No Man's Sky

No Man's Sky

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Ool Feb 23 @ 8:20am
I've Destroyed Dozens of Walkers So Far...
... and yet when I look at my standing with the Vy'keen it tells me I've only slain one yet.

What? Why? How?


Update: It was a bug that the large walkers wouldn't spawn, which they seem to have fixed now.
Last edited by Ool; Mar 10 @ 9:52pm
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Showing 1-15 of 35 comments
Do you mean the tall ones where you shoot off the leg armor and work your way up?
https://steamcommunity.com/sharedfiles/filedetails/?id=2247579641
Last edited by Mr. Bufferlow; Feb 23 @ 9:06am
Ool Feb 23 @ 1:39pm 
Originally posted by Mr. Bufferlow:
Do you mean the tall ones where you shoot off the leg armor and work your way up?
https://steamcommunity.com/sharedfiles/filedetails/?id=2247579641

Well, those don't come along all that often. How do you make those appear? Because I get five waves of Sentinels when I go for the Gravitino Balls at the dig sites, and there's maybe two quads among them and one or two of the smaller walkers. The ones with the flame throwers.

The big walkers don't even show up.

And after I've defeated the fifth wave nothing shows up any more.

How am I supposed to destroy something I don't even encounter?

I can't even recall why the big one popped up somewhere once. I know I've seen it once and I destroyed it once.
Last edited by Ool; Feb 23 @ 1:40pm
FREEZED Feb 23 @ 1:43pm 
those biggest walkers does not spawn a lot, you may get one on some story line mission but that is all i have seen.
smurfy Feb 23 @ 1:43pm 
Originally posted by smurfy:
...
Incidentally, the game is slightly misleading when fighting waves of Sentinels. The "Walker" that appears on wave 4 (similar size to your Minotaur exocraft) is NOT the walker that drops a brain. It will drop a Hardframe Engine in its combat supplies barrel.
The really big walker at wave 5 is the one that yields a brain (or 2). When it is defeated, it will have a large box structure (often left at the top of the legs) that you can interact with to get a brain, then shoot to get a 2nd.
https://nomanssky.fandom.com/wiki/Sentinel_Walker
https://nomanssky.fandom.com/wiki/Sentinel_Hardframe_Battle_Mech
smurfy Feb 23 @ 1:46pm 
Originally posted by Ool:
Originally posted by Mr. Bufferlow:
Do you mean the tall ones where you shoot off the leg armor and work your way up?
https://steamcommunity.com/sharedfiles/filedetails/?id=2247579641

Well, those don't come along all that often. How do you make those appear? Because I get five waves of Sentinels when I go for the Gravitino Balls at the dig sites, and there's maybe two quads among them and one or two of the smaller walkers. The ones with the flame throwers.

The big walkers don't even show up.

And after I've defeated the fifth wave nothing shows up any more.

How am I supposed to destroy something I don't even encounter?

I can't even recall why the big one popped up somewhere once. I know I've seen it once and I destroyed it once.
There's a current bug preventing them, it is fixed in Experimental Branch so should hopefully be in main version this week.
Originally posted by HelloGames:
Experimental Branch 20/02
  • Fixed an issue that could cause Sentinel Walkers to fail to spawn.
Last edited by smurfy; Feb 23 @ 1:48pm
Musashi Feb 23 @ 1:47pm 
Originally posted by Ool:
Originally posted by Mr. Bufferlow:
Do you mean the tall ones where you shoot off the leg armor and work your way up?
https://steamcommunity.com/sharedfiles/filedetails/?id=2247579641

Well, those don't come along all that often. How do you make those appear? Because I get five waves of Sentinels when I go for the Gravitino Balls at the dig sites, and there's maybe two quads among them and one or two of the smaller walkers. The ones with the flame throwers.

The big walkers don't even show up.

And after I've defeated the fifth wave nothing shows up any more.

How am I supposed to destroy something I don't even encounter?

I can't even recall why the big one popped up somewhere once. I know I've seen it once and I destroyed it once.
Walker does not show up is a bug which has been patched already in the experimental version... you need to wait until it goes public

Experimental Branch 20/02
Fixed an issue that could cause Sentinel Walkers to fail to spawn.
Last edited by Musashi; Feb 23 @ 1:48pm
cwmonkey Feb 23 @ 1:48pm 
The big walkers are bugged. They should be spawning at the end but they just don't show up but keep you in combat for some reason. About the only way I can make them show up like they normally do is to restart my game and then aggro sentinels right away.
Ool Feb 23 @ 1:55pm 
Originally posted by smurfy:
There's a current bug preventing them, it is fixed in Experimental Branch so should hopefully be in main version this week.
Originally posted by HelloGames:
Experimental Branch 20/02
  • Fixed an issue that could cause Sentinel Walkers to fail to spawn.

Thanks! Looking forward to that!

Is that also why nothing appeared any more. The wanted level was up but no more reinforcements arrived. If it weren't for the nerve-wracking music staying on and the wanted level displayed in the corner I wouldn't even know any Sentinels are out to get me.
smurfy Feb 23 @ 2:00pm 
Originally posted by Ool:
Originally posted by smurfy:
There's a current bug preventing them, it is fixed in Experimental Branch so should hopefully be in main version this week.

Thanks! Looking forward to that!

