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2 microprocessors
3 magnetic resonators
2 antimatter
4 crystal sulphides
150 oxygen
3 hermetic seal
2 hydrothermal fuel cells
410 carbon
60 ferrite dust
40 cobalt
1 di-hydrogen jelly
4 ion batteries
5 metal platings
100 paraffinium
1 lubricant
3-4 warp cells
There's a visual guide on his YouTube channel, and a text guide on r/NoMansSkyTheGame
I didn’t bring anything as it was my first expedition but I still managed to finish it in a little over a day so even with nothing it goes quick.
Oh nice, might have saved me a bit of time. Will try to look for something like that next time around.
If you don't do this, you have to farm 4+5+8+12+12 frigate moduls just for the quartzid-drive... it's NOT unlocked automatically, as the ship-drive is, but you can learn it from the freighter-upgrade console. I did overlook this, first, however. (It's the very last star-drive option.)
All things metioned in the abough post, can easily be made / found in the expedition itself.
Oh, and if you have spare frigate-moduls, that's also a good idea. You can't set the buying option to "free" in the expedition...
Of course, this isn't nessecarily needed, if you intend to rush the expedition, without bothering of a freighter. (but then: how boring!)
Yeah I don't think I've ever bothered with freighters in expeditions at all unless it's been a specific requirement...
Thanks all
It's worth to have one, if you actuall wnat to PLAY the expedition and not just to rush it...
I already said, that it isn't nessecary, if you want to just rush the expedition for the rewards.
But the normal freighter-events will appear, and you will get the opportunity to get one.
It makes things a lot easier on basis. But not, if the freighter isn't able to reach any system you want...
The freighter can just be used as a extra storage capacity. Even if you don't build the actual storage inventories on it. I got my freighter at the normal battle on the 5th warp jump.
This,
But the one I got, was one of the worst I ever saw. A C-class with - I suppose - the smallest inventory possible. Luckily, the evernts continue as in the normal game. Although, the bug, where you need to have the money for exchange in the normal way, is stiill there. (It won't get charged, but you need to have the balance. This is obviously a bug and can happen or not...)
You can still use it as a farm, however. And of course, as an addtional mobile storage. The problem is, that you only will have access to yellow stars, and It's not worth it to farm all the frigate-modules needed to unlock the quartzid-drive...
At least, some rooms are already unlocked: the normal farming-room (with 2 slots), the refinery-room, the flotilla-room. And with a little luck, pre-build-scanner-room and other pre-build usable rooms. (although I got the worst, at least, this was the case for me...)
So, if you start from a normal save, I definitly recommend the pre-built quartzid-drive and a pre-built material-teleporter-modul.
https://steamcommunity.com/sharedfiles/filedetails/?id=3430283631
I see detailed lists above already, but usually, you don't want to run into spoilers all that much, and a general recommendation would be to go with a selection of your preferred raw materials (O2, C+, Fe+ etc), upgrades (e.g. ship warp range) and something to sell for units and nanites.
This one doesn’t need anything crazy unless you want to speedrun it.
I think common sense is also correct. The start is apparently very rough on some people in this one.