run like a charm
cswiger 8 FEB a las 22:51 
Publicado originalmente por DrLamp:
I didn't "fail" to provide anything because I didn't need to.
Thanks for conceding that you cannot or will not provide citations to support your claim.

You are wrong about DLAA vs DLSS. The links I've already provided show that DLAA has better image quality, which is something that multiple people in this thread have also confirmed directly for themselves.
Lystent 9 FEB a las 2:36 
Publicado originalmente por cswiger:
Publicado originalmente por DrLamp:
I also use DLSS NOT DLAA. DLAA is trash.
Dude, DLAA is DLSS. Instead of using a smaller render target and upscaling, DLAA is DLSS where you render at native resolution.

It has poor image quality and kills performance.
DLAA always looks better than DLSS because you aren't upscaling. Lots of examples here:

https://www.rockpapershotgun.com/nvidia-dlaa-how-it-works-supported-games-and-performance-vs-dlss
I'd argue DLAA would look worse than DLSS when DLAA gives the system a hard time where DLSS does not (because GPU too weak to run DLAA at the set res, for example). However, I've been using FXAA lately as I wanted a bit less blur (both edges and textures).
Última edición por Lystent; 9 FEB a las 2:36
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