No Man's Sky

No Man's Sky

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just me or do gas giants feel kinda lacking?
saw today that the new "worlds part 2" update released so i thought i might check it out, finished the quest and all that but i feel like the focal point, being gas giants are, pun intended, a big let down.
they're about the same as normal planets but bigger and with constant storms, sure they look cool and interesting (if you can somehow manage to see through all the storm effects) but they feel very superficial, only reason i can really see to visit them is for a reliable supply of storm crystals, but other than that i can get some metal and crystalized helium that i can't seem to find anything useful to do with other than make lithium for a single blueprint i could find.
i'm yet to see any of these new "kilometers deep oceans" as well, thought the oceans i have seem are a little nicer looking, another thing i kinda dislike but is in the end fairly meaningless is that a lot of planets seem very overly mountainous with little flat areas, just something else i've noticed and found strange really since i started playing a few years back and was hoping would be changed.

i don't think the update is bad i feel like it just kinda fell short considering how grand and awesome they made it seem.
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Showing 1-15 of 53 comments
Galenmereth Jan 31 @ 2:14am 
I've landed on 8 gas giants so far and they're all _exactly_ the same, except for different hued "fog" everywhere. Even the rocks and other props are exactly the same. They are such a massive disappointment.

This continues the trend of NMS' updates: What you see in the trailer is exactly what you get, and nothing more -- and usually less than you'd think. There's no depth to the gameplay on gas giants, there's no reason to explore on them other than to grind the same resources as everywhere else.

From the trailer it seemed like there'd be "layers" to the gas giants, ie. giant floating archipelagos. But that was just smart camera work; it's just the same cave generation as everywhere else...
Last edited by Galenmereth; Jan 31 @ 2:15am
you actually can also find raw lithium on waterworld planets
Given how the game engine works it's about what I expected.
hwo can you even land on a GAS giant anyway?
cogvos Jan 31 @ 2:45am 
I haven't visited the new systems yet, I'm just waiting for the dust to settle and various bugs to be ironed out.

Having typed that, I'm also wondering what else HG could have done with gas giants. Some folk have been asking for these for a long time, but a real gas giant is just a ball of gas which you'd not be able to visit without a way of surviving the massive radiation and crushing pressures.

Even if you could is there a surface inside all that gas? No-one knows, though its thought that Jupiter might have a rocky core overlayed by an ocean of metallic hydrogen. Oh and here was a report ages ago that diamond rain could exist on Jupiter and Saturn > https://www.bbc.co.uk/news/science-environment-24477667 < sounds very painful given how much hail can hurt.

Thing is this is just a game. If HG had just added them to look pretty I can bet that we would get complaints that you couldn't do anything with them.
Galenmereth Jan 31 @ 3:03am 
Originally posted by cogvos:
I haven't visited the new systems yet, I'm just waiting for the dust to settle and various bugs to be ironed out.

Having typed that, I'm also wondering what else HG could have done with gas giants. Some folk have been asking for these for a long time, but a real gas giant is just a ball of gas which you'd not be able to visit without a way of surviving the massive radiation and crushing pressures.

Even if you could is there a surface inside all that gas? No-one knows, though its thought that Jupiter might have a rocky core overlayed by an ocean of metallic hydrogen. Oh and here was a report ages ago that diamond rain could exist on Jupiter and Saturn > https://www.bbc.co.uk/news/science-environment-24477667 < sounds very painful given how much hail can hurt.

Thing is this is just a game. If HG had just added them to look pretty I can bet that we would get complaints that you couldn't do anything with them.

NMS is science-fantasy, there's practically nothing in the game that's based on realism. The stars even orbit planets, which themselves are static to not be "confusing" (their words).

They chose to add gas planets and chose to make the generation on them _exactly_ the same for all of them. There's no good reason for that other than it's yet an example of "looks good in a trailer, but is meaningless during play". Which has come to exemplify most of the updates by HG. Add to that that every single time they release an update they break so much that it takes weeks or months for the game to become stable again, and it's getting real tedious.
cogvos Jan 31 @ 4:14am 
Originally posted by Galenmereth:
Originally posted by cogvos:
I haven't visited the new systems yet, I'm just waiting for the dust to settle and various bugs to be ironed out.

Having typed that, I'm also wondering what else HG could have done with gas giants. Some folk have been asking for these for a long time, but a real gas giant is just a ball of gas which you'd not be able to visit without a way of surviving the massive radiation and crushing pressures.

