No Man's Sky

No Man's Sky

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Personal opinion the ship building system is horrible.
It's the epitome of the most horrible ship building systems i have ever seen, frankly i haven't seen a lot but the point still stands. There are dozens, hundreds of parts, some more rare then the other and you have to grind out the money, scout the universe hopeing that you stumble across what you want, keep buying them, salvage them but from a working ship you only can get one part out for god knows why really, you can't even create a preview ship in the builder menu to see which parts you actually want instead your best bet is to have all the parts and try fitting them see what is to your liking. It's not better in creative mode either, you don't have to grind for the money but still have to scout the universe, waiting sometimes hours to hope that some of that ship will pop up so you can buy them salvage a part from them so after all this you can build your own ship which is frankly not any better then what you can found in the wild. Why can't the parts just be there avalible in exchange for money or at the very least allow me to create a preview of the costum ship so i can know exactly what parts i want decreasing the bloody grind.
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Showing 1-15 of 67 comments
Ozwald Jan 14 @ 12:56pm 
Paragraphs are hard.

I've built a couple ships, including my daily driver. I don't know how the system could be easier or more straight forward.
Last edited by Ozwald; Jan 14 @ 12:57pm
Originally posted by Ozwald:
Paragraphs are hard.

I've built a couple ships, including my daily driver. I don't know how the system could be easier or more straight forward.

To me? a very very casual player? Make all items avalible in exchange for money. Then i still have to work for it but no time waste by scouting system by system waiting hours. Like instead of having to salvage to parts they are already there, avalible, you just have to buy them and put them together.
The system is a compromise design to allow ship customization while preserving ship hunting and coordinate sharing. Ship hunting and coordinate sharing is a primary game loop for many players who have built groups around the activity. Being able to any part anything would kill the game for many players.

Finding parts really isn't that hard especially if you use coordinate exchange. Unless you are playing maximum difficulty money is very easy to obtain.

Just don't sit at the space station, learn to multi task. Go explore planets, look for trade depots, and crashed ship. While doing that scan flora and fauna, buy / collect trading goods and crafting materials. Actually play the game.
Wizard of Woz (Banned) Jan 14 @ 1:36pm 
Originally posted by Arctic Bunny:
Originally posted by Ozwald:
Paragraphs are hard.

I've built a couple ships, including my daily driver. I don't know how the system could be easier or more straight forward.

To me? a very very casual player? Make all items avalible in exchange for money. Then i still have to work for it but no time waste by scouting system by system waiting hours. Like instead of having to salvage to parts they are already there, avalible, you just have to buy them and put them together.
Should have played before you could even build your own ship, then you just had to scour the universe for the perfect ship. Also no one is forcing you to build your own ship, if you don't like it, just buy a ship you see and like.
Originally posted by Lindy Bomber:
The system is a compromise design to allow ship customization while preserving ship hunting and coordinate sharing. Ship hunting and coordinate sharing is a primary game loop for many players who have built groups around the activity. Being able to any part anything would kill the game for many players.

Finding parts really isn't that hard especially if you use coordinate exchange. Unless you are playing maximum difficulty money is very easy to obtain.

Just don't sit at the space station, learn to multi task. Go explore planets, look for trade depots, and crashed ship. While doing that scan flora and fauna, buy / collect trading goods and crafting materials. Actually play the game.

No offense but that's not casual friendly then is it? I can't just do things i want but have to get into the loop, learn how to work coordinates and the whole system with it and even then to collect parts it's a waiting game. Looked at it online rare ship hunting videos or not even that rare just waiting, sometimes long time till it eventually appear at an outpost. Frankly if a game is only enjoyable after you spent dozens of hours into it then it's not a good game or at least not to casuals like me who don't have lot of free time and only focused on one particular aspect of the game. Dunno i guess the game is not for me then.
Wizard of Woz (Banned) Jan 14 @ 3:51pm 
Originally posted by Arctic Bunny:
Originally posted by Lindy Bomber:
The system is a compromise design to allow ship customization while preserving ship hunting and coordinate sharing. Ship hunting and coordinate sharing is a primary game loop for many players who have built groups around the activity. Being able to any part anything would kill the game for many players.

Finding parts really isn't that hard especially if you use coordinate exchange. Unless you are playing maximum difficulty money is very easy to obtain.

Just don't sit at the space station, learn to multi task. Go explore planets, look for trade depots, and crashed ship. While doing that scan flora and fauna, buy / collect trading goods and crafting materials. Actually play the game.

No offense but that's not casual friendly then is it? I can't just do things i want but have to get into the loop, learn how to work coordinates and the whole system with it and even then to collect parts it's a waiting game. Looked at it online rare ship hunting videos or not even that rare just waiting, sometimes long time till it eventually appear at an outpost. Frankly if a game is only enjoyable after you spent dozens of hours into it then it's not a good game or at least not to casuals like me who don't have lot of free time and only focused on one particular aspect of the game. Dunno i guess the game is not for me then.
So basically you want instant gratification to get end game materials. So why even play the game in the first place?
Ozwald Jan 14 @ 3:58pm 
Sounds like it's not for you. Hope you had fun while you played.

This isn't an instant gratification game (unless you cheat). Games shouldn't be instant gratification. If you want that, stick to cellphone games.

You can get plenty of cool ♥♥♥♥ as a very casual player. However, there are rewards for those who aren't. You seem to think that the 'dedicated' players need to sacrifice achievements to appease the 'casual' players.
Originally posted by Arctic Bunny:
Originally posted by Lindy Bomber:
The system is a compromise design to allow ship customization while preserving ship hunting and coordinate sharing. Ship hunting and coordinate sharing is a primary game loop for many players who have built groups around the activity. Being able to any part anything would kill the game for many players.