Is that also why nothing appeared any more. The wanted level was up but no more reinforcements arrived. If it weren't for the nerve-wracking music staying on and the wanted level displayed in the corner I wouldn't even know any Sentinels are out to get me.
Correct. If you wander away from the site of the battle, the "wanted level" will start dropping and it will show they are in search mode, but the walker will remain absent.
I haven't tested taking off to see if the Sentinel Dreadnought spawns in space.
Last edited by smurfy; Feb 23 @ 2:01pm
FREEZED Feb 23 @ 3:45pm 
Originally posted by smurfy:
Originally posted by Ool:

Thanks! Looking forward to that!

Is that also why nothing appeared any more. The wanted level was up but no more reinforcements arrived. If it weren't for the nerve-wracking music staying on and the wanted level displayed in the corner I wouldn't even know any Sentinels are out to get me.
Correct. If you wander away from the site of the battle, the "wanted level" will start dropping and it will show they are in search mode, but the walker will remain absent.
I haven't tested taking off to see if the Sentinel Dreadnought spawns in space.
it does spawn, but if you make it spawn in the atmosphere it will be bugging too, you can not always see it but it is still shooting at you.
Originally posted by Ool:
Originally posted by Mr. Bufferlow:
Do you mean the tall ones where you shoot off the leg armor and work your way up?
https://steamcommunity.com/sharedfiles/filedetails/?id=2247579641

Well, those don't come along all that often. How do you make those appear? Because I get five waves of Sentinels when I go for the Gravitino Balls at the dig sites, and there's maybe two quads among them and one or two of the smaller walkers. The ones with the flame throwers.

The big walkers don't even show up.

And after I've defeated the fifth wave nothing shows up any more.

How am I supposed to destroy something I don't even encounter?

I can't even recall why the big one popped up somewhere once. I know I've seen it once and I destroyed it once.
There is an ongoing bug where the walkers don't spawn

Normally they will spawn once you reach sentinel wanted level 5
Asmosis Feb 23 @ 5:03pm 
Originally posted by smurfy:
Originally posted by Ool:

Thanks! Looking forward to that!

Is that also why nothing appeared any more. The wanted level was up but no more reinforcements arrived. If it weren't for the nerve-wracking music staying on and the wanted level displayed in the corner I wouldn't even know any Sentinels are out to get me.
Correct. If you wander away from the site of the battle, the "wanted level" will start dropping and it will show they are in search mode, but the walker will remain absent.
I haven't tested taking off to see if the Sentinel Dreadnought spawns in space.

I had no trouble getting the sentinel dreadnought, but your wanted level always drops back to 1 when going out of orbit so need some fighting.

Also if it spawns right on the atmosphere limit, it will turn invisible when you go into the atmosphere and reappear when you go into space. Highly recommend not fighting it there, its annoying.
Last edited by Asmosis; Feb 23 @ 5:03pm
This is a currently resolved bug in the experimental. Big walkers spawn properly now during the fifth wave of sentinel combat, after defeating the second Minotaur.

Now when will this roll out to stable? idk. They also have a terrain tessellation bug that needs to be addressed, things like this take time to resolve as they have to coordinate with NVIDIA for these types of problems.
Last edited by gorgofdoom; Feb 23 @ 5:16pm
Got a Walker 5th wave. Killed a Walker (not a Hardframe). About 3 hours ago.

Looks like they may have implemented the fix for the "Walkers don't spawn" bug overnight.

(Either that, or I hit one of the 'once in a blue moon' exceptions.)


BTW. If the glitch is NOT fixed yet, and you want to get rid of the music, and the summoning of Interceptors when you get in your ship, try the following (it has worked repeatedly for me.):

1. Fight the battle through to the 5th wave, and kill all Sentinels that DO show up. The last one is generally a Hardframe or a Quad. Then the 5 dots stay red, and the threat music drones on, but no more spawns (unless you go far, far away from the battle site, and the dots drop to a lower threat level.)
2. Hop in your ship, but DO NOT take off. Wait through the warnings of approaching Interceptors, and approaching Sentinel Dreadnought, until the dreadnought makes a firing pass. This should be at about 1 to 3 seconds remaining.
3. Hop OUT of your ship. After about 2 seconds, the Sentinels should deactivate.

The local Sentinel forces will not me disabled. You'll be back to square one on THAT. But on the other hand the threat will be back to the level of "normal play".
Last edited by dreamrider; Feb 23 @ 5:35pm
Ool Feb 24 @ 3:25am 
Originally posted by dreamrider:

1. Fight the battle through to the 5th wave, and kill all Sentinels that DO show up. The last one is generally a Hardframe or a Quad. Then the 5 dots stay red, and the threat music drones on, but no more spawns (unless you go far, far away from the battle site, and the dots drop to a lower threat level.)
2. Hop in your ship, but DO NOT take off. Wait through the warnings of approaching Interceptors, and approaching Sentinel Dreadnought, until the dreadnought makes a firing pass. This should be at about 1 to 3 seconds remaining.
3. Hop OUT of your ship. After about 2 seconds, the Sentinels should deactivate.

I once saw a Sentinel Dreadnought, I think. The instructions told me to hit something on its underside, but you try to find the underside of something in space!

I don't even know what to do about regular Dreadnoughts. I keep shooting at things, from the missiles to the big guns, to the weird spheres in the trenches, but in the end the civilian freighter gets destroyed and the thing hyperspaces away and I don't know what I should have done to prevent that.
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Date Posted: Feb 23 @ 8:20am
Posts: 35