Even if you could is there a surface inside all that gas? No-one knows, though its thought that Jupiter might have a rocky core overlayed by an ocean of metallic hydrogen. Oh and here was a report ages ago that diamond rain could exist on Jupiter and Saturn > https://www.bbc.co.uk/news/science-environment-24477667 < sounds very painful given how much hail can hurt.

Thing is this is just a game. If HG had just added them to look pretty I can bet that we would get complaints that you couldn't do anything with them.

NMS is science-fantasy, there's practically nothing in the game that's based on realism. The stars even orbit planets, which themselves are static to not be "confusing" (their words).

Yep, agreed, which is why I had the last paragraph. It's a game and I feel the bit about folk complaining if the new planets just sat there and looked pretty is still relevant. I had hoped that they would add orbital mechanics in one of the worlds updates, after all we now have better navigation than when they did their original play tests and testers got lost.

Originally posted by Galenmereth:
They chose to add gas planets and chose to make the generation on them _exactly_ the same for all of them. There's no good reason for that other than it's yet an example of "looks good in a trailer, but is meaningless during play".

A reason - not saying its a good one - could be that the engine won't allow them. But then what did you want from gas giants? What do you think they should have done? My point in the the post is that I don't know what else they could have done, so suggestions?

Originally posted by Galenmereth:
Which has come to exemplify most of the updates by HG. Add to that that every single time they release an update they break so much that it takes weeks or months for the game to become stable again, and it's getting real tedious.

While I don't agree with the 1st part I do agree HG need to get their act together on testing. While some things can be so left field that its impossible to test for others should have been picked up during QC. On the plus side they are fairly quick with pushing fixes, but really the crash and mission blocking bugs should have been squashed before release.
Originally posted by cogvos:
Originally posted by Galenmereth:

NMS is science-fantasy, there's practically nothing in the game that's based on realism. The stars even orbit planets, which themselves are static to not be "confusing" (their words).

Yep, agreed, which is why I had the last paragraph. It's a game and I feel the bit about folk complaining if the new planets just sat there and looked pretty is still relevant. I had hoped that they would add orbital mechanics in one of the worlds updates, after all we now have better navigation than when they did their original play tests and testers got lost.

Originally posted by Galenmereth:
They chose to add gas planets and chose to make the generation on them _exactly_ the same for all of them. There's no good reason for that other than it's yet an example of "looks good in a trailer, but is meaningless during play".

A reason - not saying its a good one - could be that the engine won't allow them. But then what did you want from gas giants? What do you think they should have done? My point in the the post is that I don't know what else they could have done, so suggestions?

Originally posted by Galenmereth:
Which has come to exemplify most of the updates by HG. Add to that that every single time they release an update they break so much that it takes weeks or months for the game to become stable again, and it's getting real tedious.

While I don't agree with the 1st part I do agree HG need to get their act together on testing. While some things can be so left field that its impossible to test for others should have been picked up during QC. On the plus side they are fairly quick with pushing fixes, but really the crash and mission blocking bugs should have been squashed before release.

Tweak the terrain generation for them at the very least. We used to have planets generate with massive cheese-like chasms before, that'd be a good fit. Tune it more extremely so you get disjointed landmasses. If the engine can no longer do this, then why add gas giants at all? There's so many areas of the game that needs love. From long-standing bugs to meaningless gameplay loops, planets where you've seen the entire planet's diversity within seconds of landing to glitchy systems that don't work as expected.
Codian Jan 31 @ 4:39am 
Nms players: we want gas giants
Hello games: ok here you go
Nms players: gas giants suck
Typha Jan 31 @ 4:40am 
Originally posted by big knee:
saw today that the new "worlds part 2" update released so i thought i might check it out, finished the quest and all that but i feel like the focal point, being gas giants are, pun intended, a big let down.
they're about the same as normal planets but bigger and with constant storms, sure they look cool and interesting (if you can somehow manage to see through all the storm effects) but they feel very superficial, only reason i can really see to visit them is for a reliable supply of storm crystals, but other than that i can get some metal and crystalized helium that i can't seem to find anything useful to do with other than make lithium for a single blueprint i could find.
i'm yet to see any of these new "kilometers deep oceans" as well, thought the oceans i have seem are a little nicer looking, another thing i kinda dislike but is in the end fairly meaningless is that a lot of planets seem very overly mountainous with little flat areas, just something else i've noticed and found strange really since i started playing a few years back and was hoping would be changed.

i don't think the update is bad i feel like it just kinda fell short considering how grand and awesome they made it seem.


That's the problem with Hello Games. They only add cosmetic updates. They don't add game play or anything of actual substance. (Fishing? Trade surges? Are you kidding me?)

Everything is superficial but they hype it like it's revolutionary. it's a total joke.

