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I do that in some bases, just for a change to the normal SRT or ladder approach.
Also be prepared for ramps not to snap intuitively. You may need to place floors before placing ramps as part placement follows rules. So you may have to delete parts in a particular order, place ramps, then replace the parts deleted and so on. It can be a bit fiddly but still fun and less frustrating if some simple placement rules through trial and error are followed.
If parts can be free placed (snapping turned off ) then free placing parts can sometimes help place awkward parts. Careful free placing of ladders which can be stacked without snapping, on top of one another can still be climbed if gaps are not too large. You can use most objects as temporary placeholders (from posters, cabinets to lamps) to stack up objects or raise them into place. Then delete the temporary objects when finished. Temporary objects can be enlarged or angled to be easily selected and deleted once finished with.
If feeling brave, you can also quite simply glitch parts into place which is a useful technique. There is plenty of helpful tips on glitch building online. The simple wire glitch is most useful.
I'll give it another go this evening (if the missus lets me 😉)