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Ein Übersetzungsproblem melden
Thank you!
I've had issues with an external display, default settings for graphics result in abysmal FPS, even with the latest experimental (MBP M1 Pro & Gigabyte M28U) In the end I found the best compromise for playability and quality was to turn off anti-aliasing completely. Part of me is wondering if the metalfx settings are hard wired into the game. I also noticed that any attempt to change the anisotropic setting crashes the game instantly.
With default settings on my external space station interiors are a mess of shimmering and FPS is less than 20 most of the time. Anti-aliasing off, allows for resolution scaling as well, so I have scaled that to 70%, and get a solid 30FPS with most quality settings on high.
mine still won't harvest from Purple systems and have the bottom resource output locked with a red "hemantic seal - S class" icon.
yes, this is how it is/was yesterday evening for me... have to hop in later and see if any new fixes have been added...
Thanks. It was listed as fixed on the old 29/1 experimental notes, from a couple of days ago
[edit]
found it... don't see that fix listed... there is one for Planetary Harvesters, though... not the same as the Stellar Extractors... https://steamcommunity.com/app/275850/discussions/0/595139465034377499/?tscn=1738272529
The new breathing sounds underwater are NOT an improvement over the old ones pre-patch. They sound weird and unrelated to anything going on u/w.
Probably just be a side-effect of the new update, but some planets changed completely in terms of color and visuals, which is a bit frustrating if you've already built a base on it.
After worlds 2 patch and before the hot fix I could see what benefit each good provided it put inside the ingestor, now I can't.
oh, my bad. i thought they would have fixed both when i saw harvesters