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Some foods give minor buffs to run engery, jet pack time and hazard protection; but there are better ways to do these as well.
The food system was unnecessary and should never have been added. But since it is here it should be overhaul to make it actually useful.
But in context...I have yet to do anything with food in the game. The only thing I've done is, in the very early part of a save, when I find myself on a planet in Survival with few oxygen/sodium plants and/or caves in the immediate vicinity, the plants that you can harvest for things you can eat to charge life support/hazard protection were literally life-savers. :)
My understanding, though, is that food needs to be fed to living ships/frigates? Or do I have that wrong? (I've yet to get one of either.) That would be the only reason I'd really want to bother with food, even though I'm thinking about setting up a little farm on a planet somewhere, just because I want to try to make it pretty.
Hospitality (O-MO-TE-NA-SI).
Even if I know it's almost pointless, I at least want them to take off their exosuits and relax for a while.
When it was introduced, it did feel like phase 1 of a larger update. That has never come to pass and they even abbreviated some of the original loop so it sort of feels broke.
At some point, earning credits will no longer be an issue for you. While it feels critical when starting out, credits are just a means to an end. They are not really a goal in themselves. There is a hard max of a little over $4 B in any case. You spend a lot of late game trying to figure out how to have fun with features and minimize your every increasing balance.
I ate about 30 of them on this expedition.
I think the only way they could make it really useful in the game as it is now, would be to make some of the buffs really major, which would help out a lot in early game. People might try it out a bit more. Maybe. lol
It's actually a pretty well done system. They really should do something with it!