There's nothing to do.

In a week the player numbers will plummet back down to the low figures they were at.... just like they did after Worlds Part 1.
Last edited by Typha; Jan 31 @ 4:40am
Typha Jan 31 @ 4:42am 
Originally posted by Codian:
Nms players: we want gas giants
Hello games: ok here you go
Nms players: gas giants suck

But they do suck. They're not even gas giants.

And there's nothing to do on them.

Deeper oceans, same thing. There's no reason to go in them after you've seen them once because there's nothing in them.
Codian Jan 31 @ 4:53am 
Originally posted by Typha:
Originally posted by Codian:
Nms players: we want gas giants
Hello games: ok here you go
Nms players: gas giants suck

But they do suck. They're not even gas giants.

And there's nothing to do on them.

Deeper oceans, same thing. There's no reason to go in them after you've seen them once because there's nothing in them.

Why even bother playing then?
If ur just gonna moan about….

I seriously don’t get you people.
Hello games have endeavoured to put this masterpiece out. Struggled for years, free update after free update.
Yet you still moan.
You moan while EA, BioWare, Ubisoft, Microsoft are doing truly aweful things and one of the few devs who are doing a fantastic job of it still get flack from the likes of you and your ilk.
Codian Jan 31 @ 4:56am 
Originally posted by Typha:
Originally posted by big knee:
saw today that the new "worlds part 2" update released so i thought i might check it out, finished the quest and all that but i feel like the focal point, being gas giants are, pun intended, a big let down.
they're about the same as normal planets but bigger and with constant storms, sure they look cool and interesting (if you can somehow manage to see through all the storm effects) but they feel very superficial, only reason i can really see to visit them is for a reliable supply of storm crystals, but other than that i can get some metal and crystalized helium that i can't seem to find anything useful to do with other than make lithium for a single blueprint i could find.
i'm yet to see any of these new "kilometers deep oceans" as well, thought the oceans i have seem are a little nicer looking, another thing i kinda dislike but is in the end fairly meaningless is that a lot of planets seem very overly mountainous with little flat areas, just something else i've noticed and found strange really since i started playing a few years back and was hoping would be changed.

i don't think the update is bad i feel like it just kinda fell short considering how grand and awesome they made it seem.


That's the problem with Hello Games. They only add cosmetic updates. They don't add game play or anything of actual substance. (Fishing? Trade surges? Are you kidding me?)

Everything is superficial but they hype it like it's revolutionary. it's a total joke.

There's nothing to do.

In a week the player numbers will plummet back down to the low figures they were at.... just like they did after Worlds Part 1.
Stop playing it then.
The rest of us who will continue to enjoy no mans sky don’t need to hear or see your belly aching.
Last edited by Codian; Jan 31 @ 4:58am
Codian Jan 31 @ 5:01am 
Originally posted by cogvos:
Originally posted by Galenmereth:

NMS is science-fantasy, there's practically nothing in the game that's based on realism. The stars even orbit planets, which themselves are static to not be "confusing" (their words).

Yep, agreed, which is why I had the last paragraph. It's a game and I feel the bit about folk complaining if the new planets just sat there and looked pretty is still relevant. I had hoped that they would add orbital mechanics in one of the worlds updates, after all we now have better navigation than when they did their original play tests and testers got lost.

Originally posted by Galenmereth:
They chose to add gas planets and chose to make the generation on them _exactly_ the same for all of them. There's no good reason for that other than it's yet an example of "looks good in a trailer, but is meaningless during play".

A reason - not saying its a good one - could be that the engine won't allow them. But then what did you want from gas giants? What do you think they should have done? My point in the the post is that I don't know what else they could have done, so suggestions?

Originally posted by Galenmereth:
Which has come to exemplify most of the updates by HG. Add to that that every single time they release an update they break so much that it takes weeks or months for the game to become stable again, and it's getting real tedious.

While I don't agree with the 1st part I do agree HG need to get their act together on testing. While some things can be so left field that its impossible to test for others should have been picked up during QC. On the plus side they are fairly quick with pushing fixes, but really the crash and mission blocking bugs should have been squashed before release.
Fair comments.
Always room for improvement.
I’m sure HG will do what they’ve always done and patch bugs and other issues in good time. Big updates are always going to have unforeseen issues. No way around it.

I’m just glad they persevered and we have what we have. Great game
Guyver8 Jan 31 @ 5:13am 
i'm confused again... a realistic gas giant in NMS would surely be the most boring visual fluff ever
imo: the beauty of this update is all of the QoL changes
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Date Posted: Jan 31 @ 1:55am
Posts: 53