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I understand your attempt to give order to the world of mods and also the respect towards modders; but a problem arises in this story.
I only use mods that plug a hole in some graphic defects that arose over time with updates and then allow visual improvements; all things for which I have always sent tickets to Zendesk and have never been taken into consideration. Nothing that has to do with your gameplay.
The problem is that many of these mods are from a certain era and continue to work because I update the *lua files with the Amumss software. The authors of these mods have moved away and will never be able to update them to the new standard. In other words there is the risk that soon I may find myself with an NMS that will be graphically poorer than what I am used to seeing and that doesn't suit me. There is a risk that I will find myself faced with an NMS that I will no longer like. Further back than now.
HG,
this event doesn't suit me and others
Several times I went back to playing NMS because of new mods that excited me, like clouds and graphical corrections that I was wanting and seemed to be missing in the game, today I see an big void and the graphics I had before seem better than today's, if it continues like this I feel like I won't be as excited as before to continue because the graphic contrast without my mods is close to unbearable.
I think it should still support old mods in .pak format, along with the new option in uncompressed format, but abandoning the old format immediately is forgetting part of its own history.
This one
Don't KILL NMS
Join the discord NMS Mod feed.
https://discord.gg/no-man-s-sky-modding-215514623384748034
I second all of this. Again, there's a missed opportunity here for the use of quicksilver to buy into replaying expeditions at anytime that also employs a variable difficulty setting that would allow for say heightened sentinel aggression, more pirate encounters, phantoms, actual fights with world worms, etc...
And I don't think that this would take away from the Redux at any point because new variables and modifications to them would revitalize each expedition.
This. 100%