Finding parts really isn't that hard especially if you use coordinate exchange. Unless you are playing maximum difficulty money is very easy to obtain.

Just don't sit at the space station, learn to multi task. Go explore planets, look for trade depots, and crashed ship. While doing that scan flora and fauna, buy / collect trading goods and crafting materials. Actually play the game.

No offense but that's not casual friendly then is it? I can't just do things i want but have to get into the loop, learn how to work coordinates and the whole system with it and even then to collect parts it's a waiting game. Looked at it online rare ship hunting videos or not even that rare just waiting, sometimes long time till it eventually appear at an outpost. Frankly if a game is only enjoyable after you spent dozens of hours into it then it's not a good game or at least not to casuals like me who don't have lot of free time and only focused on one particular aspect of the game. Dunno i guess the game is not for me then.

The developers have to accommodate many different play styles. Not every part of the will appeal to everyone. If you don't want to hangout at trading post then don't do that. Do what you like, while doing that keep an eye out for ships with interest parts.

Ship building was ment to be a late game function and us completely optional. Ship building didn't even exist in game until a year or two ago.
cogvos Jan 14 @ 9:46pm 
Just a side note on this. The ship building system may not be complete as at present you cannot build exotics or shuttles. I doubt if you will ever be able to build interceptors or living ships for lore reasons.

I guess this thread is a classic example of 'you cannot please every one', though I am not sure how HG could have implemented the system differently without removing the ship hunting aspect for those who like it. That said it would be nice to be able to paint a ship you already own.
Last edited by cogvos; Jan 15 @ 1:49am
bortas Jan 14 @ 9:55pm 
If you are a casual player, why rush it? Personally, whenever I see a ship part I like of my favorite class (Hauler), I buy the ship and scrap it for the part. After a while, I had enough parts to start experimenting with different combinations to find something I really like and then just build it.

Also you CAN create a preview... you can see the ship and change the colors and everything, until you like what you see, before actually building it.

If you want to play it really safe, backup your save game folder beforehand. I recommend doing this on a regular basis anyway, in case something goes seriously wrong.
Originally posted by bortas:
If you are a casual player, why rush it? Personally, whenever I see a ship part I like of my favorite class (Hauler), I buy the ship and scrap it for the part. After a while, I had enough parts to start experimenting with different combinations to find something I really like and then just build it.

Also you CAN create a preview... you can see the ship and change the colors and everything, until you like what you see, before actually building it.

If you want to play it really safe, backup your save game folder beforehand. I recommend doing this on a regular basis anyway, in case something goes seriously wrong.

You ONLY can preview the ship when you put in the parts you already have, in case of a hauler the wing has like 8 full pages of parts? and as to why rush it? well let me answer the question with another question, why would i delay the only thing i actually want from the game? Like im not interested in grinding, i just want to build my dream spaceships and discover the universe, i would say base building but im horrible at it, actually space combat is a fun part too. Like my kryptonite is really sensless grinding. Like what purpose it has? it's just an unneccesary obsticle to my goal.
Originally posted by Ozwald:
Sounds like it's not for you. Hope you had fun while you played.

This isn't an instant gratification game (unless you cheat). Games shouldn't be instant gratification. If you want that, stick to cellphone games.

You can get plenty of cool ♥♥♥♥ as a very casual player. However, there are rewards for those who aren't. You seem to think that the 'dedicated' players need to sacrifice achievements to appease the 'casual' players.

It's not about instant grattification it's about unnecesary obsticles towards my goal. Also visually inspecting every incoming spaceship to see if it has that part and sometimes some parts are hella simular looking...are a pain in the arse. Like just make the body parts already part of the system and dunno ask me to farm out X number of Carbon and what not to actuall construct the parts? that would make sense... me hoping system to system hunting down ships to grind them into one singular part makes literally no sense or give me a blueprint to build the parts myself instead of hunting them down. If it's something that makes sense i can more easily accept the grind then this...
Originally posted by cogvos:
Just a side note on this. The ship building system may not be complete as at present you cannot build exotics or shuttles. I doubt if you will ever be able to build interceptors or living ships for lore reasons.

I guess this thread is a classic example of 'you cannot please every one', though I am not sure how HG could have implemented the system differently without removing the ship hunting aspect for those who like it. That said it would be nice to be able to paint a ship you already own.

I mean it's really not a hard concept, if you want to keep the ship hunting aspect okay, in normal game mode you have to hunt it down fair enough but in creative mode make it avalible for me, everything so i can toy with them like some sort of lego.
Originally posted by Arctic Bunny:
No offense but that's not casual friendly then is it?
Can you point to where the game is described as "casual friendly"?

Yeah, no offence, but if you are upset that the game requires effort from you to get what you want, then it probably isn't for you...
Originally posted by Shadow Strider:
Originally posted by Arctic Bunny:
No offense but that's not casual friendly then is it?
Can you point to where the game is described as "casual friendly"?

Yeah, no offence, but if you are upset that the game requires effort from you to get what you want, then it probably isn't for you...

You missing the point...the problem is not the effort, it's the unncesary one. It could be streamlined. Also your right it's not described as "Casual Friendly" neither is the opposite of that either. Sure you can have the game cater to a specific audience, that's fine by me but i feel like it's not neccesarily a good thing to do to exclude casual players which i have a hunch are the bigger community, many of us having jobs and don't have times to grind or idle in a game to collect parts. Well it is what it is i leave it at that, the game is not for me then it's not for me.
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Date Posted: Jan 14 @ 12:54pm
Posts: 67