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You may be trying to copy the tune but not actually copying all the machines because of where you stand in front of the machines to copy the tune. Are they all powered by electrical cables and enabled. Some machines may be just out of the capture distance and you might not capture all eight machines (or the number used) to recreate the tune. Remarkably and cleverly sound attenuation is a real thing in the game and affected by objects or where machines are placed or where you stand to hear a tune as intended by the composer or sound effect designer. The byte beat library will play back tunes correctly using the quick menu music player while in your ship or exocar or on foot, but without good earphones the sound may sound thin and weak compared to actually hearing the tune at a base location, where the original machines used to create the tune are arranged to play back the song in all its glory. returning to those machines and copying a tune is a great way to share music with others and transfer a tune to other players or friends, just like transferring any other item to nearby players.
Byte Beat is a base building device and the sound is affected by the distance it travels. The sound attenuation from the device. Have you noticed how the soundscape has more depth to it when standing in front of the linked bye beat machines, than the sound of the same tune when played back through the bye beat player from the library, like inside the ship cockpit using the quick menu using the player?
If you copy the music tune standing in front of the machines it will copy the tune and remember the number of byte beat machines used to create it and importantly how they are connected to one another with or without the bye beat cable. I think too copying recalls if they are enabled or disabled (without checking this).
If you make a tune for example with three machines and then try to copy that tune to say eight byte machines the pasting of the tune will randomise across the remaining 5 machines. Happy AI accidents and new tunes can emerge but sometimes not. Disabling the 5 unwanted machines (of the eight) then you should be able to hear the copy of the original tune played back on 3 machines. Then you might edit the tune using the other machines and build on the composition. I think the enabling or disabling of the machines before copying may affect the number of machines copied but that can be easily checked in a test. I forget that part.
The other thing that happens is that if you are making a copy of a tune, for example to build on one composition with a new tune based on the copy, the machines must also be arranged in the same pattern and identically linked with byte beat cables as they were when the tune was created.
So if you have a tune using all 8 machines, then it is easy to copy the tune exactly to another 8 machines, for example at another of your bases. However how the eight machines have been placed becomes important. The original tune may have been arranged in groups of 2 machines, 3 machines and maybe 5 machines and linked by byte beat cables, or not, between groups. This may have been desired to have different rhythms or musical keys or bpm differences, To copy the tune exactly, the layout of the machines and the connection of byte beat cables all must mimic the original layout. Then copying the original tune precisely will work, while standing in front of the machines and pasting the tunes. : D
Odd things happen (and sometimes fun useful things can happen) when machines, their placement and connections do not match. If you make a tune that works on only two machines then two machines must be used to copy it to and check if a bye beat cable was in use on the original. It can be useful to always use 8 machines regardless of using one or more machines. Then you know to always place 8 machines and copy the tune but importantly you still must group the 8 machines as previously arranged in the original placement of the devices.
In the Byte Beat library on the left by the chosen tune, I think it does hint at the number of machines used when copying tunes but it does not indicate how the machines might have been placed or connected with byte beat cables.
Perhaps to be consistent when starting out making byte beat tunes others might collect and play on their own devices, always directly join byte machines and always use 8 machines. A message module might also be left if you want to hint to players how the machines are arranged but once familiar with bye beat music making, it can be reasonably easy to figure out how machines were connected to recreate the copy of the tune or work out the arrangement of the machines by trial and error.
Making copies of tunes is a great way to learn how to make music and how notes and sequences are put together to improve everyone's compositions.
The bye beat sound is affected by the objects around the devices or if it is listened to in an enclosed space or out in the environment. It always will sound far superior heard standing centrally placed in front of all the devices. Always try to copy the tune from all the machines used. If one machine is perhaps a very long way from another then you may not copy all the machines and as hinted at above then copying to a different arrangement of fewer or more machines may create weird or useful noises. Disabling machines may reveal the correct tune. The clever synthesizer algorithm will compensate for the number of absent machines or extra machines.
Usually more machines are best to copy to an entire tune and then disable or remove individual machines breaking the tune. However it is best to simply make a note of the machine used at the original tune layout before copying and rebuild the layout and cabling and connections in a new base location and then paste the tune exactly as on the original to hear things correctly and study the tune.
The Byte Beat is astonishing but really could do with some quality of life updates. It's been sadly overlooked for so long. It could be such a wonderful composition tool for meaningful sci-fi music in the game. It is a great tool and some wonderful musical things can be created even with it's limitations. It can also be used to add simple or complex sound effects dotted around a base and even control light displays for atmosphere music displays or eerie pulsing effects.
Good luck!!!