No Man's Sky

No Man's Sky

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Yoh1612 Sep 16, 2023 @ 10:54am
Should i bother with food?
I tried making lumpen doughnut but now i dont know what to do with them. Is making food a good source of income? Or do players use it?
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Showing 1-15 of 21 comments
Philtre Sep 16, 2023 @ 11:04am 
You can sell food to Cronus on the Anomaly for nanites. It can be a low-effort way of making nanites, but it's slow. If you enjoy cooking/farming it's a viable method, but if you don't there are lots of other ways.
Aurumworks Sep 16, 2023 @ 11:08am 
Stellerators are a low risk way to earn money but you will need a lot of milk for them. And several food processors to run jobs parallel.
Lindy Bomber Sep 16, 2023 @ 11:13am 
The food system can be used to craft things to sell for units or nanites, but there are far better ways to do both.

Some foods give minor buffs to run engery, jet pack time and hazard protection; but there are better ways to do these as well.

The food system was unnecessary and should never have been added. But since it is here it should be overhaul to make it actually useful.
Last edited by Lindy Bomber; Sep 16, 2023 @ 11:13am
McCloud Sep 16, 2023 @ 11:16am 
I so far can't figure out why there is a food system in the game.
UncreativelyNamed Sep 16, 2023 @ 11:48am 
You know, reading this thread's title out of context is pretty hilarious. It's like, "Wow, that's some deep depression there." LOL

But in context...I have yet to do anything with food in the game. The only thing I've done is, in the very early part of a save, when I find myself on a planet in Survival with few oxygen/sodium plants and/or caves in the immediate vicinity, the plants that you can harvest for things you can eat to charge life support/hazard protection were literally life-savers. :)

My understanding, though, is that food needs to be fed to living ships/frigates? Or do I have that wrong? (I've yet to get one of either.) That would be the only reason I'd really want to bother with food, even though I'm thinking about setting up a little farm on a planet somewhere, just because I want to try to make it pretty.
笛野めのん Sep 16, 2023 @ 12:05pm 
I wish to treat the base's visitors (who are, of course, extremely rare) to a culinary treat.
Hospitality (O-MO-TE-NA-SI).
Even if I know it's almost pointless, I at least want them to take off their exosuits and relax for a while.
jbbuzz Sep 16, 2023 @ 12:06pm 
I have a long term save which I play once in a great while. I have a pretty good food setup and have hoarded a bit. All in speculation that it is so bad that we will see a revamp.
Rexxer Sep 16, 2023 @ 12:13pm 
If you want nanites, my favorite way is just to make 20 or so stasis devices, then go crazy scrapping ships for an hour at a busy space station. Besides getting about 50-60 K nanites at the end, you will have tons of wire looms, 20X storage augmentations for your ship, and likely find the exotic ship you want as a keeper. At the end you will still have enough $$$ to buy the best freighter in NMS. Since getting a good freighter now sometimes involves destroying a pirate freighter, getting a fully upgraded nice space ship is necessary first step, and scrapping your way into it seems the easiest way: the nanites pay for all the gun upgrades the moment you find your ideal ship. Then fly off and destroy a pirate freighter.
Mr. Bufferlow Sep 16, 2023 @ 12:26pm 
The nutrition mini-game is just an option. If you are enjoying learning new recipes and making the items go for it. I found it too tedious and gave up on recipes about 70% through.

When it was introduced, it did feel like phase 1 of a larger update. That has never come to pass and they even abbreviated some of the original loop so it sort of feels broke.

At some point, earning credits will no longer be an issue for you. While it feels critical when starting out, credits are just a means to an end. They are not really a goal in themselves. There is a hard max of a little over $4 B in any case. You spend a lot of late game trying to figure out how to have fun with features and minimize your every increasing balance.
Heliosa Sep 16, 2023 @ 12:52pm 
Originally posted by 笛野めのん:
I wish to treat the base's visitors (who are, of course, extremely rare) to a culinary treat.
Hospitality (O-MO-TE-NA-SI).
Even if I know it's almost pointless, I at least want them to take off their exosuits and relax for a while.
This is also what I want to do (but I don't always have time to cook). I also give some to my friends when we play together.
Felis_Exploria Sep 16, 2023 @ 1:03pm 
Early on it can be fun to cook. Not extremely lucrative, but decent. I liked that I could store items in the ingredients early when I didn't have much cargo room. Waypoint update increased starting slots, making the extra space a bit less valuable.
frazzled Sep 16, 2023 @ 3:03pm 
You can feed foodstuffs to living frigates and boost their abilities. Its complex, because each living frigate is unique in what buffs it gets from which foodstuff. So complex that I haven't bothered to suss out how an individual frigate reacts to all the foods. So instead I just feed different things to a frigate until its what I'd like it to be, and leave it there. (ie: i need another Exploration frigate, so I feed stuff to my living frigate until it bumps up its exploration values.)
chipmonk Sep 16, 2023 @ 7:20pm 
Doing recipes for me was rewarding in just the knowledge that I completed all the recipes for foodstuff. Finding all the ingredients takes a fair amount of exploration. With a nutrient processor you can also convert chromatic metal to silicone eggs. 1 chromatic metal (88 units) converts to 1 silicone egg (500 units). A stack of 100 chromatic metal worth 8,800 units will convert to a stack of 100 silicone eggs worth 50,000 in about 4 min. There are easier ways to make money. I generally use it to convert all the chromatic metal coming from my stellar extractors while I'm busy doing other things.
Aliisa Sep 16, 2023 @ 7:31pm 
Cooking (food that grows naturally) is helpful when you have no equipment or resources, such as at the beginning of an expedition.
I ate about 30 of them on this expedition.
Mandrake Sep 16, 2023 @ 9:14pm 
I still enjoy cooking sometimes for the 'minigame' crafting side of it, and you always end up with plenty of whatever it is you're shooting for if you plan a little bit. I actually have around 8 favorite foods probably, and I've always got a stack to use instead of regular resources for recharging things and getting stat buffs. Especially the effect over time, etc.
I think the only way they could make it really useful in the game as it is now, would be to make some of the buffs really major, which would help out a lot in early game. People might try it out a bit more. Maybe. lol
It's actually a pretty well done system. They really should do something with it!
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Date Posted: Sep 16, 2023 @ 10:54am
Posts: 21