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I've built a couple ships, including my daily driver. I don't know how the system could be easier or more straight forward.
To me? a very very casual player? Make all items avalible in exchange for money. Then i still have to work for it but no time waste by scouting system by system waiting hours. Like instead of having to salvage to parts they are already there, avalible, you just have to buy them and put them together.
Finding parts really isn't that hard especially if you use coordinate exchange. Unless you are playing maximum difficulty money is very easy to obtain.
Just don't sit at the space station, learn to multi task. Go explore planets, look for trade depots, and crashed ship. While doing that scan flora and fauna, buy / collect trading goods and crafting materials. Actually play the game.
No offense but that's not casual friendly then is it? I can't just do things i want but have to get into the loop, learn how to work coordinates and the whole system with it and even then to collect parts it's a waiting game. Looked at it online rare ship hunting videos or not even that rare just waiting, sometimes long time till it eventually appear at an outpost. Frankly if a game is only enjoyable after you spent dozens of hours into it then it's not a good game or at least not to casuals like me who don't have lot of free time and only focused on one particular aspect of the game. Dunno i guess the game is not for me then.
This isn't an instant gratification game (unless you cheat). Games shouldn't be instant gratification. If you want that, stick to cellphone games.
You can get plenty of cool ♥♥♥♥ as a very casual player. However, there are rewards for those who aren't. You seem to think that the 'dedicated' players need to sacrifice achievements to appease the 'casual' players.
The developers have to accommodate many different play styles. Not every part of the will appeal to everyone. If you don't want to hangout at trading post then don't do that. Do what you like, while doing that keep an eye out for ships with interest parts.
Ship building was ment to be a late game function and us completely optional. Ship building didn't even exist in game until a year or two ago.
I guess this thread is a classic example of 'you cannot please every one', though I am not sure how HG could have implemented the system differently without removing the ship hunting aspect for those who like it. That said it would be nice to be able to paint a ship you already own.
Also you CAN create a preview... you can see the ship and change the colors and everything, until you like what you see, before actually building it.
If you want to play it really safe, backup your save game folder beforehand. I recommend doing this on a regular basis anyway, in case something goes seriously wrong.
You ONLY can preview the ship when you put in the parts you already have, in case of a hauler the wing has like 8 full pages of parts? and as to why rush it? well let me answer the question with another question, why would i delay the only thing i actually want from the game? Like im not interested in grinding, i just want to build my dream spaceships and discover the universe, i would say base building but im horrible at it, actually space combat is a fun part too. Like my kryptonite is really sensless grinding. Like what purpose it has? it's just an unneccesary obsticle to my goal.
It's not about instant grattification it's about unnecesary obsticles towards my goal. Also visually inspecting every incoming spaceship to see if it has that part and sometimes some parts are hella simular looking...are a pain in the arse. Like just make the body parts already part of the system and dunno ask me to farm out X number of Carbon and what not to actuall construct the parts? that would make sense... me hoping system to system hunting down ships to grind them into one singular part makes literally no sense or give me a blueprint to build the parts myself instead of hunting them down. If it's something that makes sense i can more easily accept the grind then this...
I mean it's really not a hard concept, if you want to keep the ship hunting aspect okay, in normal game mode you have to hunt it down fair enough but in creative mode make it avalible for me, everything so i can toy with them like some sort of lego.
Yeah, no offence, but if you are upset that the game requires effort from you to get what you want, then it probably isn't for you...
You missing the point...the problem is not the effort, it's the unncesary one. It could be streamlined. Also your right it's not described as "Casual Friendly" neither is the opposite of that either. Sure you can have the game cater to a specific audience, that's fine by me but i feel like it's not neccesarily a good thing to do to exclude casual players which i have a hunch are the bigger community, many of us having jobs and don't have times to grind or idle in a game to collect parts. Well it is what it is i leave it at that, the game is not for me then it's not for me.